Search for student projects

  1. 2022
  2. Sustainable creativity in educational life

    Lisa Juliane Fogth Andersen, Christine Cherdchoo Hentze

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  3. The role of culture in agile global software development environments - a case on the collaboration between Denmark and India

    Farhad Anwar Nabizada

    Operations and Innovation Management, Master of Science (MSc), (Master Programme) 4. term , 2022

    Student thesis: Master thesis (including HD thesis)

  4. Visioning workshop for a sustainable future for Østerbro

    Carolina Marie Fincke, Agata Zofia Sliwa

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  5. 2021
  6. Dual Process Theory as a framing heuristic for user cognition, amongst novice designers

    Johannes Birkedal Hoseth

    Engineering Psychology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  7. Ideation and Validation of a Start-up's Value Proposition, Taking the Outset in One Case

    Pietro Soli

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2021

    Student thesis: Master thesis (including HD thesis)

  8. Improving User Onboarding Experience with Contextual Design: A case study in developing onboarding systems

    Laura Østerhaab Sell

    Information Science, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  9. Mobility Data and Non-Pharmaceutical Interventions During COVID-19 - A Literature Review

    Rolf Mahon

    Information Science, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  10. The effect of digitalisation on auditing of IT- and cyberrisk

    Jonas Emborg Bunk Jensen, Cecilie Rosenkjær

    Business Economics and Auditing, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  11. Student thesis: Master thesis (including HD thesis)

  12. 2020
  13. Citizen inclusion in urban development projects

    Simon Benjamin Barfod, Michelle Tuborg Petersen

    Service Systems Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  14. Digital Participation in the city of Ghent

    Bartosz Wojciech Platek

    Urban, Energy and Environmental Planning, Master, (Master Programme) 3. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  15. Student thesis: Master thesis (including HD thesis)

  16. Epistemology and praxis in danish Game Education

    Alexander Kirkegaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  17. Student thesis: Master thesis (including HD thesis)

  18. How a digital learning platform, supported by game-based learning, can engage student's interest in STEAM education in a global context

    Mikkel Bruun Nielsen, Cihan Didin, Johanna Cosmina Elise Vigholt

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  19. Your Climate Footprint: – A user-centred approach to design finance technology supporting sustainable behavior change

    Sissel Graakjær Bøgh Pedersen, Mia Pagh Jensen

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  20. 2019
  21. A gamification design framework recommender system

    Attila Vecerek

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  22. BLOCKCHAIN IN THE MUSIC INDUSTRY: A STUDY OF TOKEN BASED MUSIC PLATFORMS

    Mouloud Kessir

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2019

    Student thesis: Master thesis (including HD thesis)

  23. Building Brand Awareness through Social media: Juan Choconat study

    Mayra Alejandra de la Roche Ramos, Krzysztof Jan Mizerski

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  24. Circular Economy in Business Modeling - An investigation into the Danish Building Industry

    Louise Udsen Nielsen, Katarzyna Gajewska

    Urban, Energy and Environmental Planning, Master, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  25. Esport: Becoming a professional - A qualitative study

    Jonathan Smed Iversen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  26. Student thesis: Master thesis (including HD thesis)

  27. New Way to Learn.New Way to Teach: A Persuasive Website Design for K-12 Educators' Engagement

    Yi-yang Liu

    Information Science, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  28. Pulp Action - Supporting Use of Edible Biomasses

    Anders Broen Devantier, Liva Bjerg Linnet

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  29. Student thesis: Master thesis (including HD thesis)

  30. 2018
  31. Student thesis: Master thesis (including HD thesis)

  32. Co-creation selling - Creating value with your customers. A case study on Arura

    Kristina Rosenørn Kristensen, Peter Sebastian Sandahl Skov

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  33. Designing for personalized onboarding learning experience for a global audience

    Márta Csurgo Andersen

    Information Science, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  34. Experience technologies at Danish museums: Casestudies at Moesgaard Museum and Fængselsmuseet

    Michelle Hedegaard Christensen, Rikke Kirk

    Experience Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  35. Make-believe Politics: Gaming for Democratic Competence. A case study of the educational role-playing game Demokrativerkstaden

    Ida Andrea Nilsson

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  36. MinForening/DinForening? - A case study of use and acceptance of a smartphone app

    Nadia Schyberg Holland

    Techno-Anthropology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  37. The emergence of DLT in entrepreneurship: opportunities and business models.

    Cristian Alexe, Andrius Baliutavicius

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2018

    Student thesis: Master thesis (including HD thesis)

  38. Unveiling Interfaces: A Software Studies Board Game for Algorithmic Literacy

    Willem Adriaan Odendaal, Karla Zavala

    Media Arts Cultures, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  39. Student thesis: Master thesis (including HD thesis)

  40. 2017
  41. Business Game State of Play: Case Studies on Decision Making in Business Game Companies

    Sheila Anne Kasyoka Mwanzia

    Experience Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  42. Continuation Desire and Player Types: A Framework for Testing Continuation Desire in Games Based on Player Types

    Lisbeth Lyngbye Rasmussen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  43. Cooperative Play - The effect(s) of Cooperation in a Digital Game-Based Learning Environment

    Ryan John Anderson, Christian Schütt Hansen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  44. "I prefer not to think too much about my food": Sustainable diets in Denmark

    Iris Scholten

    Techno-Anthropology, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  45. Mobile Experience in relation to Zoological gardens: - Framework for design og analyse af mobile tiltag udbudt af Zoo

    Christian Vestøl Lade

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  46. Student thesis: Master thesis (including HD thesis)

  47. Smart Grid- Smart Thinking? Exploring the construction of end-users in Danish smart grid pilot projects

    Laura Bothilde Taisbak Jørgensen

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  48. 2016
  49. Iterative Service Design: From experience to concept. Designing a digital service to support foreign entrepreneurs.

    Maria Crucera Vasco

    Service Systems Design, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  50. 2015
  51. Formidling af interaktive digitale koncepter ved hjælp af animationsbaserede skitser

    Mette Hjorth Lausen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  52. PUBLIC PARTICIPATION IN GLOBAL ENVIRONMENTAL GOVERNANCE: A CASE STUDY ON THE INTEGRATION OF ONLINE PARTICIPATION IN WORLD WIDE VIEWS

    Marco Alexandre Carreira da Silva

    Techno-Anthropology, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  53. Reporting application for Danish spearfishers

    Kim Nyegaard Andreasen

    Medialogy, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  54. 2013
  55. Narrative Coherence in Games: An analysis of narrative interactive emergence in videogames

    Nicholas Anton Borkowski

    Medialogy, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

  56. 2012
  57. Developing The Virtual Vedersø: How Gamification can support online learning

    Jens Dinesen

    Information Science, Master, (Master Programme) 4. term, 2012

    Student thesis: Master thesis (including HD thesis)

  58. Gamification: Et teoretisk orienteret speciale

    Danni Kirstine Skou

    Interactive Digital Media, Master, (Master Programme) 4. term, 2012

    Student thesis: Master thesis (including HD thesis)