Search for student projects

  1. 2023
  2. Student thesis: Master Thesis and HD Thesis

  3. An Exploration of Participatory Design Games as a Co-design Tool with Children

    Stina Kleist Spurkeland Voss

    Service Systems Design, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  4. An Interactive Prehistoric Sea Voyage at Lindholm Høje Viking Museum

    Cecilie Stubberup Højberg, Una Súsanna Skaalum

    Experience Design, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  5. ARacing - A new go-kart experience

    Frederik Holm Sørensen, Lasse Tøt, Caroline Fromsejer Nøkleby

    Industrial Design, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  6. ARMD: Self-training for stroke patients

    Louise Elgaard Christensen, Marie Sørig Toft Petersen

    Industrial Design, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  7. Building Bridges in Virtual Worlds: A Communication Perspective on Online Community Formation in MMORPGs

    Katrine Emdal Tscherning Nielsen

    Communication, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  8. Danseuddannelsessystem for at lære nye dansebevægelser: Master Thesis

    Julie Ulnits Sørensen

    Medialogy, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  9. Development of a VR Escape Room for Corporate Compliance Training

    Christian Vasileios Tsalidis de Zabala, Scott James Naylor, Lilla Júlia Tóth

    Medialogy, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  10. Student thesis: Master Thesis and HD Thesis

  11. Exploring the Role of Personality Traits and Attachment Styles in Shaping Dating App User Experience

    Trina Ana Kajzer

    Information Science, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  12. Feedback Through Games - Research, Design and Evaluation of Online Survey Gamification

    Christian Reinhardt Hartvigsen, Daniel Lan Heilskov Nguyen, Mathias Mosskov Jacobsen

    Software, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  13. Gamified Onboarding Training: An ICT Solution to Improve the Learning Process for New Employees

    Bob Henrique Farias Nogueira

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2023

    Student thesis: Master Thesis and HD Thesis

  14. Investigating the case of Helsingør School, a critical investigation of the implementation of VR in the learning environment.

    Martin Klamer, Faidon Gkaniatsas

    Techno-Anthropology, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

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    JunkCorp: A Narrative Task Framing Approach to Gamified Citizen Science

    Martin Dahl Sørensen, Marcus Otterstrøm Hyttel, Anne Nielsen

    Medialogy, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  16. Mission Possible: Mission Possible

    Camilla Mai Ryskjær, Mikkel Andreas Krøll Christensen

    Master of Information Technology, Software Development (Continuing education), (Continuing Education Programme (Master)) 4. term, 2023

    Student thesis: Master programme thesis

  17. Towards Resilient and Circular Supply Chains: A Systematic Process Framework for Assessing Practices and Overcoming Barriers through Gamification

    Anina Hannah Hasse

    Operations and Innovation Management, Master of Science (MSc), (Master Programme) 4. term , 2023

    Student thesis: Master Thesis and HD Thesis

  18. 2022
  19. A gentle nudge or an electronic whip? The balancing act of a user-oriented dashboard for laundry workers

    Maja Korup Frederiksen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  20. A teachers' perspective on Drama Studio

    Andreas Mikkel Lindegaard

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  21. Barrier-breaking experience design to teens at physical events

    Jessie Holm Ostermann, Frederik Odde Dam

    Experience Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  22. Creativity on the Spectrum: Perspectives from Tabletop Roleplaying Games

    Mathias Haugaard Kjeldsen

    Psychology, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  23. Student thesis: Master Thesis and HD Thesis

  24. How to design an educational technological tool for children with autism between the ages of 6 and 11 years old?

    Victoria Dan

    Communication and Digital Media, Information Science (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2022

    Student thesis: Master Thesis and HD Thesis

  25. Improving Developer Feedback Quality and Quantity in Sprint Retrospectives using Nudging

    Nicolai Steen Bjerring, Christopher Kirkegaard Sørensen, Frederik Borre Jacobsen

    Software, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  26. Motivating User's Understanding and Reflection on Their CO2 Usage Based on Their Food Consumption

    Sigurd Schelde Andersen, Martin Thode, Thea Skovgaard Jepsen

    Software, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  27. Music Training Game for CI Users using Real Time Simulated Instruments

    Erik Frej Knudsen, Emo Helmer Nuijens

    Sound and Music Computing, (Master Programme) 4. Term, 2022

    Student thesis: Master Thesis and HD Thesis

  28. NUAS - Immersion with experience-oriented smartphone app

    Hung Tin Vo

    Experience Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  29. Phenomenological research into Wim Hof Method through auto-ethnography and participatory practices

    Deivids Intovics

    Techno-Anthropology, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  30. Service design in hospitality business: How could service design improve employee retention in a hospitality business

    Minh Duc Nguyen

    Service Systems Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  31. Sustainable creativity in educational life

    Lisa Juliane Fogth Andersen, Christine Cherdchoo Hentze

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  32. Sustainable gift-exchange

    Eszter Tekla Komlossy

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2022

    Student thesis: Master Thesis and HD Thesis

  33. The role of culture in agile global software development environments - a case on the collaboration between Denmark and India

    Farhad Anwar Nabizada

    Operations and Innovation Management, Master of Science (MSc), (Master Programme) 4. term , 2022

    Student thesis: Master Thesis and HD Thesis

  34. The unperfect childhood at Ramasjang: An analysis of the teachings in Bamses billedbog and Onkel Reje

    Casper Klarborg Eskildsen

    Danish, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  35. Towards a dyslexic-friendly vocational education

    Jesper Hvenegaard Bak, Mette Fogtmann Johannson

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2022

    Student thesis: Master programme thesis

  36. Visioning workshop for a sustainable future for Østerbro

    Carolina Marie Fincke, Agata Zofia Sliwa

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2022

    Student thesis: Master Thesis and HD Thesis

  37. 2021
  38. A Saxophone Teaching Glove: Introducing Haptic Feedback Amongst Beginner Musical Enthusiasts

    Teodor Hristov Dimitriev, Theodor Florian Purcaru

    Computer Science (IT), Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  39. Coffee drinking in Copenhagen: On the path to a sustainable to-go coffee system

    Cecilie Møhl Andersen, Kira Wolf Olsen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  40. Creating a Sustainable Innovation Event System for SGRE

    Sara Kjølberg Mocci, Karen Nørgaard Bollesen

    Urban, Energy and Environmental Planning, Master, (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  41. Student thesis: Master Thesis and HD Thesis

  42. Digital communities in an unusual time

    Anja Wittendorff Schack

    Experience Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  43. Dual Process Theory as a framing heuristic for user cognition, amongst novice designers

    Johannes Birkedal Hoseth

    Engineering Psychology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  44. Ideation and Validation of a Start-up's Value Proposition, Taking the Outset in One Case

    Pietro Soli

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2021

    Student thesis: Master Thesis and HD Thesis

  45. Improving User Onboarding Experience with Contextual Design: A case study in developing onboarding systems

    Laura Østerhaab Sell

    Information Science, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  46. INTERACTIVE DIGITAL FILM

    Anders Hertzberg Godsk

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  47. Kitchen love and expert culture - A study about organizational culture, learning design and the definition of experts within the Educations department of HTH

    Simon Bæk Højgaard

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  48. Student thesis: Master Thesis and HD Thesis

  49. Measuring quality of work life through wearable experience sampling

    Jens Jakup Egholm Gaardbo

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  50. Mobility Data and Non-Pharmaceutical Interventions During COVID-19 - A Literature Review

    Rolf Mahon

    Information Science, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  51. Spacious - A virtual breakroom a place for ant communication, designed to enhance presence and promote social interaction in online courses at university level

    Christina Lanzky Mortensen, Dorthe Lyk

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  52. SpotAffald: A Citizen Science Approach to Litter in Context

    Christoffer Cæsar Fælled, Chatrine Elisabeth Larsen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  53. Technology Driven Innovation by Design: B-Smart / B-Fast

    Emma Rosendal Jensen, Janne Lyng Sørensen, Katrine Timmermann, Mikkel Bundgaard Nielsen, Anders Lindrup Nielsen

    Industrial Design, Master, (Master Programme) 2. term, 2021

    Student thesis: Master Thesis and HD Thesis

  54. Test Anxiety CBT: Further development & evaluation of a mobile app to reduce test anxiety

    Mikkel Agerbo Sahlholdt

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  55. The effect of digitalisation on auditing of IT- and cyberrisk

    Jonas Emborg Bunk Jensen, Cecilie Rosenkjær

    Business Economics and Auditing, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  56. Student thesis: Master Thesis and HD Thesis

  57. Student thesis: Master Thesis and HD Thesis

  58. 2020
  59. Ambient 1 - Sound of the future

    Casper Mohr, Marcus Heinrich Abrahamsen, Jonas Bennedbæk Knudsen

    Industrial Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  60. A smoking prevention learning tool for young students 7-9 class

    Malene Mouritzen Auken

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  61. Buster's educational course - an experience design

    Mia Bartholomæussen

    Experience Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  62. Citizen inclusion in urban development projects

    Simon Benjamin Barfod, Michelle Tuborg Petersen

    Service Systems Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  63. Design and development of MinType2 - a multifunctional self-management app

    Kristine Bugge Hæstrup, Simon Jensen, Nikoline Møller Jensen

    Clinical Science and Technology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  64. Student thesis: Master Thesis and HD Thesis

  65. Digital Participation in the city of Ghent

    Bartosz Wojciech Platek

    Urban, Energy and Environmental Planning, Master, (Master Programme) 3. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  66. Student thesis: Master Thesis and HD Thesis

  67. Student thesis: Master Thesis and HD Thesis

  68. Epistemology and praxis in danish Game Education

    Alexander Kirkegaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  69. Student thesis: Master Thesis and HD Thesis

  70. FreeTime: A Game to help Stimulate Awareness of in-home Screen Use

    Henrik Holstein Kruse

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  71. Free Time: Game Design To Promote Shared Expectations of Family Time

    Anna-Sofie Odgaard Hansen, Reino Munk-Jakobsen, Nikolaj Johansen Sodemann

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  72. Games as katalysts for curricular reading comprehension: Completion and analysis of a didactical design

    Marianne Borup

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2020

    Student thesis: Master programme thesis

  73. How a digital learning platform, supported by game-based learning, can engage student's interest in STEAM education in a global context

    Mikkel Bruun Nielsen, Cihan Didin, Johanna Cosmina Elise Vigholt

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  74. Motivation in language learning and fitness apps

    Rimvydas Jankunas, Eva Kapelac

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  75. Perspectives of telehealth: A case study of telehealth for cystic fibrosis patients in the mist of COVID-19

    Marie Hasselbalch, Trine Christensen Mayntzhusen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  76. Questioning the Top-Down Design Vision of an Energy Community: A Field Deployment Study

    Simon Bjerre Jensen, Mikkel Gram, Mikkel Harboe Sørensen

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  77. REA - Stroke Rehabilitation

    Sarah Krarup Kildahl Lauritsen, Kirstine Svenningsen Appel

    Industrial Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  78. Rethinking Citizen Participation - Suggestions for Engagement Practices in Gladsaxe

    Theresa Ebling Lauritsen, Felipe Vaz de Melo Herriges

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  79. Skill based didactic design - examination of a motivating online programming class

    Peter Lind

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2020

    Student thesis: Master programme thesis

  80. Smart sustainable mobility: building scenarios for future strategies in the city of Constanta

    Ana-Maria Motoc

    Joint European Master in Environmental Studies - Cities and Sustainability (JEMES CiSu), (Master Programme) 4. semester, 2020

    Student thesis: Master Thesis and HD Thesis

  81. Talent and competencedevelopment in travel and tourism

    Katrine Sørensen

    Economics and Business Administration (Organisation and strategy), Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  82. The digital school and parant collaboration in an experience design perspective

    Nadja Maria Unger Udby

    Experience Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  83. Working PREVENTING DOMESTIC FOOD WASTE THROUGH DIGITAL INTERVENTION: How to nudge consumers into environmentally friendly behaviour?

    Linet Lores Sánchez

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2020

    Student thesis: Master Thesis and HD Thesis

  84. Your Climate Footprint: – A user-centred approach to design finance technology supporting sustainable behavior change

    Sissel Graakjær Bøgh Pedersen, Mia Pagh Jensen

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  85. 2019
  86. A gamification design framework recommender system

    Attila Vecerek

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  87. An Assessment of Video Education at AAU: Problem Based Digitisation

    Andreas Kaae Jensen, Michael Buss Andersen

    Engineering Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  88. Augmented reality in a learning context

    Jonas Handberg Højgaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  89. BLOCKCHAIN IN THE MUSIC INDUSTRY: A STUDY OF TOKEN BASED MUSIC PLATFORMS

    Mouloud Kessir

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2019

    Student thesis: Master Thesis and HD Thesis

  90. Building Brand Awareness through Social media: Juan Choconat study

    Mayra Alejandra de la Roche Ramos, Krzysztof Jan Mizerski

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  91. Carrot or stick? Traffic Policy Instruments to Influence Sustainable Transport Behavior

    Line Røjkjær Rasmussen

    Transport Engineering, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  92. Changing Littering Behaviour of Intoxicated People

    Simon Lindhardsen, Anders Jul Zibrandtsen, Flemming Bøge Østergaard Andersen

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2019

    Student thesis: Master Thesis and HD Thesis

  93. Circular Economy in Business Modeling - An investigation into the Danish Building Industry

    Louise Udsen Nielsen, Katarzyna Gajewska

    Urban, Energy and Environmental Planning, Master, (Master Programme) 4. Term, 2019

    Student thesis: Master Thesis and HD Thesis

  94. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  95. Esport: Becoming a professional - A qualitative study

    Jonathan Smed Iversen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  96. Gamification - A theoretical analytically oriented thesis

    Nahrain Younan

    Communication, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  97. Student thesis: Master Thesis and HD Thesis

  98. Gamified Participation: Challenging the current participation methods in urban development with Minecraft

    August Gade Johansen, Camilla Bech Pedersen

    Urban Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  99. Information architecture and User Experience in First-Person-Shooter (FPS) video games

    Andreea Burciu

    Information Architecture, Master, (Master Programme) 4. Term, 2019

    Student thesis: Master Thesis and HD Thesis

  100. Instagram as a platform for collecting

    Louise Hyllested Grønhøj

    History, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  101. Interactivity and immersion in verbal roleplay

    Casper Schacht Christiansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  102. New Way to Learn.New Way to Teach: A Persuasive Website Design for K-12 Educators' Engagement

    Yi-yang Liu

    Information Science, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  103. Pulp Action - Supporting Use of Edible Biomasses

    Anders Broen Devantier, Liva Bjerg Linnet

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2019

    Student thesis: Master Thesis and HD Thesis

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