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  1. 2022
  2. A Continuous Evaluation of Narrative Intelligibility and a Photogrammetric Approach to Enhancing the Narrative Game Design in 'Mind Diver'

    Andreas Havmøller Johnsen, Gabriel Henriksen Gaspar

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  3. Breathe Out - A Breath-Based Game Supporting Prerequisites for Learning about Asthma

    Robert Vestbjerg Bülow Skovborg, Kristina Laursen, Anna Maria Suarez-Barcena Ørum

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  4. Could It Be Anymore Toxic? Toxic Masculinity and the Power of representation in Friends

    Liv Natashia Ravnholt Christensen

    English, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  5. Employee social relationship during COVID-19 Pandemic

    Deepa Rai

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  6. Student thesis: Master thesis (including HD thesis)

  7. Examining the Effects of Eye-tracking on Dyadic Conversations in VR

    Christian Glerup Sørensen, Razvan-Constantin Andrei, Oliver Benjamin Engermann

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  8. Student thesis: Master thesis (including HD thesis)

  9. How to design an educational technological tool for children with autism between the ages of 6 and 11 years old?

    Victoria Dan

    Communication and Digital Media, Information Science (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2022

    Student thesis: Master programme thesis

  10. Human Interaction with the Forgotten Sump Pump: A case study of homeowners' value perception in flood-prone areas

    Helle Sørensen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  11. Hybrid Board Games with NFT Characteristics - The road to HYBRIDA

    Madeleine Johannessen Drougge, Mark Marturin Christensen, Marco Hvidberg-Olsen

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  12. Student thesis: Master thesis (including HD thesis)

  13. Investigating of perceived wayfinding based on the effects of zoning layout in games

    Thevakorn Kjær Lauritsen, Mikkel Bækmark Zoffmann

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  14. Music Training Game for CI Users using Real Time Simulated Instruments

    Erik Frej Knudsen, Emo Helmer Nuijens

    Sound and Music Computing, (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  15. NUAS - Immersion with experience-oriented smartphone app

    Hung Tin Vo

    Experience Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  16. Omnis - Gaming For All

    Rasmus Olesen, Diana Asmarandei

    Industrial Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  17. Student thesis: Master thesis (including HD thesis)

  18. Road to Valhalla: a 3D, third-person platformer for hardcore gamers

    Simon Harnisch Dannevang, Henrik Rohwer Dahl Gamborg, Henriette Mejer Meerson, Gustav Schrøder, Andreas Ottosen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  19. Student thesis: Master thesis (including HD thesis)

  20. Student thesis: Master thesis (including HD thesis)

  21. Sustainable gift-exchange

    Eszter Tekla Komlossy

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  22. The Chinese diaspora in Brazil: How do Chinese immigrants and expats serve as a soft power mechanism for China?

    Ezra Daniel Fischer

    Development and International Relations, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  23. Student thesis: Master thesis (including HD thesis)

  24. The Ghosts of the Music Museum: A Markerless Augmented Reality Experience

    Jan Place Jakobsen, Jonas Skjønnemann

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  25. The Impact of Indirect Advantages on Artificial Intelligence Agents' Behaviour in Video Games

    Sebastian Martin Young

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  26. THE INFLUENCE OF SOCIAL MEDIA ON BRAND AWARENESS AND BRAND EQUITY: Social Media and Branding

    Erick Uyirwoth

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2022

    Student thesis: Master programme thesis

  27. The unperfect childhood at Ramasjang: An analysis of the teachings in Bamses billedbog and Onkel Reje

    Casper Klarborg Eskildsen

    Danish, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  28. Student thesis: Master thesis (including HD thesis)

  29. Virality and Contagion - A Study on Social Consumer Behavior and the Cultural Significance of TikTok

    Daniela Escobar-Herrera, Soleen Ali Dawoud Al-Amir

    English, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  30. Weird Voices

    Jens Peter Noesgaard Hansen

    Music, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  31. What could a feminist mobility system look like? A reflection on the role feminist design can play within radical sustainability transitions.

    Maria de la Virgen de Reyes Torrubia Sanz

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  32. What makes narrative therapy applicable when working with children: A qualitative interview study of experienced Danish therapists

    Kristin Andrea Pettersen, Julie Thejl Behrmann, Caroline Bjerre Jørgensen, Julie Blaabjerg

    Psychology, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  33. 2021
  34. 10th Semester CCG Master Thesis_Maria Marcela Sanchez Alcalde

    Maria Marcela Sanchez Alcalde

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  35. Advertising Black Lives Matter: A Case Study of NIKE, Jordan and Converse

    Alisa Cerimagic, Pernille Ditlev Veng

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  36. Albertslund New Youth Library

    Anne Prehn Krabbe Skousen, Sweta Zala Madsen

    Architecture, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  37. An Investigation of the Conveyed Plot in 360 Degree Video

    Josua Leo Severin

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  38. Between Act & Architecture : A traveling stage

    Mahmoud Said Radwan, Pia Nicola Engler

    Architecture, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  39. Co-creating Systems: to create better circumstances for well-being of young people in Denmark

    Lucy Johanna Stuyfzand, Julie Bregenov Jønsson

    Service Systems Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  40. Community cultivation in the context of a creative hub. A case study.

    Pavla Baxova

    Service Systems Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  41. CraveInVR: Investigating immersive VR technologies to simulate craving-inducing social situations targeting use in CET for individuals with AUD

    Andreas Junker, Carl Hanefeld-Møller Hutters, Daniel Boonma Reipur, Lasse Embøl Sørensen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  42. Student thesis: Master thesis (including HD thesis)

  43. Impact of the COVID-19 pandemic on well-being of the Chamonix community

    Madalina Postolachi

    Tourism, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  44. Integrating BIM, Virtual Reality and Serious Gaming for effective collaboration and communication between end-users and the design team

    Kamil Pozanski, Andrei-Catalin Moraru

    Construction Management and Building Informatics, MSc., (Master Programme) 4. Semester, 2021

    Student thesis: Master thesis (including HD thesis)

  45. In the eye of pandemic: Measuring the impact of Covid-19 on summer holidays of the Danish nationals and residents

    Katarzyna Marzena Józefowicz

    Tourism, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  46. Master Thesis 1.6.21: Mester thesis 2021

    Catja Græsborg Agnstoft, Sarah Emma Jensen, Martha Szlachetka Bomholt

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  47. MINDFUL SMOKING CESSATION MEDIATED THROUGH A VOICE ASSISTANT

    Tummas Jóhan Sigvardsen, Stefan Bjerregaard Pedersen, Simon Bak Kjærulff

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  48. Mobility Data and Non-Pharmaceutical Interventions During COVID-19 - A Literature Review

    Rolf Mahon

    Information Science, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  49. Preventing commuting stress: A study of social support and positive experience on subjective stressors as a preventive stress method in an automotive context.

    Joachim Klyssing Jensen, Anders Linde Fejerskov

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  50. Project Management in Digital Vision-Driven Media Creation

    Mikkel Aagaard Bækgaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  51. Reactive Lighting for Digital Books: Illuminated Stories

    Mikkel Skov

    Lighting Design, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  52. Spacious - A virtual breakroom a place for ant communication, designed to enhance presence and promote social interaction in online courses at university level

    Christina Lanzky Mortensen, Dorthe Lyk

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  53. Sport & gambling: Et casestudie af spilreklamers design og diskurs i dansk tv

    Jonas Søhus Vogt Sørensen, Mark Haldager Mathiesen

    Communication, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  54. Technology Acceptance for Hearing Aids: An Analysis of Adoption and Innovation

    Nilas Thomsen

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  55. Technology Driven Innovation by Design: B-Smart / B-Fast

    Emma Rosendal Jensen, Janne Lyng Sørensen, Katrine Timmermann, Mikkel Bundgaard Nielsen, Anders Lindrup Nielsen

    Industrial Design, Master, (Master Programme) 2. term, 2021

    Student thesis: Master thesis (including HD thesis)

  56. The Atmosphere of Loneliness - A Postmodern Lighting Design

    Søren Jakobsen

    Lighting Design, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  57. Student thesis: Master thesis (including HD thesis)

  58. The Importance of Storytelling as a Reward System in Single Player Video Games

    Theodor Daniel Børgesen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  59. The increasing presence of online communities in crisis situations: A case study of Reddit during the GameStop stock crisis

    Alexandru-Valentin Beian, Diana-Andra Durdeu

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  60. The Keel of the Iceberg - Female innovation: An invisible driver for resilient rural development: A case study in the Westfjords

    Marie-Roxanne Frenkel

    Urban, Energy and Environmental Planning, Master, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  61. The Pandemic Turn? A case study of The Digitalizing of Everyday Life

    Johan Irving Søltoft

    Techno-Anthropology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  62. Time's Running Out! Exploring User Interaction of Location-Based, Time-Limited, Augmented Reality Experiences In Urban Environments

    Mark Crispin Sandholt Dourado, Ingrid Germana Assis Lima

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  63. Student thesis: Master thesis (including HD thesis)

  64. Up Next: The Manosphere: YouTube’s Anti-Feminist Communities’ Power to Radicalise and How to Prevent It

    Justice Monir Mooghen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  65. Urban Glowscapes: An Alternative Vision for Illumination of Trees

    Divya Tahlani

    Lighting Design, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  66. final.png

    Virtual Reality for Education

    Ugnius Malukas, The Vinh Thinh Ninh

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2021

    Student thesis: Master thesis (including HD thesis)

  67. Why did large western MNEs fail in China - A case study of Amazon's partial exit of the Chinese market

    Yixuan An, Youjing Zhu

    Economics and Business Administration (International Business Economics), Master, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  68. 2020
  69. Student thesis: Master thesis (including HD thesis)

  70. Affective Disassembly

    David Ian Jarvis

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  71. Ambient 1 - Sound of the future

    Casper Mohr, Marcus Heinrich Abrahamsen, Jonas Bennedbæk Knudsen

    Industrial Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  72. An Exploration of Digital Hoarding Behavior: I don't know how to explain it, but I definitely do lots of it!

    Georgiana Stefania Dobre, Alexandra Corina Zidariu

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  73. Computational empowerment in Ultra:bit

    Bas van den Boogaard

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  74. Connecting games to better spatialized audio

    Jonas Siim Andersen

    Sound and Music Computing, (Master Programme) 3. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  75. Culture, ethnicity, religion, and stereotyping in the American TV show 'Jane the Virgin'

    Adalat Lena Fares

    English, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  76. Daring to dream in a sea of change - Uncovering values hidden in the urban space

    Andreas Vang Olsen, Alexander Lindeburg

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  77. Design and Co-creation of Experiences in Green Hotels

    Sonia Kesidou

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  78. Student thesis: Master thesis (including HD thesis)

  79. Effects of Perceived Speed on Performance Between Eye-Gaze and Mouse Input in a Rhythm Game

    Søren Langbo Slotø Thomassen

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  80. Embedded Narratives in Procedurally Generated Environments

    Thomas Lund Nielsen, Eoin Ivan Rafferty

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  81. Student thesis: Master thesis (including HD thesis)

  82. Engagement and Usability of Conversational Search - a Study of a Medical Resource Center Chatbot

    Tamás Fergencs

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  83. Epistemology and praxis in danish Game Education

    Alexander Kirkegaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  84. Free Time: Game Design To Promote Shared Expectations of Family Time

    Anna-Sofie Odgaard Hansen, Reino Munk-Jakobsen, Nikolaj Johansen Sodemann

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  85. From a Mobile to a Nearly Immobile World: Stranded Travellers amid COVID-19 pandemic

    Cerasela Dinu, Matilde Satta

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  86. Generative Lighting Design with Synesthesia

    Simon Borst Tyroll

    Lighting Design, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  87. Mediation of Musical Storytelling, Meaning and Emotions Through AI Music Creation Assistant Software

    Monika Banyté

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  88. MICE in Virtual Reality Environments with a focus on sustainability identified through distinct stakeholder perspectives

    Ira Lisa Kristina Leino, Erica Buzzi

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  89. Online Problem-Based Learning or: How I Learned to Stop Worrying and Love Microsoft Teams: A Techno-Anthropological case study of online learning activities at Aalborg University during the COVID-19 lockdown.

    Svend Hauekrog Christiansen, Lasse Krejberg Møller, Benjamin Peter Reisner Holm Kaan-Kristensen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  90. Participatory Online Video Assessment of Cura Social

    Jesper Sølver Bjerregaard Rasmussen, Anders Møller Droob

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  91. Perception, Conduction and Management of Emotional Labor of Cruise Tourist Guides in Aalborg

    Ciprian-George Radu, Yana Zhivkova Yankova

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  92. REA - Stroke Rehabilitation

    Sarah Krarup Kildahl Lauritsen, Kirstine Svenningsen Appel

    Industrial Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  93. Responsible tourism positioning and self-presentation on Instagram by tourists

    Anete Kaulina

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  94. Rethinking Citizen Participation - Suggestions for Engagement Practices in Gladsaxe

    Theresa Ebling Lauritsen, Felipe Vaz de Melo Herriges

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  95. The barrier of entry for casual players: An in-depth analysis on video game elements' effect on casual players

    Michael Kaul Jørgensen, Michelle Larsen

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  96. THE COMPLEX WORLD OF SUSTAINABILITY: A CASE STUDY WITH FOCUS ON NATIONALPARK THY

    Merete Skovsted Kvorning, Matilde Grønmo

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  97. The effect of enculturation and implicit attitudes on musical categorization

    Pætur Zachariasson

    Psychology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  98. THE ROLE OF AI IN PREVENTION THE SPREAD OF SPORTS ILLEGAL STREAMING SERVICES IN DENMARK

    Aigerim Baigunussova

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2020

    Student thesis: Master thesis (including HD thesis)

  99. Urban Climate Adaptation - A Study of Enhanced Urban Resilience Through an Ecosystem-Based Approach

    Jonathan Fich, Kasper Fraenkel

    Sustaianable Cities, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  100. Student thesis: Master thesis (including HD thesis)

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