Search for student projects

  1. 2023
  2. Esport: The risks and benefits of pursuing a professional esports career - A qualitative study

    Casper Lykke Pagter

    Psychology, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  3. Importance of group activities for social skills among ASD

    Line Frølund Christensen, Jonatan Andreas Simonsen

    Sports Science, Master, (Master Programme) 4. semester, 2023

    Student thesis: Master Thesis and HD Thesis

  4. Student thesis: Master Thesis and HD Thesis

  5. Live Streaming as a Career: A Qualitative Analysis of the Growth and Challenges of Live Streamers

    Kjartan Orri Halldorsson

    Economics and Business Administration (Marketing), Master, (Master Programme) 4. Semester, 2023

    Student thesis: Master Thesis and HD Thesis

  6. The importance of the community of the development of social skills

    Kaspar Friis Nielsen, Malthe Viuf Faaborg, Ida-Marie Villadsen

    Social Work, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  7. 2022
  8. Can game-specific physical activities promote the development of skills related to esports? - A study of players and coaches experiences

    Malte Weinkouff Lund, Robert Juul Jønsson, Lavrans Acevedo Lilleland

    Sports Science, Master, (Master Programme) 4. semester, 2022

    Student thesis: Master Thesis and HD Thesis

  9. Crisis Communication in Gaming: A Study on Blizzard Entertainment and Riot Games

    Gabriel Ignacio Arias Coscaron

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  10. eSports: the newest addition to China's Public Diplomacy

    Kajetan Marek Domski

    Development and International Relations, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  11. Omnis - Gaming For All

    Rasmus Olesen, Diana Asmarandei

    Industrial Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  12. The good talentdevelopmentenvironment i an eSportscontext

    Daniel Sotobadi, Julie Høyrup Krogh

    Sports Science, Master, (Master Programme) 4. semester, 2022

    Student thesis: Master Thesis and HD Thesis

  13. Where are all the female pros? A study of perception, sexualization, and representation of women in contemporary video game culture

    Casper Østergaard Sørensen

    Media Studies (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2022

    Student thesis: Master Thesis and HD Thesis

  14. 2021
  15. 2020
  16. Covert advertising on live streaming platforms and streaming services

    Mathias Villadsen Laibjørn, Nicolai Skovmose Kjær

    Laws, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  17. Digital learning of tactics in esport

    Toke Lykke Lærkegaard, Søren-Emil Just Sund Carlsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  18. 2019
  19. Assessing mental workload using seismocardiography

    Mikkel Jul Hansen, Jacob Guy Diemar

    Sports Technology (cand.tech.), Master, (Master Programme) 4. semester, 2019

    Student thesis: Master Thesis and HD Thesis

  20. Cyborg Ethnography - Expanding the Borders of Virtual Worlds

    Morten Christian Heuser

    Techno-Anthropology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  21. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  22. Esport: Becoming a professional - A qualitative study

    Jonathan Smed Iversen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  23. Fashion x eSport - Cooperation

    Emil Kaco

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  24. Towards a Better Understanding of Toxicity in Competitive Multiplayer Games.

    Malthe Roed Jensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  25. 2018
  26. Balancing scalability readiness and demand: Towards an integrative framework

    Mikkel Golding Faaborg, Christoffer Dencker Bak, Ilie-Cristian Untaru

    Economics and Business Administration (Innovation and Entrepreneurship), Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  27. CINEMA OF THE FUTURE: Value Creation Through Digital Technologies and IoT

    Caroline Maria Christina Weimann, Sofie Elisabeth Krog

    Operations and Innovation Management (cand.tech.), Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  28. Student thesis: Master Thesis and HD Thesis

  29. Esports Events in Denmark - Opportunities and Challenges

    Asbjørn Dissing Bargsteen

    Tourism, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  30. Service development through Service ecosystems

    Alexander Kim Nyborg

    Service Systems Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  31. Vis

    Allan Gram Pedersen, Angela Lise Frank

    Industrial Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  32. 2017
  33. Student thesis: Master Thesis and HD Thesis

  34. Continuation Desire and Player Types: A Framework for Testing Continuation Desire in Games Based on Player Types

    Lisbeth Lyngbye Rasmussen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  35. eSport as learning arena: A study of eSport and 21st century skills

    Karen Wemmelund Helledi, Claus Villumsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  36. The cinema and the youth - Challenges and possibilities in a mediatized society

    Alexander Harild Nielsen, Oliver Hunskjær Dyhrberg

    Communication, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  37. Titan - Esports Equipment: Esports Equipment

    Louise Bredvig Dalgaard, Nadiim Mohamed Adel Abd El Fattah Nafei, Alexander Kjær Andersen

    Industrial Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  38. 2015
  39. Student thesis: Master Thesis and HD Thesis

  40. 2013
  41. A Study in Infrasound and Game Performance

    Kim Young Hornshøj Hansen

    Medialogy, Master, (Master Programme) 4. term, 2013

    Student thesis: Master Thesis and HD Thesis

  42. Improving HonTour.com: Designing Information Architecture for the Users

    Helene Jørgensen

    Information Architecture, Master, (Master Programme) 4. Term, 2013

    Student thesis: Master Thesis and HD Thesis

  43. Why We Keep Playing Computer Games: A Theoretical Investigation of Human Motivation, Player Motivation and Fun in Computer Games

    Esben Lund-Pedersen, Steffen Titken Haferbier

    Interactive Digital Media, Master, (Master Programme) 4. term, 2013

    Student thesis: Master Thesis and HD Thesis