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  1. 2019
  2. Concerts and concert houses in modern society

    Marianne Simone Herløv Hansen

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  3. Crowdfunding I Danmark - Lovmæssig Behandling

    Kasper Sønderbo Andersen

    Business Economics and Auditing, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  4. Cyborg Ethnography - Expanding the Borders of Virtual Worlds

    Morten Christian Heuser

    Techno-Anthropology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  5. Digital Payment Solution for Leisure- & Youth clubs in Copenhagen Commune

    Robert Ziea Khamo, Sohrab Hassanzadeh

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  6. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  7. Evocative music in audio drama - A comparative investigation of the narrative functions of music in an auditive and audiovisual media

    Freja Sørensen Arendttorp-Lundbæk, Maia Lundqvist Holm

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  8. Evocative music in audio drama - A comparative investigation of the narrative functions of music in an auditive and audiovisual media

    Freja Sørensen Arendttorp-Lundbæk, Maia Lundqvist Holm

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  9. Helicopter training in the Armed Forces, as a Simulation game

    Frank Wilhard Rosengaard

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  10. How does extremism affect young non-radicalized Muslims? A qualitative study of how five Norwegian-Somali women handle extremism and online propaganda

    Maibritt Schulz-Pedersen

    Master of Social Science (MSc) in Criminology, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  11. ICT technology as a competence tool for practice learning

    Jesper Meincke Hansen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  12. Interactivity and immersion in verbal roleplay

    Casper Schacht Christiansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  13. Professional Development of School Teachers: -En undersøgelse af, hvordan folkeskolelærere forberedes på at undervise i teknologiforståelse med afsæt i computationel tankegang

    Daniel Gorm Andersen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  14. Record Watch Talk: A rapid evaluation method of childrens interaction with IT-based experience products

    René Knudsen Thorsted Sørensen, Bjørn Benedikt Sørensen, Jonas Valentin Hyldrup Nielsen

    Experience Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  15. Student thesis: Master thesis (including HD thesis)

  16. Towards a Better Understanding of Toxicity in Competitive Multiplayer Games.

    Malthe Roed Jensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master programme thesis

  17. Student thesis: Master thesis (including HD thesis)

  18. When music and difficulty meet: How music affects perception of a video game's difficulty

    Robin Wølk Bjerring, Mads Hemdrup

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  19. Workaholism - Causes, prevalence, and perspectives

    Line Fyrst Thygesen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  20. 2018
  21. Student thesis: Master thesis (including HD thesis)

  22. Agile project management in the digital media industry - a case study of Combine

    Thomas Wirth Aggerholm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  23. Augmented Reality for building operation and maintenance: With particular focus on the craftsman's work process

    Khayber Ebrahimi

    Building Informatics (cand.scient.techn), (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  24. Change of eating and exercise habits after participation in the family-based health intervention SÅ LETTER VI

    Katarina Skafsgaard Thomsen, Line Schjønning Mikkelsen

    Sports Science, Master, (Master Programme) 4. semester, 2018

    Student thesis: Master thesis (including HD thesis)

  25. Digital records as historical sources

    Janne Bisgaard Jakobsen

    History, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  26. Early Access and the importance of usability in bugtrackers

    Sune Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  27. Student thesis: Master thesis (including HD thesis)

  28. Experience technologies at Danish museums: Casestudies at Moesgaard Museum and Fængselsmuseet

    Michelle Hedegaard Christensen, Rikke Kirk

    Experience Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  29. IT-didactic design in history lessons

    Servan Yildiran, Martin Rasmus Grønlund Rasmussen, Nadine Veggerby Bährentz, Jonas Brandt Rasmussen

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2018

    Student thesis: Master thesis (including HD thesis)

  30. Let's crunch it out - A Qualitative Analysis of Animators Precarious Working Conditions

    Fillip Wiben Pedersen, Jonathan Bruhn Bak

    Sociology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  31. Moesgaard Museum: Visitor experience and interactive exhibition design

    Mads Nikolaj Lauritsen, Tue Saltofte Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  32. Narrative Games - A Ludo-narratological Examination of Video Game Narrative

    Frederik Rex Borup Drescher

    English, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  33. Practice in accounting for bitcoins

    Anne Korsbæk Jensen

    Business Economics and Auditing, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  34. Press X to Start: Arguments about art funding for videogames and the art status of videogames

    Louise Faber Lund

    Applied Philosophy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  35. Private records in Denmark

    Michelle Hjelm Bentzon

    History, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  36. Student thesis: Master thesis (including HD thesis)

  37. Social money: En undersøgelse af unges muligheder og udfordringer med økonomi

    Charlotte Selina Helledie, Astrid Gisbøl Melander

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  38. Sound, Fear, and Tension in Horror Games

    Nicklas Bo Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  39. The immersive sound: an exploration of how sound effects can affect immersion in video games

    Thomas Nielsen Thimm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  40. The Impact of Self-control in the Danish Folkeskole

    Mads Friche

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  41. The influence of the competitive stat - High school students with stress

    Christina Heislund Meinert

    Social Work, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  42. The playable story - narration, interaction, style and genre

    Anders Østergaard Bjørn

    Danish, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  43. The road to Psychiatry - a qualitative interview study

    Christian Barckmann

    Psychology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  44. Student thesis: Master thesis (including HD thesis)

  45. The Virtual Presentation: Using theories of immersion & level design to guide future 3D VR presentations

    Steffen Bjerregaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  46. Virtual Reality head mounted display-systems and the possibilities for achieving flow, presence and immersion.

    Christian Dahl Mathiesen, Ana Mayra Gonzalez Camejo, Trygvi Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  47. Virtual Reality in a teaching practice for nursing students at Rigshospitalet

    Michael Rude Cortzen, Bjørn Christian Frantz Lindgren

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2018

    Student thesis: Master thesis (including HD thesis)

  48. When the piggy bank is digitized - An exploratory study of a user-centered approach to application design with children

    Kristoffer Meyer Mæng

    Information Architecture, Master, (Master Programme) 4. Term, 2018

    Student thesis: Master thesis (including HD thesis)

  49. 2017
  50. Autodidact in a community of practices - The complex learning processes in a professional e-sports team

    Klaus Ingvordsen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  51. A World of Experiences: A study of Virtual Reality's Potential in the Danish Charter Industry

    Helle Tetzschner Larsen, Trine Pallesen Wiuff

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  52. Caught on Camera – A case study of street violence in Aalborg

    Stine Klit Selch Nørtoft, Louise Ness

    Master of Social Science (MSc) in Criminology, (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  53. Collaboration in psychiatry

    Sandie Severinsen Hvirvelkær

    Social Work, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  54. Communication in the right place

    Lenea Pedersen Lind, Nadia Iliasoff Hvolbøl, Jonas Lundahl

    Communication, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  55. Dyslexia, IT and learning

    Talha Amjad Ali

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  56. Enhancing the gaming experience through haptic augmentation

    Jacob Sivesgaard

    Media Studies (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2017

    Student thesis: Master thesis (including HD thesis)

  57. eSport as learning arena: A study of eSport and 21st century skills

    Karen Wemmelund Helledi, Claus Villumsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  58. Experience the potential in Virtual Reality

    Kasper Christian Nielsen, Brian Pedersen, Ricki Skov Vestergaard Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  59. Games and empathy: Destigmatising mental disorders through a game design

    Anja Elisasen Lumholtz Nielsen, Nickie Hundevadt, Josefine Alma Bandsholm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  60. Informal dialogue in foreign language teaching in an ICT didactic design

    Brigitte Tonn, Anne Fonnesbech, Marianne Nygaard Kolding

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  61. LIKE WATCHING A MOVIE FOR THE BLIND - Framework for including Auditory Means in the Design of an Interactive Audio Book for Blind Children

    Mikkel Wettergreen Mulvad Beyer, Jonas Bjerregaard Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  62. Minecraft in mathclass - an investigation of changes in students' mathematical identities

    Erik Ottar Jensen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  63. Physical activity in primary schools - A case study in a constructiveistic interactionist perspective

    Kim Michéle Feder, Marte Rolstad Clason

    Public Health, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  64. Physical activity in primary schools - A case study in a constructiveistic interactionist perspective

    Kim Michéle Feder, Marte Rolstad Clason

    Public Health, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  65. Skyens universiteter

    Niklas Christoffer Agerbech Petersen

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  66. The cinema and the youth - Challenges and possibilities in a mediatized society

    Alexander Harild Nielsen, Oliver Hunskjær Dyhrberg

    Communication, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  67. The cultural rucksack and connections

    Kristian Ørsøe Juul

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  68. Therapist or audio recording: The effect of administrating Biofeedback

    Christian Lund

    Psychology, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  69. The role of teacher in participatory design workshops for and with own pupils: Læreres rolle i participatoriske design workshops for og med egne elever

    Rasmus Hoffensetz, Christoffer Carstensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  70. Treatment with neurofeedback and computer training for children and adolescents with ADHD

    Emma Mille Hansen

    Psychology, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  71. Vulnerable young people in transition to education - about the need for qualitative knowledge about background, everyday life and challenges in practice.

    Henrik Christiansen

    Master in Knowledgebased Social Work, (Continuing Education Programme (Master)) 4. Term, 2017

    Student thesis: Master programme thesis

  72. 2016
  73. Branding af playlister via oplevelsesdesign - Et casestudie om Topsify

    Nikolaj Kjærgaard

    Experience Design, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  74. Can i join?

    Sanni Nielsen

    Social Work, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  75. Design Computerspil med Objekt Teater

    Nanna Thyra Fischer Topp

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  76. Didactic use of the iPad in nurseries

    Jesper Hansen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  77. DR - I de unges tjeneste? (En undersøgelse af de 13-15-årige danskeres mediebrug): En undersøgelse af de 13-15-årige danskeres mediebrug

    Marie Neumann, Marie Emilie Falk Kvistbjerg

    Communication, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  78. Forførende fanfiction for folkeskolen: Om læringspotentialet i fanfiction

    Cecilie Brasch Telling

    Experience Design, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  79. Games as a Teaching Tool for the Work with Students Teamwork Relations: with a specific focus at The School at Play method

    Jonas Nørgaard

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  80. GoAnimate i Skolen - et it-didaktisk design i det 21. århundrede

    Stefan Kronow

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  81. HCI, Game Design & Gamification - Et teoretisk funderet speciale

    Caspar Adam Tylak, Philip Kroer Færch

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  82. Hverdagslivets digitale vaner - Et kvalitativt studie om småbørnsforældres brug af digitale informationsteknologier

    Christine Nørgaard Wiener, Mirjam Rydborg Staun

    Public Health, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  83. Illegal absenteeism in projekt Wake-up Call

    Betina Wind, Lenette Hovedskou Nielsen

    Social Work, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  84. Rekruttering ved AU

    Esben Majgaard Hansen

    Master of IT (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  85. Runerod vs Torchlight 2 - A comparative multi-case study

    Martin Vibe Schouw

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  86. #seminbogsamling - literary taste makers on social media

    Patricia Winkel-Pedersen, Katrine Tue Kahr Hansen

    Communication, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  87. Smartphone Mediated Language Teaching for Newly Arrived Refugees in Work Placements

    Gudrun Elke Knoke, Karen Rask Mortensen, Marianne Lucht

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  88. Smartphone Mediated Language Teaching for Newly Arrived Refugees in Work Placements

    Gudrun Elke Knoke, Karen Rask Mortensen, Marianne Lucht

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  89. The fragmented fandom: En undersøgelse af digitale platform i forhold til fandom Interaktive Digitale Medier 10. Semester

    Daniel Malicay Olsson

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  90. The Glue of Narratives – Indirect Storytelling in a Digital World

    Kenni Kirkegaard Hornstrup, Peter Skov Klitgaard Madsen, Lars Kiesbye Bendixen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  91. Student thesis: Master thesis (including HD thesis)

  92. Student thesis: Master thesis (including HD thesis)

  93. Student thesis: Master thesis (including HD thesis)

  94. Ubitour - Constructing Ubiquitous and Pervasive Learning Experiences through Digital Stories

    Kasper Rothaus, Jens Dahl Thomsen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  95. Student thesis: Master thesis (including HD thesis)

  96. 2015
  97. A Constant Companion: A pervasive user interface design for multiple platforms

    Michael Harlev Kristensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  98. Adaptive User Interface til World of Warcraft

    Thomas Albeck Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  99. Audio Visual storytelling in games: Conceptuel design principle for games without text and speech

    Michael Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  100. Augmented Reality og Persuasion. : Museums formidling på Kaj Munks Præstegård.

    Casper Justesen Bech

    Persuasive Design, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

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