Search for student projects

  1. 2018
  2. Student thesis: Master thesis

  3. Activity Ready? A qualitative case study of how vulnerable citizens are being constructed as clients in job consultations

    Rebekka Brinch Kruse, Mia Kejlstrup Bak

    Social Work, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  4. Student thesis: Master thesis

  5. Agile project management in the digital media industry - a case study of Combine

    Thomas Wirth Aggerholm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  6. Augmented Reality for building operation and maintenance: With particular focus on the craftsman's work process

    Khayber Ebrahimi

    Building Informatics (cand.scient.techn), (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  7. Between Illusion and Reflection - a master thesis about metafiction as narrative in audiovisual media

    Josefine Juul Svelle, Andrea Vadsholt

    Danish, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  8. Change of eating and exercise habits after participation in the family-based health intervention SÅ LETTER VI

    Katarina Skafsgaard Thomsen, Line Schjønning Mikkelsen

    Sports Science, Master, (Master Programme) 4. semester, 2018

    Student thesis: Master thesis

  9. Developing an Evaluation Tool for Outdoor Welfare Technologies

    Anna Sofie Skjemt Ravnborg, Emma Mai Petersen

    Engineering Psychology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  10. Digital records as historical sources

    Janne Bisgaard Jakobsen

    History, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  11. Early Access and the importance of usability in bugtrackers

    Sune Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  12. Student thesis: Master thesis

  13. Esports Events in Denmark - Opportunities and Challenges

    Asbjørn Dissing Bargsteen

    Tourism, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  14. Experience technologies at Danish museums: Casestudies at Moesgaard Museum and Fængselsmuseet

    Michelle Hedegaard Christensen, Rikke Kirk

    Experience Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  15. Holberg or Hunger Games - Does the (canon)literature have justification in the Danish high schools?

    Stine Nørlem Leth, Nathalie Hamann Michaelsen

    Danish, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  16. IT-didactic design in history lessons

    Servan Yildiran, Martin Rasmus Grønlund Rasmussen, Nadine Veggerby Bährentz, Jonas Brandt Rasmussen

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2018

    Student thesis: Master thesis

  17. Let's crunch it out - A Qualitative Analysis of Animators Precarious Working Conditions

    Fillip Wiben Pedersen, Jonathan Bruhn Bak

    Sociology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  18. Moesgaard Museum: Visitor experience and interactive exhibition design

    Mads Nikolaj Lauritsen, Tue Saltofte Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  19. Narrative Games - A Ludo-narratological Examination of Video Game Narrative

    Frederik Rex Borup Drescher

    English, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  20. Press X to Start: Arguments about art funding for videogames and the art status of videogames

    Louise Faber Lund

    Applied Philosophy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  21. Private records in Denmark

    Michelle Hjelm Bentzon

    History, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  22. Recruitment strategy for Holbæk-modellen focused on obese adolescents with lower SES

    Sanne Degn Mortensen, Anne Treschow Phillipsen, Sisse Høj Lange

    Public Health, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  23. Social money: En undersøgelse af unges muligheder og udfordringer med økonomi

    Charlotte Selina Helledie, Astrid Gisbøl Melander

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  24. Sound, Fear, and Tension in Horror Games

    Nicklas Bo Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  25. The immersive sound: an exploration of how sound effects can affect immersion in video games

    Thomas Nielsen Thimm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  26. The Impact of Self-control in the Danish Folkeskole

    Mads Friche

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  27. The influence of the competitive stat - High school students with stress

    Christina Heislund Meinert

    Social Work, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  28. The playable story - narration, interaction, style and genre

    Anders Østergaard Bjørn

    Danish, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  29. The road to Psychiatry - a qualitative interview study

    Christian Barckmann

    Psychology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  30. Student thesis: Master thesis

  31. The Virtual Presentation: Using theories of immersion & level design to guide future 3D VR presentations

    Steffen Bjerregaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  32. Student thesis: Master thesis

  33. Virtual Reality head mounted display-systems and the possibilities for achieving flow, presence and immersion.

    Christian Dahl Mathiesen, Ana Mayra Gonzalez Camejo, Trygvi Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  34. Virtual Reality in a teaching practice for nursing students at Rigshospitalet

    Michael Rude Cortzen, Bjørn Christian Frantz Lindgren

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2018

    Student thesis: Master thesis

  35. Virtual Reality in the Healthcare Sector of Today - Gaining Allies or Making Adversaries through Immersive Virtual Environments and Technical Decisions

    Minh Tam Nguyen, Rasmus Bjerborg, Lucas Oscar Grosso Pedersen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis

  36. When the piggy bank is digitized - An exploratory study of a user-centered approach to application design with children

    Kristoffer Meyer Mæng

    Information Architecture, Master, (Master Programme) 4. Term, 2018

    Student thesis: Master thesis

  37. 2017
  38. A controlled scaryclown

    Michelle Malou Jørgensen, Else Kathrine Schultz-Hansen

    Communication, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  39. Autodidact in a community of practices - The complex learning processes in a professional e-sports team

    Klaus Ingvordsen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  40. Caught on Camera – A case study of street violence in Aalborg

    Stine Klit Selch Nørtoft, Louise Ness

    Master of Social Science (MSc) in Criminology, (Master Programme) 4. Term, 2017

    Student thesis: Master thesis

  41. Collaboration in psychiatry

    Sandie Severinsen Hvirvelkær

    Social Work, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  42. Communication in the right place

    Lenea Pedersen Lind, Nadia Iliasoff Hvolbøl, Jonas Lundahl

    Communication, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  43. Dyslexia, IT and learning

    Talha Amjad Ali

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2017

    Student thesis: Master thesis

  44. eSport as learning arena: A study of eSport and 21st century skills

    Karen Wemmelund Helledi, Claus Villumsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  45. Ethnic minority girls' reasons for participation or absence in Sports organizations

    Jakob Andersen Molbech

    Sports Science, Master, (Master Programme) 4. semester, 2017

    Student thesis: Master thesis

  46. Experience the potential in Virtual Reality

    Kasper Christian Nielsen, Brian Pedersen, Ricki Skov Vestergaard Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  47. Games and empathy: Destigmatising mental disorders through a game design

    Anja Elisasen Lumholtz Nielsen, Nickie Hundevadt, Josefine Alma Bandsholm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  48. Informal dialogue in foreign language teaching in an ICT didactic design

    Brigitte Tonn, Anne Fonnesbech, Marianne Nygaard Kolding

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  49. LIKE WATCHING A MOVIE FOR THE BLIND - Framework for including Auditory Means in the Design of an Interactive Audio Book for Blind Children

    Mikkel Wettergreen Mulvad Beyer, Jonas Bjerregaard Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  50. Master Thesis – Entrepreneurship in the Arctic, a comparative study between Nuuk in Greenland and Tromsø in Norway

    Janus Drejer

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  51. Physical activity in primary schools - A case study in a constructiveistic interactionist perspective

    Kim Michéle Feder, Marte Rolstad Clason

    Public Health, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  52. Physical activity in primary schools - A case study in a constructiveistic interactionist perspective

    Kim Michéle Feder, Marte Rolstad Clason

    Public Health, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  53. Skyens universiteter

    Niklas Christoffer Agerbech Petersen

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2017

    Student thesis: Master thesis

  54. The cinema and the youth - Challenges and possibilities in a mediatized society

    Alexander Harild Nielsen, Oliver Hunskjær Dyhrberg

    Communication, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  55. The cultural rucksack and connections

    Kristian Ørsøe Juul

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  56. Therapist or audio recording: The effect of administrating Biofeedback

    Christian Lund

    Psychology, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  57. The role of teacher in participatory design workshops for and with own pupils: Læreres rolle i participatoriske design workshops for og med egne elever

    Rasmus Hoffensetz, Christoffer Carstensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  58. Treatment with neurofeedback and computer training for children and adolescents with ADHD

    Emma Mille Hansen

    Psychology, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis

  59. Vulnerable young people in transition to education - about the need for qualitative knowledge about background, everyday life and challenges in practice.

    Henrik Christiansen

    Master in Knowledgebased Social Work, (Continuing Education Programme (Master)) 4. Term, 2017

    Student thesis: Master programme thesis

  60. Why should students program in elementary school?

    Anita Lykke Clemmensen, Anja Emilie Madsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  61. 2016
  62. Branding af playlister via oplevelsesdesign - Et casestudie om Topsify

    Nikolaj Kjærgaard

    Experience Design, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  63. Design Computerspil med Objekt Teater

    Nanna Thyra Fischer Topp

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  64. Didactic use of the iPad in nurseries

    Jesper Hansen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  65. DR - I de unges tjeneste? (En undersøgelse af de 13-15-årige danskeres mediebrug): En undersøgelse af de 13-15-årige danskeres mediebrug

    Marie Neumann, Marie Emilie Falk Kvistbjerg

    Communication, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  66. Forførende fanfiction for folkeskolen: Om læringspotentialet i fanfiction

    Cecilie Brasch Telling

    Experience Design, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  67. Games as a Teaching Tool for the Work with Students Teamwork Relations: with a specific focus at The School at Play method

    Jonas Nørgaard

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis

  68. GoAnimate i Skolen - et it-didaktisk design i det 21. århundrede

    Stefan Kronow

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis

  69. HCI, Game Design & Gamification - Et teoretisk funderet speciale

    Caspar Adam Tylak, Philip Kroer Færch

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  70. How cheating and conation affect game-based learning: A study about player behavior in a learning context

    Josephine Søgaard Andersen, Nicholas Egede Bukdahl

    Medialogy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  71. Student thesis: Master thesis

  72. Hverdagslivets digitale vaner - Et kvalitativt studie om småbørnsforældres brug af digitale informationsteknologier

    Christine Nørgaard Wiener, Mirjam Rydborg Staun

    Public Health, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  73. Illegal absenteeism in projekt Wake-up Call

    Betina Wind, Lenette Hovedskou Nielsen

    Social Work, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  74. Rekruttering ved AU

    Esben Majgaard Hansen

    Master of IT (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  75. Runerod vs Torchlight 2 - A comparative multi-case study

    Martin Vibe Schouw

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis

  76. #seminbogsamling - literary taste makers on social media

    Patricia Winkel-Pedersen, Katrine Tue Kahr Hansen

    Communication, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  77. Smartphone Mediated Language Teaching for Newly Arrived Refugees in Work Placements

    Gudrun Elke Knoke, Karen Rask Mortensen, Marianne Lucht

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  78. Smartphone Mediated Language Teaching for Newly Arrived Refugees in Work Placements

    Gudrun Elke Knoke, Karen Rask Mortensen, Marianne Lucht

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  79. The fragmented fandom: En undersøgelse af digitale platform i forhold til fandom Interaktive Digitale Medier 10. Semester

    Daniel Malicay Olsson

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  80. The Glue of Narratives – Indirect Storytelling in a Digital World

    Kenni Kirkegaard Hornstrup, Peter Skov Klitgaard Madsen, Lars Kiesbye Bendixen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  81. Student thesis: Master thesis

  82. Student thesis: Master thesis

  83. Student thesis: Master thesis

  84. Ubitour - Constructing Ubiquitous and Pervasive Learning Experiences through Digital Stories

    Kasper Rothaus, Jens Dahl Thomsen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis

  85. Student thesis: Master thesis

  86. 2015
  87. A Constant Companion: A pervasive user interface design for multiple platforms

    Michael Harlev Kristensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  88. Adaptive User Interface til World of Warcraft

    Thomas Albeck Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  89. Audio Visual storytelling in games: Conceptuel design principle for games without text and speech

    Michael Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  90. Augmented Reality og Persuasion. : Museums formidling på Kaj Munks Præstegård.

    Casper Justesen Bech

    Persuasive Design, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  91. Børnesamtalen, social interaktion og socialt drama

    Kamilla Grønbæk Villumsen

    Social Work, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  92. Camp Ellis : Et studie i environmental storytelling

    Lasse Hjorth Rasmussen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  93. Danish Outdoor Activities - a developing factor for youth-at-risk

    Tinna Jørgensen Mariager

    Psychology, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  94. Digital learning platform for younger voters

    Christine Elisabeth Fabricius

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  95. Discourses among Danish Muslims - the link between terror and Islam

    Stine Vestergaard

    Global Refugee Studies, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  96. Student thesis: Master thesis

  97. Etisk sensibilitet på YouTube: En fænomenologisk undersøgelse af mediers effekt på vores bevidsthed

    Mark Gaardboe Danielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  98. FunCenters oplevelsesmæssige muligheder

    Michael Goul

    Experience Design, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  99. Game dynamics in the Classroom: A Study focusing on Teachers using the School at Play Method in their Practice

    Mille Liisberg Oxager

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2015

    Student thesis: Master thesis

  100. Guidelines for developing digital experience products for children that facilitate physical movement and play

    Anne Sofie Juul Sørensen

    Experience Design, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  101. LEGO - EVERYTHING is CHINA

    Morten Shik Tjørnehøj, Lasse Vestergaard Jakobsen, Sanjin Hodzic

    Graduate Certificate in Business Administration, (Diploma Programme) 4. Semester, 2015

    Student thesis: Master thesis

  102. Level up your gamedesign

    Jesper Sørensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

  103. Med Mikhail Bakhtin ind i kostvejledningsrummet

    Jan Ohrt Nissen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis

Previous 1 2 3 Next