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  1. 2021
  2. 10th Semester CCG Master Thesis_Maria Marcela Sanchez Alcalde

    Maria Marcela Sanchez Alcalde

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  3. A casestudy in social and health assistant trainees' affective learning outcome with immersive virtual reality

    Janne Myrrhøj Nielsen, Mette Skals Ladefoged

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  4. Albertslund New Youth Library

    Anne Prehn Krabbe Skousen, Sweta Zala Madsen

    Architecture, Master, (Master Programme) 4. term, 2021

    Student thesis: Master programme thesis

  5. An Investigation of the Conveyed Plot in 360 Degree Video

    Josua Leo Severin

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master programme thesis

  6. Commercializing Independence - Changes in Japanese Independent Development Discourse

    Tau Esben Lehrmann Prestat

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  7. Contemporary Fantasy: An Analysis of Rage and Law

    Michael Krunderup Kristensen

    English, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  8. Danish Council of Sustainable Visions - Implementing Long Term Thinking in Future Making

    Andreas Kornelius Nørgaard

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  9. Good practice of marketing and targeted advertising - protection of common interests of the community

    Signe Højvang Steffensen

    Laws, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  10. Integrating BIM, Virtual Reality and Serious Gaming for effective collaboration and communication between end-users and the design team

    Kamil Pozanski, Andrei-Catalin Moraru

    Construction Management and Building Informatics, MSc., (Master Programme) 4. Semester, 2021

    Student thesis: Master thesis (including HD thesis)

  11. INTERACTIVE DIGITAL FILM

    Anders Hertzberg Godsk

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  12. In the eye of pandemic: Measuring the impact of Covid-19 on summer holidays of the Danish nationals and residents

    Katarzyna Marzena Józefowicz

    Tourism, Master, (Master Programme) 4. term, 2021

    Student thesis: Master programme thesis

  13. Master Thesis 1.6.21: Mester thesis 2021

    Catja Græsborg Agnstoft, Sarah Emma Jensen, Martha Szlachetka Bomholt

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  14. Mobility Data and Non-Pharmaceutical Interventions During COVID-19 - A Literature Review

    Rolf Mahon

    Information Science, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  15. New Vejle Library and Culture house

    Lisa Lousdal Thorsted, Carolina Graakjær Walther von Loebenstein, Jacob Hugger Krebs

    Architecture, Master, (Master Programme) 4. term, 2021

    Student thesis: Master programme thesis

  16. Technology Driven Innovation by Design: B-Smart / B-Fast

    Emma Rosendal Jensen, Janne Lyng Sørensen, Katrine Timmermann, Mikkel Bundgaard Nielsen, Anders Lindrup Nielsen

    Industrial Design, Master, (Master Programme) 2. term, 2021

    Student thesis: Master programme thesis

  17. The Keel of the Iceberg - Female innovation: An invisible driver for resilient rural development: A case study in the Westfjords

    Marie-Roxanne Frenkel

    Urban, Energy and Environmental Planning, Master, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  18. Time's Running Out! Exploring User Interaction of Location-Based, Time-Limited, Augmented Reality Experiences In Urban Environments

    Mark Crispin Sandholt Dourado, Ingrid Germana Assis Lima

    Medialogy, Bachelor, (Bachelor Programme) 6. term, 2021

    Student thesis: Master programme thesis

  19. Training health care staff in hand hygiene the Usefulness of a virtual reality app

    Lotte Bach Hansen

    Clinical Science and Technology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  20. Up Next: The Manosphere: YouTube’s Anti-Feminist Communities’ Power to Radicalise and How to Prevent It

    Justice Monir Mooghen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master programme thesis

  21. Why did large western MNEs fail in China - A case study of Amazon's partial exit of the Chinese market

    Yixuan An, Youjing Zhu

    Economics and Business Administration (International Business Economics), Master, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  22. 2020
  23. Addressing Sustainability in Visual Design education

    Hadas Zohar

    Service Systems Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  24. Affective Disassembly

    David Ian Jarvis

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  25. Ambient 1 - Sound of the future

    Casper Mohr, Marcus Heinrich Abrahamsen, Jonas Bennedbæk Knudsen

    Industrial Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  26. Student thesis: Master thesis (including HD thesis)

  27. An Exploration of Digital Hoarding Behavior: I don't know how to explain it, but I definitely do lots of it!

    Georgiana Stefania Dobre, Alexandra Corina Zidariu

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  28. Buster's educational course - an experience design

    Mia Bartholomæussen

    Experience Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  29. Citizen inclusion in urban development projects

    Simon Benjamin Barfod, Michelle Tuborg Petersen

    Service Systems Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  30. Comparing Eye Tracker Input to Traditional Input for Measuring Player Performance, Immersion, and Engagement in an Emergent Narrative

    Balázs Gyula Koltai, Robert Wittmann, Mózes Adorján Mikó

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  31. Computational empowerment in Ultra:bit

    Bas van den Boogaard

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  32. Connecting games to better spatialized audio

    Jonas Siim Andersen

    Sound and Musik, (Master Programme) 3. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  33. Copyright and AI

    Samet Toptas

    Laws, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  34. Culture, ethnicity, religion, and stereotyping in the American TV show 'Jane the Virgin'

    Adalat Lena Fares

    English, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  35. Daring to dream in a sea of change - Uncovering values hidden in the urban space

    Andreas Vang Olsen, Alexander Lindeburg

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master programme thesis

  36. Student thesis: Master thesis (including HD thesis)

  37. Design thinking and game design in Science education: A case study of the GBL21-project in practice

    Rikke Ransgaard Sørensen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  38. Digital learning of tactics in esport

    Toke Lykke Lærkegaard, Søren-Emil Just Sund Carlsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  39. Effects of Perceived Speed on Performance Between Eye-Gaze and Mouse Input in a Rhythm Game

    Søren Langbo Slotø Thomassen

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  40. Embedded Narratives in Procedurally Generated Environments

    Thomas Lund Nielsen, Eoin Ivan Rafferty

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  41. Student thesis: Master thesis (including HD thesis)

  42. Energy renovation of detached single-family houses - a case study on how to develop a sustainable solution through staging negotiation spaces

    Jan Sebastian Hornbaek, Christine Wiinstedt Olsgaard, Freja Viktoria Mortensen

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master programme thesis

  43. Engagement and Usability of Conversational Search - a Study of a Medical Resource Center Chatbot

    Tamás Fergencs

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  44. Epistemology and praxis in danish Game Education

    Alexander Kirkegaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  45. Exploring children's rights: Posthumanist perspectives on recruitment of young boys to a Danish football academy in Uganda.

    Lasse Nørgaard Frandsen

    Sports Science, Master, (Master Programme) 4. semester, 2020

    Student thesis: Master thesis (including HD thesis)

  46. FAR FROM HOME - MASTER THESIS

    Tine Bredahl Terkelsen, Tobias Hedegaard Rasmussen, Andreas Nygaard Mathiesen

    Architecture, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  47. Fault detection of a controlled rectifier using machine learning

    Mohamed Ameen

    Sustainable Energy Engineering, Master, (Master Programme) 4. semester, 2020

    Student thesis: Master thesis (including HD thesis)

  48. Free Time: Game Design To Promote Shared Expectations of Family Time

    Anna-Sofie Odgaard Hansen, Reino Munk-Jakobsen, Nikolaj Johansen Sodemann

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  49. From a Mobile to a Nearly Immobile World: Stranded Travellers amid COVID-19 pandemic

    Cerasela Dinu, Matilde Satta

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  50. Games as katalysts for curricular reading comprehension: Completion and analysis of a didactical design

    Marianne Borup

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2020

    Student thesis: Master programme thesis

  51. Geek and nerd masculinity in The Big Bang Theory

    Marie Louise Skou Larsen

    English, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  52. Generative Lighting Design with Synesthesia

    Simon Borst Tyroll

    Lighting Design, (Master Programme) 4. Term, 2020

    Student thesis: Master programme thesis

  53. Green Meadow - Sustainable Housing of Tomorrow

    Christian Rejkjær Bülow, Tanja Krogh Andersen

    Architecture, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  54. How a digital learning platform, supported by game-based learning, can engage student's interest in STEAM education in a global context

    Mikkel Bruun Nielsen, Cihan Didin, Johanna Cosmina Elise Vigholt

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  55. Kær Vestermark as a Living Lab for the Sustainable Development Goals - The Battle Towards Everyday Goals

    Mette Marie Simonsen, Cathrine Marie Skovbo Winther

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  56. Student thesis: Master programme thesis

  57. Literature and Ludicity in a perspective of intermediality

    Camilla Grubert Løgstrup

    Culture Studies (Minor subject), (Elective Study or Minor Subject) 6. Term (Bachelor), 2020

    Student thesis: Master thesis (including HD thesis)

  58. Master thesis: Light interventions in disadvantages areas of Copenhagen

    Agata Magda Terpinska

    Lighting Design, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  59. Mediation of Musical Storytelling, Meaning and Emotions Through AI Music Creation Assistant Software

    Monika Banyté

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  60. MICE in Virtual Reality Environments with a focus on sustainability identified through distinct stakeholder perspectives

    Ira Lisa Kristina Leino, Erica Buzzi

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  61. Motivation in language learning and fitness apps

    Rimvydas Jankunas, Eva Kapelac

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  62. Neighbourhood - A tectonic elevation of A7

    Nikolaj Weberg Rahbek, Trygve Schmidt Pedersen, Jacob Fredsgaard Thams

    Architecture, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  63. Nordbro - Portable Cooker Hood

    Anders Duedahl Holm, Julie Elert Munk, Jesper Sønderskov Sørensen

    Industrial Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master programme thesis

  64. Online Problem-Based Learning or: How I Learned to Stop Worrying and Love Microsoft Teams: A Techno-Anthropological case study of online learning activities at Aalborg University during the COVID-19 lockdown.

    Svend Hauekrog Christiansen, Lasse Krejberg Møller, Benjamin Peter Reisner Holm Kaan-Kristensen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  65. Participatory Online Video Assessment of Cura Social

    Jesper Sølver Bjerregaard Rasmussen, Anders Møller Droob

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  66. Promoting co-housing-A multi-level analysis of challenges and opportunities

    Nicoline Nørup Sillesen

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master programme thesis

  67. REA - Stroke Rehabilitation

    Sarah Krarup Kildahl Lauritsen, Kirstine Svenningsen Appel

    Industrial Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master programme thesis

  68. Responsible tourism positioning and self-presentation on Instagram by tourists

    Anete Kaulina

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  69. Rethinking Citizen Participation - Suggestions for Engagement Practices in Gladsaxe

    Theresa Ebling Lauritsen, Felipe Vaz de Melo Herriges

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master programme thesis

  70. Skill based didactic design - examination of a motivating online programming class

    Peter Lind

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2020

    Student thesis: Master programme thesis

  71. 'Something's Fishy': Application of Performance Accomodation Mechanisms in BCI-like Games to Reduce Frustration and Increase Perceived Control

    Ingeborg Goll Rossau, Rasmus Bugge Skammelsen, Jedrzej Jacek Czapla

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  72. SPANISH SENIORS WITH MULTIPLE IDENTITIES INTERACTING WITH ICT: STRUCTURAL, MATERIAL, AND SYMBOLIC FRAMEWORKS

    Miguel Hernandez Gómez

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  73. Spatio-temporal pattern estimation in urban and traffic planning: - An exploratory analytical tool

    Louise Hejlskov Flygstrup Kristiansen

    Surveying, Planning and Land Management (cand.scient.techn.), Master, (Master Programme) 4. term, 2020

    Student thesis: Master programme thesis

  74. Sustainable Children's Library in Chwaliszewo

    Natalia Maria Glapiak

    Architecture (cand.scient.techn), Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  75. The character of eco-feedback systems for energy communities

    Èlia Gil Pena

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  76. The effect of enculturation and implicit attitudes on musical categorization

    Pætur Zachariasson

    Psychology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  77. The Impact of Basic and Active Interaction Schemes on Player Involvement

    Christoffer Nicolai Kiaby Kjær, Ervin Hamulic

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  78. Theories & Traditions in Information Studies

    Niresh Ratnam

    Interactive Digital Media, Master, (Master Programme) 1. term, 2020

    Student thesis: Master thesis (including HD thesis)

  79. THE ROLE OF AI IN PREVENTION THE SPREAD OF SPORTS ILLEGAL STREAMING SERVICES IN DENMARK

    Aigerim Baigunussova

    Digital Communication Leadership, (Master Programme) 4. Semester, 2020

    Student thesis: Master thesis (including HD thesis)

  80. ThisCloser Introducing Technology-Facilitated Self-Disclosure into Romantic Relationships

    Martin Valdemar Anker Lindrup, Livia-Manuela Boeriu

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  81. Time Stamps, An extension for Twitch: Time Stamps, An extension for Twitch

    Peter Tobias Stok Thorup

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  82. Walking in my Shoes: Designing Technology to Reduce Prejudices

    Aparna Ramachandram, Maria Jose Avila, Natalia Rodrigues Bejarano

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  83. What factors influence green consumption among Generation Z in the biggest cities of Bulgaria?

    Gergana Hristova Georgakieva

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2020

    Student thesis: Master programme thesis

  84. 2019
  85. A 3D Routing Service for Indoor Environments: A Service for the Aalborg University Campus in Copenhagen

    Marina Georgati

    Surveying, Planning and Land Management (cand.scient.techn.), Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  86. Student thesis: Master thesis (including HD thesis)

  87. Adoption and inclusion of Artificial Intelligence in digitalization strategies of organizations

    Tigran Gevorgyan

    Digital Communication Leadership, (Master Programme) 4. Semester, 2019

    Student thesis: Master thesis (including HD thesis)

  88. A Drop of Water - A VR Experience focussed on VR Sickness -: - A VR Experience focussed on VR Sickness -

    Niklas Vinther, Moritz Alexander Thormann

    Vision, Graphics and Interactive Systems, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  89. A Game of Paradigms: A Usability Study of Functional Idioms in Gameplay Programming

    Tobias Morell, Thomas Gwynfryn Mc Collin

    Software, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  90. A gamification design framework recommender system

    Attila Vecerek

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  91. A lack of management of misunderstandings in game development: Misforståelser fører altid komplikationer med sig, så hvordan er det muligt at mindske dem?

    Mikkel Damgaard Vindum, Rebekka Andreasen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  92. An exploration in using passive haptics and perceptual illusions for realistic virtual tool simulation

    Oana Andreea Dogaru, Patrick Lindholt Strandholt

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  93. 'Are young people more environmental aware in their daily mobility vs when the take a gap-year'.

    Line Bundgaard Andersen

    Urban Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  94. A Study of the Adoption of Internet of Things among German Consumers

    Bastian Leonard Thiel

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  95. A study within philosophy of technology on the use of the smartphone, and its role in digital education

    Lasse Løber Jepsen

    Applied Philosophy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  96. Augmented Reality & Internet of Things in the Public School System: How Augmented Reality & Internet of Things Can Facilitate Movement in Education.

    Kim Andersen, Mads Hørlyk Jensen, Daniel Kranker

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  97. Bleep & Hiss: A study of the transphonographic practices in contemporary chiptune and glitch

    Anders Engel Vardinghus

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  98. Bleisure Tourism Impacts on Employees Motivation and Quality of Life

    Zaki Frederiksen Sardest, Vytautas Osvaldas Ivanauskas

    Tourism, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  99. Blockchain Technology within the Music Industry

    Pernille Sommer, Aleksandra Anna Krajewska

    Operations and Innovation Management, Master of Science (MSc), (Master Programme) 4. term , 2019

    Student thesis: Master thesis (including HD thesis)

  100. Blockchain Technology within the Music Industry

    Pernille Sommer, Aleksandra Anna Krajewska

    Operations and Innovation Management, Master of Science (MSc), (Master Programme) 4. term , 2019

    Student thesis: Master thesis (including HD thesis)

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