Search for student projects

  1. 2022
  2. A Continuous Evaluation of Narrative Intelligibility and a Photogrammetric Approach to Enhancing the Narrative Game Design in 'Mind Diver'

    Andreas Havmøller Johnsen, Gabriel Henriksen Gaspar

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  3. A gentle nudge or an electronic whip? The balancing act of a user-oriented dashboard for laundry workers

    Maja Korup Frederiksen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  4. An analysis of belonging of Post-Yugoslav women in Denmark

    Marina Sitte

    Global Refugee Studies, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  5. A teachers' perspective on Drama Studio

    Andreas Mikkel Lindegaard

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  6. Breathe Out - A Breath-Based Game Supporting Prerequisites for Learning about Asthma

    Robert Vestbjerg Bülow Skovborg, Kristina Laursen, Anna Maria Suarez-Barcena Ørum

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  7. Can game-specific physical activities promote the development of skills related to esports? - A study of players and coaches experiences

    Malte Weinkouff Lund, Robert Juul Jønsson, Lavrans Acevedo Lilleland

    Sports Science, Master, (Master Programme) 4. semester, 2022

    Student thesis: Master thesis (including HD thesis)

  8. Constructing Conflict: An Investigation of Discoursive Battles over Power and Reality on 9GAG and Imgur: An Investigation of Discoursive Battle over Power and Reality in 9GAG and Imgur

    Lasse Fischer, Ana Catarina Da Silva Malheiro, Milica Cuturic

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  9. Crisis Communication in Gaming: A Study on Blizzard Entertainment and Riot Games

    Gabriel Ignacio Arias Coscaron

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  10. Student thesis: Master thesis (including HD thesis)

  11. Development and evaluation of the chatbot solution for Wikipedia editors

    Wioletta Gluza, Izabela Anna Turaj

    Information Science, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  12. Employee social relationship during COVID-19 Pandemic

    Deepa Rai

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  13. eSports: the newest addition to China's Public Diplomacy

    Kajetan Marek Domski

    Development and International Relations, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  14. Student thesis: Master thesis (including HD thesis)

  15. Examining the Effects of Eye-tracking on Dyadic Conversations in VR

    Christian Glerup Sørensen, Razvan-Constantin Andrei, Oliver Benjamin Engermann

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  16. From individual to social 360VR - New formats for PBL in AAUs medical education

    Lucas Paulsen

    Information Science, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  17. From photojournalism to social semiotics: a study on how A.R.T.-based research reveals patterns of talking about sustainability

    Cecilia Ferraro Titin

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  18. FUTURE OF SPREADSHEET PROGRAMMING:A COMPARISON BETWEEN TWO PROMISING TECHNOLOGIES

    Georgi Ivanov Zhivkov

    Machine Intelligence, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  19. Gaming together - Social norms, competences and positioning in video games

    Emil Ludvigsen

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  20. Human Interaction with the Forgotten Sump Pump: A case study of homeowners' value perception in flood-prone areas

    Helle Sørensen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  21. Hybrid Board Games with NFT Characteristics - The road to HYBRIDA

    Madeleine Johannessen Drougge, Mark Marturin Christensen, Marco Hvidberg-Olsen

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  22. "I Am Iron Man": An Affective Engagement Study of MCU's Tony Stark

    Mark Pedersen

    English, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  23. Student thesis: Master thesis (including HD thesis)

  24. Investigating of perceived wayfinding based on the effects of zoning layout in games

    Thevakorn Kjær Lauritsen, Mikkel Bækmark Zoffmann

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  25. Is English the Be-All and End-All?: A Survey About the Everyday Usage of English among Young Danes and their Attitudes towards the English Language

    Astrid Lundsby Skov

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  26. NPCs that make sense

    Sebastian Bendt Sørensen, Thea Bjerregaard Nielsen, Nicolai Lykke

    Interactive Digital Media, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  27. NUAS - Immersion with experience-oriented smartphone app

    Hung Tin Vo

    Experience Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  28. Omnis - Gaming For All

    Rasmus Olesen, Diana Asmarandei

    Industrial Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  29. Student thesis: Master thesis (including HD thesis)

  30. Student thesis: Master thesis (including HD thesis)

  31. Reinventing Paris - A new Neighbourhood Obtaining and Creating energies: A thesis promoting and exploring architectural-tectonic design in and of the city

    Magnus Schrøder Pedersen, Rikke Hviid Lysgaard Iversen, Sørmundur Árni Kalsø

    Architecture, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  32. Road to Valhalla: a 3D, third-person platformer for hardcore gamers

    Simon Harnisch Dannevang, Henrik Rohwer Dahl Gamborg, Henriette Mejer Meerson, Gustav Schrøder, Andreas Ottosen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  33. Space, human, data: A lighting design framework

    Irene Liut, Jeppe Pradsgaard Holm

    Lighting Design, (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  34. The Ban on Women's Sports in Afghanistan after the Taliban Takeover

    Christina Hymøller Dalgaard

    Development and International Relations, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  35. The Chinese diaspora in Brazil: How do Chinese immigrants and expats serve as a soft power mechanism for China?

    Ezra Daniel Fischer

    Development and International Relations, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  36. Student thesis: Master thesis (including HD thesis)

  37. The Ghosts of the Music Museum: A Markerless Augmented Reality Experience

    Jan Place Jakobsen, Jonas Skjønnemann

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  38. The good talentdevelopmentenvironment i an eSportscontext

    Daniel Sotobadi, Julie Høyrup Krogh

    Sports Science, Master, (Master Programme) 4. semester, 2022

    Student thesis: Master thesis (including HD thesis)

  39. The Impact of Indirect Advantages on Artificial Intelligence Agents' Behaviour in Video Games

    Sebastian Martin Young

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  40. The role of culture in agile global software development environments - a case on the collaboration between Denmark and India

    Farhad Anwar Nabizada

    Operations and Innovation Management, Master of Science (MSc), (Master Programme) 4. term , 2022

    Student thesis: Master thesis (including HD thesis)

  41. Student thesis: Master thesis (including HD thesis)

  42. The unperfect childhood at Ramasjang: An analysis of the teachings in Bamses billedbog and Onkel Reje

    Casper Klarborg Eskildsen

    Danish, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  43. Student thesis: Master thesis (including HD thesis)

  44. Versity - A insulin diabetes device, fitting your life

    Emma Rosendal Jensen, Benjamin Holm Liboriussen, Katrine Timmermann

    Industrial Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  45. Virality and Contagion - A Study on Social Consumer Behavior and the Cultural Significance of TikTok

    Daniela Escobar-Herrera, Soleen Ali Dawoud Al-Amir

    English, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  46. We in the Anthropocene: Subscendence, Hyper- and Hyposubjectivity in Galápagos, Oryx and Crake, and Cloud Atlas

    Mads Nyborg Jespersen, Helena Baunbæk Sveigård, Asger Jul Rosendorf

    English, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  47. Weird Voices

    Jens Peter Noesgaard Hansen

    Music, Bachelor, (Bachelor Programme) 6. term, 2022

    Student thesis: Master thesis (including HD thesis)

  48. What makes narrative therapy applicable when working with children: A qualitative interview study of experienced Danish therapists

    Kristin Andrea Pettersen, Julie Thejl Behrmann, Caroline Bjerre Jørgensen, Julie Blaabjerg

    Psychology, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  49. Student thesis: Master thesis (including HD thesis)

  50. Where are all the female pros? A study of perception, sexualization, and representation of women in contemporary video game culture

    Casper Østergaard Sørensen

    Media Studies (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2022

    Student thesis: Master thesis (including HD thesis)

  51. Why does China need to focus on the Construction of Discourse in the Global Game of Digital Globalization?

    Kaiyuan Li

    Development and International Relations, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  52. 2021
  53. 10th Semester CCG Master Thesis_Maria Marcela Sanchez Alcalde

    Maria Marcela Sanchez Alcalde

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  54. A casestudy in social and health assistant trainees' affective learning outcome with immersive virtual reality

    Janne Myrrhøj Nielsen, Mette Skals Ladefoged

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  55. Advertising Black Lives Matter: A Case Study of NIKE, Jordan and Converse

    Alisa Cerimagic, Pernille Ditlev Veng

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  56. A feasibility study on the applicability of Active Video Games (AVG) to physical activity for hospitalized children with cancer

    Kristian Birkemose Haugaard

    Clinical Science and Technology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  57. An Investigation of the Conveyed Plot in 360 Degree Video

    Josua Leo Severin

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  58. Student thesis: Master thesis (including HD thesis)

  59. Between Act & Architecture : A traveling stage

    Mahmoud Said Radwan, Pia Nicola Engler

    Architecture, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  60. Student thesis: Master thesis (including HD thesis)

  61. Capes of Equality The female superhero in modern solo superhero films

    Peivand Ahmadileh, Saskia Salomine Rune

    English, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  62. Care and Exclusion: Exclusion Area Zones as a Social Distance Measure in Times of a Pandemic

    Joan Ellingsgaard Kindberg

    Global Refugee Studies, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  63. Co-creating Systems: to create better circumstances for well-being of young people in Denmark

    Lucy Johanna Stuyfzand, Julie Bregenov Jønsson

    Service Systems Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  64. Commercializing Independence - Changes in Japanese Independent Development Discourse

    Tau Esben Lehrmann Prestat

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  65. Community cultivation in the context of a creative hub. A case study.

    Pavla Baxova

    Service Systems Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  66. Connection between several hours of videogame and participation in social community among youth gamers

    Farhan Nuur Mohamed, Hoang Peter Minh Huynh

    Social Work, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  67. CraveInVR: Investigating immersive VR technologies to simulate craving-inducing social situations targeting use in CET for individuals with AUD

    Andreas Junker, Carl Hanefeld-Møller Hutters, Daniel Boonma Reipur, Lasse Embøl Sørensen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  68. Culture, Communication and Globalization: Master Thesis

    Rósa Tindskard, Kristinna Larsen

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  69. Danish Council of Sustainable Visions - Implementing Long Term Thinking in Future Making

    Andreas Kornelius Nørgaard

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  70. Student thesis: Master thesis (including HD thesis)

  71. Developing a Creative Tool as a Step Towards Strong Sustainable Urban Design

    Nanna Kruse Winther, Andreea Toma, Federico Moises Ulloa Saenz

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  72. EMPLOYER BRANDING: An analysis of attraction and recruitment by means of linguistic and semiotic elements, and the increasing competition among organizations to attract and recruit talented employees

    Sofie Mølsted Jørgensen, Camilla Gunder Elkær

    International Business Communication (English), Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  73. Enhancing prosilience through Acceptance and Commitment Therapy

    Frederik Iversen Psyllos

    Psychology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  74. Experience Economy, Escape Rooms

    Jasmin Kamalzada

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  75. Exploring how Improvisation Theatre can affect the co-creational aspects of Service Design.

    Ieva Elizabete Salte

    Service Systems Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  76. Student thesis: Master thesis (including HD thesis)

  77. How to Motivate and Control Software Developers Working From Home During the COVID-19 Pandemic

    Lily Thi Kimie Huynh, Amal Lahdjel, Hanan Mohamoud Ahmed, Louis Nikolaj Rasmussen

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  78. IBE_thesis Nabina Thapa; Mbolle Sirri Julliet

    Julliet Mbolle Sirri, Nabina Thapa

    Economics and Business Administration (International Business Economics), Master, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  79. Impact of the COVID-19 pandemic on well-being of the Chamonix community

    Madalina Postolachi

    Tourism, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  80. Implementing Ethics and Diversity in the Design Process of Services in the Digital Realm.

    Emma Juliette Blankwater

    Service Systems Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  81. Improving User Onboarding Experience with Contextual Design: A case study in developing onboarding systems

    Laura Østerhaab Sell

    Information Science, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  82. I must pause here for cheering: Transtextuality and Possible Worlds Theory Applied to The Death Gate Cycle

    Maria Lynge Johansen Pedersen

    English, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  83. Institutionalisation of Citizen Involvement in the Local Disability Councils

    Sebastian Munk Andersen, Marie Louise Løken, Emilie Stenberdt Nielsen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  84. Integrating BIM, Virtual Reality and Serious Gaming for effective collaboration and communication between end-users and the design team

    Kamil Pozanski, Andrei-Catalin Moraru

    Construction Management and Building Informatics, MSc., (Master Programme) 4. Semester, 2021

    Student thesis: Master thesis (including HD thesis)

  85. INTERACTIVE DIGITAL FILM

    Anders Hertzberg Godsk

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  86. In the eye of pandemic: Measuring the impact of Covid-19 on summer holidays of the Danish nationals and residents

    Katarzyna Marzena Józefowicz

    Tourism, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  87. Islands of play in an ocean of learning.

    Martin Helt Brunsgaard

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2021

    Student thesis: Master programme thesis

  88. Knowledge work post Covid-19 - A future perspective of paradigm changes in post-Covid society

    Thorbjørn Revsbech Sørensen

    Urban Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  89. Lighting in an Urban Environment with the Consideration of Biodiversity

    Erik Tamas Gulyas

    Lighting Design, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  90. MARGINALISED BY DENMARK'S "GHETTO" LAWS

    Paola Buconjic

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  91. Student thesis: Master thesis (including HD thesis)

  92. Master Thesis 1.6.21: Mester thesis 2021

    Catja Græsborg Agnstoft, Sarah Emma Jensen, Martha Szlachetka Bomholt

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  93. Measuring the effect of distractions in a gaze-tracked video-game

    Helena Esborn Hejendorf Hansen, Casper Høgalmen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  94. MINDFUL SMOKING CESSATION MEDIATED THROUGH A VOICE ASSISTANT

    Tummas Jóhan Sigvardsen, Stefan Bjerregaard Pedersen, Simon Bak Kjærulff

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  95. Mobility Data and Non-Pharmaceutical Interventions During COVID-19 - A Literature Review

    Rolf Mahon

    Information Science, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  96. Multiplayer interactive narrative system: An experimental testing approach towards constructing a design framework

    Yaniv Guertel, Ingi Jansson Müller

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  97. New Vejle Library and Culture house

    Lisa Lousdal Thorsted, Carolina Graakjær Walther von Loebenstein, Jacob Hugger Krebs

    Architecture, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  98. Patient transition and circulating intermediary objects in healthcare

    Dorthea Smidt Boska Nylander, Ida Rye Gribsvad

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  99. Performance enhancement in elite sport organizations and the role of mental health

    Simon Siggaard Jørgensen, Lasse Frederiksen

    Psychology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  100. Project Management in Digital Vision-Driven Media Creation

    Mikkel Aagaard Bækgaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

Previous 1 2 3 4 5 6 7 8 ...10 Next