Search for student projects

  1. 2023
  2. A Game Balance Optimization Framework using Reinforcement Learning and Genetic Algorithms

    Patrick Nicolai Andersen

    Medialogy, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  3. Breaking barriers: Exploring female fitness influencers' empowering discourse

    Kirstine Bjørn

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  4. Replay After Death: An Exploration on Replayability Design for a Rogue-like Top-Down Shooter

    Christian Nøhr Møhlenberg

    Experience Design, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  5. 2022
  6. Creativity on the Spectrum: Perspectives from Tabletop Roleplaying Games

    Mathias Haugaard Kjeldsen

    Psychology, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  7. Hybrid Board Games with NFT Characteristics - The road to HYBRIDA

    Madeleine Johannessen Drougge, Mark Marturin Christensen, Marco Hvidberg-Olsen

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2022

    Student thesis: Master Thesis and HD Thesis

  8. Motivation and experience of Immersive Virtual Reality in teaching of students in Elementary Schools

    Lone Olesen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2022

    Student thesis: Master programme thesis

  9. NPCs that make sense

    Sebastian Bendt Sørensen, Thea Bjerregaard Nielsen, Nicolai Lykke

    Interactive Digital Media, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  10. Student thesis: Master Thesis and HD Thesis

  11. The Function of Space: From the Castle to the Sentient Home

    Line Lærke Nielsen

    English, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  12. The 'Infernal' Value of the Gothic: A Reading of Gothicness and Romanceness in Cassandra Clare's The Infernal Devices

    Anne Sofie Søndberg Spaabæk

    English, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  13. 2021
  14. Commercializing Independence - Changes in Japanese Independent Development Discourse

    Tau Esben Lehrmann Prestat

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  15. Danish Council of Sustainable Visions - Implementing Long Term Thinking in Future Making

    Andreas Kornelius Nørgaard

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  16. Experience Economy, Escape Rooms

    Jasmin Kamalzada

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  17. I must pause here for cheering: Transtextuality and Possible Worlds Theory Applied to The Death Gate Cycle

    Maria Lynge Johansen Pedersen

    English, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  18. 2020
  19. Dark Tourism in a Modern World: The Case of Commodification of Chernobyl

    Beatrice Leikauskaite

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  20. Geek and nerd masculinity in The Big Bang Theory

    Marie Louise Skou Larsen

    English, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  21. The barrier of entry for casual players: An in-depth analysis on video game elements' effect on casual players

    Michael Kaul Jørgensen, Michelle Larsen

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  22. 2019
  23. Creative Genius 2019

    Robert Stoykov Ivanov

    Information Architecture, Master, (Master Programme) 3. Term, 2019

    Student thesis: Master Thesis and HD Thesis

  24. ApplicationFrameHost_2019_05_31_12_04_18.png

    Emergent Behaviour of Therapists in Virtual Reality Rehabilitation for Acquired Brain Injury

    Hans Pauli Arnoldson, Alexandru Diaconu, Flaviu Vreme, Henrik Sæderup

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  25. Interactivity and immersion in verbal roleplay

    Casper Schacht Christiansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  26. 2018
  27. DESIGNING THE VIRTUAL REALITY NARRATIVE: Embodiment and the Ludonarrative Dissonance

    Stefan Palitov

    Media Arts Cultures, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  28. Master Thesis: New ways of understanding dark tourism sites: a case study of The Kingsley Plantation

    Mie Boje Carpentier

    Tourism, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  29. 2017
  30. Adaptive Tutorials for Complex Mechanics in Video Games

    Mathias Hjørne Fynbo, Frederik Schmidt Knudsen, Bo Sejer la Cour

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  31. Automating Board Games

    Lasse Kiilerich

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  32. Categorising Non-Player Character Companions and the Influence they have on the Player

    Christian Reinhardt Hansen, Yasmin Tida Iversen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  33. Student thesis: Master Thesis and HD Thesis

  34. The Dungeons and the phenomenon 'Dark tourism'

    Brynn Ida Dan Hull

    Tourism, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  35. The Storyworld of Warcraft: Exploring Narrative Linearity in an MMORPG

    Astrid Skov Vanman

    English, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  36. 2016
  37. Light and Immersion in Nordic style Larp

    Carina Almann Tinnesen

    Lighting Design, (Master Programme) 4. Term, 2016

    Student thesis: Master Thesis and HD Thesis

  38. The Glue of Narratives – Indirect Storytelling in a Digital World

    Kenni Kirkegaard Hornstrup, Peter Skov Klitgaard Madsen, Lars Kiesbye Bendixen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master Thesis and HD Thesis

  39. 2015
  40. A Constant Companion: A pervasive user interface design for multiple platforms

    Michael Harlev Kristensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master Thesis and HD Thesis

  41. Adaptive User Interface til World of Warcraft

    Thomas Albeck Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master Thesis and HD Thesis

  42. Also a girls world! A qualitative study on female gamers in the globalized virtual space of MMORPGs

    Niels-Christian Eklund, Ruxandra Olteanu

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2015

    Student thesis: Master Thesis and HD Thesis

  43. Audio Visual storytelling in games: Conceptuel design principle for games without text and speech

    Michael Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master Thesis and HD Thesis

  44. Connecting the Dots: Quantifying the Narrative Experience in Interactive Media

    Hakon Jarl Hannesson, Thorbjørn Reimann-Andersen

    Medialogy, Master, (Master Programme) 4. term, 2015

    Student thesis: Master Thesis and HD Thesis

  45. Transmediating the Mathematical Subject of Algebra

    Thais Thomas Borgholm

    Medialogy, Master, (Master Programme) 4. term, 2015

    Student thesis: Master Thesis and HD Thesis

  46. V-LARPing: - Building Character Relations via Digital Communication

    Søren Dissing Andersen, Asger Krogh Kjær

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master Thesis and HD Thesis

  47. 2014
  48. Student thesis: Master Thesis and HD Thesis

  49. Establishing a framework of Environmental Storytelling

    Sebastian Hurup Bevensee

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master Thesis and HD Thesis

  50. Immersion in Games: The Effect of Ambient Lighting Systems

    Henrik Wolff Jepsen, Frank Forsingdal Albertsen

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master Thesis and HD Thesis

  51. Modular PCG: An Architecture for Procedural Content Generation

    Mikael Peter Olsen

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master Thesis and HD Thesis

  52. Student thesis: Master Thesis and HD Thesis

  53. Player Profile Models: A Research in the Phenomena Player Types

    Jonatan Rueløkke

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master Thesis and HD Thesis

  54. R for rå realisme og raffineret genre: - en analyse af realismesporet og genrekonventionerne i R

    Randi Holm Christensen

    Danish, Master, (Master Programme) 4. term, 2014

    Student thesis: Master Thesis and HD Thesis

  55. 2013
  56. ChildCrowds: A Computer Vision based Crowd Gaming framework for children

    Tommy Paaske Hansen

    Medialogy, Master, (Master Programme) 4. term, 2013

    Student thesis: Master Thesis and HD Thesis

  57. Narrative Coherence in Games: An analysis of narrative interactive emergence in videogames

    Nicholas Anton Borkowski

    Medialogy, Master, (Master Programme) 4. term, 2013

    Student thesis: Master Thesis and HD Thesis

  58. Visual and auditory cues in computer games

    Christian Bæk Hansen, Thomas Møller Thomsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2013

    Student thesis: Master Thesis and HD Thesis

  59. Why We Keep Playing Computer Games: A Theoretical Investigation of Human Motivation, Player Motivation and Fun in Computer Games

    Esben Lund-Pedersen, Steffen Titken Haferbier

    Interactive Digital Media, Master, (Master Programme) 4. term, 2013

    Student thesis: Master Thesis and HD Thesis

  60. 2012
  61. Gothic Enlightenment: A Freudian Interpretation of the Scientific Elements in Edgar Allan Poe's Works

    Anne Hviid-Pilgaard

    English, Master, (Master Programme) 4. term, 2012

    Student thesis: Master Thesis and HD Thesis

  62. Investigating the Possibility of Procedurally Generated Serious Games

    Jesper Holst

    Medialogy, Master, (Master Programme) 4. term, 2012

    Student thesis: Master Thesis and HD Thesis

  63. Standalone complex: - the unbridled might of the internet

    Alexander Lüthje

    Medialogy, Master, (Master Programme) 4. term, 2012

    Student thesis: Master Thesis and HD Thesis

  64. 2011
  65. La Citadelle Visitor Center

    Sigrún Guðný Halldórsdóttir, Anne Gram Højbo

    Architecture, Master, (Master Programme) 4. term, 2011

    Student thesis: Master Thesis and HD Thesis

  66. User Interfaces: An investigation into the effects on engagement caused by control scheme simplifications in games

    Martin Winther Christensen

    Medialogy, Master, (Master Programme) 4. term, 2011

    Student thesis: Master Thesis and HD Thesis

  67. 2010
  68. Authored Narratives in Procedurally Generated Worlds

    Bo Nielsen

    Medialogy, Master, (Master Programme) 4. term, 2010

    Student thesis: Master Thesis and HD Thesis

  69. TellStory: A Medialogy project about storytelling in handheld games

    David Lindholm

    Medialogy, Master, (Master Programme) 4. term, 2010

    Student thesis: Master Thesis and HD Thesis

  70. 2009
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    Computer games in learning and learning in computer games

    Christopher Aaby Sørensen

    Humanistic Informatics - Multimedia, (Master Programme) 4. term, 2009

    Student thesis: Master Thesis and HD Thesis

  72. 2008
  73. MMORPGs - A Narratological Approach: Journeys in the World of Warcraft

    Per Hessellund Frederiksen

    English, Master, (Master Programme) 4. term, 2008

    Student thesis: Master Thesis and HD Thesis

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    To tell a game: Praktisk analyse og udvikling af computerspilshistorier

    Niels Højgaard Sørensen

    Humanistic Informatics - Multimedia, (Master Programme) 4. term, 2008

    Student thesis: Master Thesis and HD Thesis

  75. Student thesis: Master Thesis and HD Thesis

  76. 2007
  77. Game Design as disciplin: function and method conveyed through computergames

    Paw Simonsen

    Humanistic Informatics - Multimedia, (Master Programme) 4. term, 2007

    Student thesis: Master Thesis and HD Thesis

  78. Narrativ oplevelsesdesign: om fortælling og mening i oplevelser

    Dennis Dideriksen

    Humanistic Informatics - Multimedia, (Master Programme) 4. term, 2007

    Student thesis: Master Thesis and HD Thesis

  79. Part of the Game: An investigation of the movement interface on the Wii

    Henrik Vestergaard Simonsen

    Humanistic Informatics - Multimedia, (Master Programme) 4. term, 2007

    Student thesis: Master Thesis and HD Thesis

  80. 2006
  81. Den Virtuelle Sociale Værdi

    Pia Dalsgaard Nielsen

    Communication, Master, (Master Programme) 4. term, 2006

    Student thesis: Master Thesis and HD Thesis

  82. MMOG - en kritisk genre definition

    Martin Rytter Jensen, Mark Hoppe

    Humanistic Informatics - Multimedia, (Master Programme) 4. term, 2006

    Student thesis: Master Thesis and HD Thesis

  83. 2004
  84. Engagerende mekanismer i spiluniverser

    Niels Jensby Olsen

    Informatics, Master, (Master Programme) 4. term (INF10 - Master Thesis), 2004

    Student thesis: Master Thesis and HD Thesis