Search for student projects

  1. 2023
  2. AlpLiner - A custom skiing experience

    Sofie Vestergaard Larsen, Julie Yoon Lunde, Christian Bjerre Cobley

    Industrial Design, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  3. Building Bridges in Virtual Worlds: A Communication Perspective on Online Community Formation in MMORPGs

    Katrine Emdal Tscherning Nielsen

    Communication, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  4. Danseuddannelsessystem for at lære nye dansebevægelser: Master Thesis

    Julie Ulnits Sørensen

    Medialogy, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  5. Gamified Onboarding Training: An ICT Solution to Improve the Learning Process for New Employees

    Bob Henrique Farias Nogueira

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2023

    Student thesis: Master Thesis and HD Thesis

  6. Hjertehuset: A living community for ill children and their families

    Laura Obel Pinstrup, Emma Louise Jensen, Amber Slabbinck

    Architecture (cand.tech.), Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  7. Project Title: Creating Content - A Study of community-building on TikTok

    Nicolai Harning, Steffen Würtz Fogh Thomsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  8. The study of IoT and home security

    Daniel Ellebæk

    Master of IT (Continuing education), (Continuing Education Programme (Master)) 4. term, 2023

    Student thesis: Master programme thesis

  9. 2022
  10. A Master Thesis: Increasing Engagement For Danish Gymnasium Students In The Subject of Fiscal Policy Through A Serious Game

    Daniel Bredgaard Hendriksen, Gustav Søgaard Jakobsen, Niklas Lee Skjold Hansen, Mads Strømberg Petersen

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  11. An Exploration of Commitments and Responsibilities of Organizations in Regard to Good Organizational Culture

    Viktor Hugo Brastrup Clasen, Freja Cortsen Brandt

    Applied Philosophy, Master, (Master Programme) 3. term, 2022

    Student thesis: Master Thesis and HD Thesis

  12. Can game-specific physical activities promote the development of skills related to esports? - A study of players and coaches experiences

    Malte Weinkouff Lund, Robert Juul Jønsson, Lavrans Acevedo Lilleland

    Sports Science, Master, (Master Programme) 4. semester, 2022

    Student thesis: Master Thesis and HD Thesis

  13. Constructing Conflict: An Investigation of Discoursive Battles over Power and Reality on 9GAG and Imgur: An Investigation of Discoursive Battle over Power and Reality in 9GAG and Imgur

    Lasse Fischer, Ana Catarina Da Silva Malheiro, Milica Cuturic

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  14. eSports: the newest addition to China's Public Diplomacy

    Kajetan Marek Domski

    Development and International Relations, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  15. Student thesis: Master Thesis and HD Thesis

  16. How to design an educational technological tool for children with autism between the ages of 6 and 11 years old?

    Victoria Dan

    Communication and Digital Media, Information Science (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2022

    Student thesis: Master Thesis and HD Thesis

  17. NPCs that make sense

    Sebastian Bendt Sørensen, Thea Bjerregaard Nielsen, Nicolai Lykke

    Interactive Digital Media, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  18. The resilience in Indian Industries on the COVID 19 response A multiple Case Study

    Nidish Kalathil Unnikrishnan

    Economics and Business Administration (International Business Economics), Master, (Master Programme) 4. Term, 2022

    Student thesis: Master Thesis and HD Thesis

  19. 2021
  20. Challenges and Opportunities for Chinese Manufacturing SMEs and Danish Mechanical Engineering Servicing SMEs in the Time of COVID-19

    Renmin Lyu

    Economics and Business Administration (International Business Economics), Master, (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  21. Commercializing Independence - Changes in Japanese Independent Development Discourse

    Tau Esben Lehrmann Prestat

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  22. Eye-See: enabling eye contact in online therapy

    Lea Becker Frahm, Stefan Dybro

    Industrial Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  23. Student thesis: Master Thesis and HD Thesis

  24. #Fuck feminism and the bitches hiding behind it#: A qualitative case study of misogyny and antifeminism in Politiken's comment track

    Anna Vigsø Pedersen, Melissa Anni Ellermann

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  25. I must pause here for cheering: Transtextuality and Possible Worlds Theory Applied to The Death Gate Cycle

    Maria Lynge Johansen Pedersen

    English, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  26. Integrating BIM, Virtual Reality and Serious Gaming for effective collaboration and communication between end-users and the design team

    Kamil Pozanski, Andrei-Catalin Moraru

    Construction Management and Building Informatics, MSc., (Master Programme) 4. Semester, 2021

    Student thesis: Master Thesis and HD Thesis

  27. Student thesis: Master Thesis and HD Thesis

  28. Multiplayer interactive narrative system: An experimental testing approach towards constructing a design framework

    Yaniv Guertel, Ingi Jansson Müller

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  29. Technology Driven Innovation by Design: B-Smart / B-Fast

    Emma Rosendal Jensen, Janne Lyng Sørensen, Katrine Timmermann, Mikkel Bundgaard Nielsen, Anders Lindrup Nielsen

    Industrial Design, Master, (Master Programme) 2. term, 2021

    Student thesis: Master Thesis and HD Thesis

  30. The Danish elderly as gamers

    Jakob Nørholm, Helene Busk Madsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  31. The Importance of Storytelling as a Reward System in Single Player Video Games

    Theodor Daniel Børgesen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  32. The increasing presence of online communities in crisis situations: A case study of Reddit during the GameStop stock crisis

    Alexandru-Valentin Beian, Diana-Andra Durdeu

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  33. Training health care staff in hand hygiene the Usefulness of a virtual reality app

    Lotte Bach Hansen

    Clinical Science and Technology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  34. Up Next: The Manosphere: YouTube’s Anti-Feminist Communities’ Power to Radicalise and How to Prevent It

    Justice Monir Mooghen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  35. 2020
  36. Addressing Sustainability in Visual Design education

    Hadas Zohar

    Service Systems Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  37. Barriers to innovation in the Ghanaian advertising industry

    Shanice Sintim-Aboagye

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  38. Buster's educational course - an experience design

    Mia Bartholomæussen

    Experience Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  39. Student thesis: Master Thesis and HD Thesis

  40. Games as katalysts for curricular reading comprehension: Completion and analysis of a didactical design

    Marianne Borup

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2020

    Student thesis: Master programme thesis

  41. Literature and Ludicity in a perspective of intermediality

    Camilla Grubert Løgstrup

    Culture Studies (Minor subject), (Elective Study or Minor Subject) 6. Term (Bachelor), 2020

    Student thesis: Master Thesis and HD Thesis

  42. MICE in Virtual Reality Environments with a focus on sustainability identified through distinct stakeholder perspectives

    Ira Lisa Kristina Leino, Erica Buzzi

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  43. Motivation in language learning and fitness apps

    Rimvydas Jankunas, Eva Kapelac

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  44. The barrier of entry for casual players: An in-depth analysis on video game elements' effect on casual players

    Michael Kaul Jørgensen, Michelle Larsen

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  45. Uncovering place identities of Riga: how locals of Riga see and perceive their city?

    Alisa Pleska

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  46. 2019
  47. Building Brand Awareness through Social media: Juan Choconat study

    Mayra Alejandra de la Roche Ramos, Krzysztof Jan Mizerski

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  48. Cyborg Ethnography - Expanding the Borders of Virtual Worlds

    Morten Christian Heuser

    Techno-Anthropology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  49. Danish Users on YouTube in a globalized World

    Sonia Haji Ghassem, Camilla Secher Utoft

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  50. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  51. Esport: Becoming a professional - A qualitative study

    Jonathan Smed Iversen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  52. Fashion x eSport - Cooperation

    Emil Kaco

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  53. Gamified Participation: Challenging the current participation methods in urban development with Minecraft

    August Gade Johansen, Camilla Bech Pedersen

    Urban Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  54. Learning in Virtual Reality

    Niels Koch Andreasen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  55. More than just a good story: Self-narratives through 360° photos in Virtual Reality headsets: A research project focusing on rehabilitation of people with an acquired brain injury

    Mads Peter Ankjær

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  56. Music as a refuge: Music as a cultural escape mechanism in a late-modern reality

    Nikolaj Heinrich Jørgensen

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  57. Technology literacy and professionals - the field between formal requirements and practice

    Morten Larsen, Rune Dziadecki Gråbæk, Natasja Simone Jakobsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  58. Technology literacy and professionals - the field between formal requirements and practice

    Morten Larsen, Rune Dziadecki Gråbæk, Natasja Simone Jakobsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  59. Technology literacy and professionals - the field between formal requirements and practice

    Morten Larsen, Rune Dziadecki Gråbæk, Natasja Simone Jakobsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  60. The effects of interaction between the management tools of BB and ABC/M

    Magnus Jørmundsson, Gloria Aleksandrova Hasiyanova

    Economics and Business Administration (Management Accounting and Control), Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  61. Towards a Better Understanding of Toxicity in Competitive Multiplayer Games.

    Malthe Roed Jensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  62. Understanding the relationship between audience and influencer: A study in the signficance of authenticity: A study on the significance of authenticity

    Sanne Diget Thomsen

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  63. 2018
  64. Balancing scalability readiness and demand: Towards an integrative framework

    Mikkel Golding Faaborg, Christoffer Dencker Bak, Ilie-Cristian Untaru

    Economics and Business Administration (Innovation and Entrepreneurship), Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  65. DDoS simulation through the process of game mechanics

    Claes Nielsen

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  66. Effect of microtransactions in video games on brand perception and loyalty

    Ema Simec

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  67. Esports Events in Denmark - Opportunities and Challenges

    Asbjørn Dissing Bargsteen

    Tourism, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  68. Student thesis: Master Thesis and HD Thesis

  69. Facade lighting concept

    Andreas Ramdahl

    Lighting Design, (Master Programme) 4. Term, 2018

    Student thesis: Master Thesis and HD Thesis

  70. HeartBee: A Player Experience Evaluation of a Mobile HRV Biofeedback Game

    Rasmus Kongsmar Brejl

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  71. Make-believe Politics: Gaming for Democratic Competence. A case study of the educational role-playing game Demokrativerkstaden

    Ida Andrea Nilsson

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  72. Student thesis: Master Thesis and HD Thesis

  73. Sensing the Young Child: Designing a multisensory examination room for 0-1 year old children at the hospital

    Emilie Vagner, Ditte Marie Hansen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  74. SportsLevels Master Thesis

    Sebastian Moritz Bille, Monika Michelsen, Rimon Johnny Stephan Nassory

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2018

    Student thesis: Master Thesis and HD Thesis

  75. Start-ups within the Industry 4.0, a Challenge for the Czech Republic

    Vojtech Navratil

    Economics and Business Administration (Innovation and Entrepreneurship), Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  76. Student thesis: Master Thesis and HD Thesis

  77. The Virtual Presentation: Using theories of immersion & level design to guide future 3D VR presentations

    Steffen Bjerregaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  78. Vis

    Allan Gram Pedersen, Angela Lise Frank

    Industrial Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  79. 2017
  80. Analysis of broadband development in Bulgaria

    Valentina Kostadinova Petrova

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  81. Block Planet - Increasing user engagement in personal finances, using gamification in a mobile banking application

    Anders Nørgaard, Mathias Utne Kærholm Svendsen, Ulrik Kroge Sloth

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  82. Business Game State of Play: Case Studies on Decision Making in Business Game Companies

    Sheila Anne Kasyoka Mwanzia

    Experience Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  83. Continuation Desire and Player Types: A Framework for Testing Continuation Desire in Games Based on Player Types

    Lisbeth Lyngbye Rasmussen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  84. Cooperative Play - The effect(s) of Cooperation in a Digital Game-Based Learning Environment

    Ryan John Anderson, Christian Schütt Hansen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  85. Cultural Persuasion Team Performance Strategies in Serious Roleplaying Video Game for Children

    Nicolai Melgaard Jørgensen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  86. Does virtual reality signal a new marketing reality? A study evaluating the advertising effectiveness of virtual reality

    Jana Mancikova

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  87. Elv - Water recirculating shower

    Jacob Terp Christensen, Alexander Sun Petersen

    Industrial Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  88. eSport as learning arena: A study of eSport and 21st century skills

    Karen Wemmelund Helledi, Claus Villumsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  89. IBE_thesis_Marina_Larsen

    Marina Larsen

    Economics and Business Administration (International Business Economics), Master, (Master Programme) 4. Term, 2017

    Student thesis: Master Thesis and HD Thesis

  90. Minecraft in mathclass - an investigation of changes in students' mathematical identities

    Erik Ottar Jensen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  91. Mobile game impact on the behaviour

    Ahsan Javaid

    Information Science, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  92. Playing Pokémon GO From The Couch: Why Do People Cheat In Location-Based Games?

    Mikkel Thomasen, Daniele Internicola

    Master of Information Technology, Software Development (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  93. Student thesis: Master Thesis and HD Thesis

  94. Rebranding a growing outsourcing company from emerging market as a global marketing strategy: the case of Imperia Mobile

    Dimitar Dimov Dimov

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  95. Terrestrial Astrotourism – Motivation and Satisfaction of Travelling to Watch the Night Sky

    Ana Luisa Pinto Coutinho de Matos

    Tourism, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  96. The Storyworld of Warcraft: Exploring Narrative Linearity in an MMORPG

    Astrid Skov Vanman

    English, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  97. Titan - Esports Equipment: Esports Equipment

    Louise Bredvig Dalgaard, Nadiim Mohamed Adel Abd El Fattah Nafei, Alexander Kjær Andersen

    Industrial Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  98. 2016
  99. An exploratory research on co-creation in a festival’s virtual community

    Szilvia Csiszar

    Tourism, Master, (Master Programme) 4. term, 2016

    Student thesis: Master Thesis and HD Thesis

  100. Applicability of the Lean Startup methodology to entrepreneurship in China. The case of Startup Weekend PolyU Hong Kong

    Viktor Kyosev

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2016

    Student thesis: Master Thesis and HD Thesis

  101. Communicating the UNESCO World Heritage Site of the Par Force Hunting Landscape in Jægersborg Dyrehave

    Sune Kohl Bomholt Rasmussen

    Tourism, Master, (Master Programme) 4. term, 2016

    Student thesis: Master Thesis and HD Thesis

  102. DDoS Attack Detection in SDN-based VANET Architectures

    Stamelina Tomova Todorova, Martina Stoyanova Todorova

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2016

    Student thesis: Master Thesis and HD Thesis

  103. Design Computerspil med Objekt Teater

    Nanna Thyra Fischer Topp

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master Thesis and HD Thesis

  104. Student thesis: Master Thesis and HD Thesis

  105. Student thesis: Master Thesis and HD Thesis

Previous 1 2 Next