Search for student projects

  1. 2020
  2. How a digital learning platform, supported by game-based learning, can engage student's interest in STEAM education in a global context

    Mikkel Bruun Nielsen, Cihan Didin, Johanna Cosmina Elise Vigholt

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  3. Put on your future helmet - A speculative inquiry of the learning potentials in Augmented Reality

    Sara Paasch Knudsen, Helene Husted Hansen

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  4. Yokai An Augmented Reality Game

    Shirly Najjar Marokki, Dana Ann Whittaker, Ashna Mahmood Zada

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  5. 2019
  6. A Framework for Evaluating User Experience of Mobile AR Apps

    Sara Nielsen

    Engineering Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  7. Augmented Reality & Internet of Things in the Public School System: How Augmented Reality & Internet of Things Can Facilitate Movement in Education.

    Kim Andersen, Mads Hørlyk Jensen, Daniel Kranker

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  8. Building Brand Awareness through Social media: Juan Choconat study

    Mayra Alejandra de la Roche Ramos, Krzysztof Jan Mizerski

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  9. Cyborg Ethnography - Expanding the Borders of Virtual Worlds

    Morten Christian Heuser

    Techno-Anthropology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  10. Investigating Game Experience and Engagement in Augmented Reality

    Steffen Hedegaard Sørensen, Cecilie Kamp

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  11. Quest: A Collocated Social Game for Strangers

    Anja Nilsson, Gabriela Petrila, Marija Dolgova

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  12. Successful Adaptations: A Study of an Adaptation's Success in the context of its Reception

    Rasmus Broch

    English, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  13. To Simplify Or Not To Simplify, A Longitudinal Case Study Of Smart Speakers Appropriation Over Time

    Nanna Møller Calundan, Ayan Nuur, Nichlas Elleby Jensen

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  14. 2018
  15. CINEMA OF THE FUTURE: Value Creation Through Digital Technologies and IoT

    Caroline Maria Christina Weimann, Sofie Elisabeth Krog

    Operations and Innovation Management (cand.scient.techn), Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  16. Effect of microtransactions in video games on brand perception and loyalty

    Ema Simec

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  17. How are the Danish museums young with the young people?

    Ane Mylund Pedersen

    History, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  18. MeteorQuest - Bringing families together with a location-based mobile social game

    Rasmus Lund Rosenqvist, Jannik Vestergaard Boldsen

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2018

    Student thesis: Master thesis (including HD thesis)

  19. The Consequence Paradox

    Martin Bruun Michaelsen

    Applied Philosophy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  20. VGI prototype for slum data collection

    Monica Patricia Gandino

    Master of Technology Management (MTM) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  21. Virtual Reality head mounted display-systems and the possibilities for achieving flow, presence and immersion.

    Christian Dahl Mathiesen, Ana Mayra Gonzalez Camejo, Trygvi Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  22. Virtual Reality in the Healthcare Sector of Today - Gaining Allies or Making Adversaries through Immersive Virtual Environments and Technical Decisions

    Minh Tam Nguyen, Rasmus Bjerborg, Lucas Oscar Grosso Pedersen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  23. 2017
  24. Adaptive Tutorials for Complex Mechanics in Video Games

    Mathias Hjørne Fynbo, Frederik Schmidt Knudsen, Bo Sejer la Cour

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  25. Automating Board Games

    Lasse Kiilerich

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  26. A World of Experiences: A study of Virtual Reality's Potential in the Danish Charter Industry

    Helle Tetzschner Larsen, Trine Pallesen Wiuff

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  27. BEATWHEEL - A Programmable Music Instrument

    Jesper Ortvald Erichsen, Eduardo Francisco Tapia Olmos

    Industrial Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  28. Block Planet - Increasing user engagement in personal finances, using gamification in a mobile banking application

    Anders Nørgaard, Mathias Utne Kærholm Svendsen, Ulrik Kroge Sloth

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  29. Student thesis: Master thesis (including HD thesis)

  30. From Realism to Cartoons: the Feeling of Desire to Continue

    Daniel Chramcenko

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  31. IM_thesis_RodolpheHELDERWERDT: The attitude of Generation Y regarding the green washing in the food industry

    Rodolphe Helderwerdt

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  32. Student thesis: Master thesis (including HD thesis)

  33. Mobile Experience in relation to Zoological gardens: - Framework for design og analyse af mobile tiltag udbudt af Zoo

    Christian Vestøl Lade

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  34. Ownership and learning strategies with visual programming as third language

    Ture Reimer-Mattesen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  35. Playing Pokémon GO From The Couch: Why Do People Cheat In Location-Based Games?

    Mikkel Thomasen, Daniele Internicola

    Master of Information Technology, Software Development (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  36. Student thesis: Master thesis (including HD thesis)

  37. Samla: Take part

    Belinda Nors

    Industrial Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  38. The role of teacher in participatory design workshops for and with own pupils: Læreres rolle i participatoriske design workshops for og med egne elever

    Rasmus Hoffensetz, Christoffer Carstensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  39. Student thesis: Master thesis (including HD thesis)

  40. Xplory Jungle

    Henriette Birch Hansen, Yussef Abdul-Karim

    Industrial Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  41. 2016
  42. Compressive sensing for IoT-driven reliable video surveillance

    Laetitia Beatrice Reverseau

    Networks and Distributed Systems, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  43. Design Computerspil med Objekt Teater

    Nanna Thyra Fischer Topp

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  44. Social networking and tourism: meeting in the interest - an exploratory study of urban tourism

    Christiane Spangsberg

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  45. The Glue of Narratives – Indirect Storytelling in a Digital World

    Kenni Kirkegaard Hornstrup, Peter Skov Klitgaard Madsen, Lars Kiesbye Bendixen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  46. 2014
  47. Player Profile Models: A Research in the Phenomena Player Types

    Jonatan Rueløkke

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  48. Replayability: A Structural Approach to Players and Computer Games

    Lasse Weissenberg Thygesen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  49. Replayability: A Structural Approach to Players and Computer Games

    Lasse Weissenberg Thygesen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  50. 2013
  51. Story Bridges in Transmedia: Expanding transmedia stories across platforms in a meaningful way

    Hanna Skov Midtgaard, Annette Corpuz Breum

    Experience Design, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

  52. 2012
  53. Faktion - På sociale medier

    Jesper Knudsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2012

    Student thesis: Master thesis (including HD thesis)

  54. Standalone complex: - the unbridled might of the internet

    Alexander Lüthje

    Medialogy, Master, (Master Programme) 4. term, 2012

    Student thesis: Master thesis (including HD thesis)