Search for student projects

  1. 2022
  2. An Exploration of Commitments and Responsibilities of Organizations in Regard to Good Organizational Culture

    Viktor Hugo Brastrup Clasen, Freja Cortsen Brandt

    Applied Philosophy, Master, (Master Programme) 3. term, 2022

    Student thesis: Master Thesis and HD Thesis

  3. Can game-specific physical activities promote the development of skills related to esports? - A study of players and coaches experiences

    Malte Weinkouff Lund, Robert Juul Jønsson, Lavrans Acevedo Lilleland

    Sports Science, Master, (Master Programme) 4. semester, 2022

    Student thesis: Master Thesis and HD Thesis

  4. Constructing Conflict: An Investigation of Discoursive Battles over Power and Reality on 9GAG and Imgur: An Investigation of Discoursive Battle over Power and Reality in 9GAG and Imgur

    Lasse Fischer, Ana Catarina Da Silva Malheiro, Milica Cuturic

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  5. Creativity on the Spectrum: Perspectives from Tabletop Roleplaying Games

    Mathias Haugaard Kjeldsen

    Psychology, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  6. Student thesis: Master Thesis and HD Thesis

  7. How to design an educational technological tool for children with autism between the ages of 6 and 11 years old?

    Victoria Dan

    Communication and Digital Media, Information Science (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2022

    Student thesis: Master Thesis and HD Thesis

  8. Is English the Be-All and End-All?: A Survey About the Everyday Usage of English among Young Danes and their Attitudes towards the English Language

    Astrid Lundsby Skov

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  9. NPCs that make sense

    Sebastian Bendt Sørensen, Thea Bjerregaard Nielsen, Nicolai Lykke

    Interactive Digital Media, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  10. SOCIAL SUSTAIABILITY IN MULTINATIONAL ENTERPRISES: a multiple case study of csr reports

    Moushumi Shikhanoor

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  11. The effect of golf putting practice in virtual reality on cortical activation and real-life putting performance

    Mathias Bitsch Thomsen

    Sports Science, Master, (Master Programme) 4. semester, 2022

    Student thesis: Master Thesis and HD Thesis

  12. What could a feminist mobility system look like? A reflection on the role feminist design can play within radical sustainability transitions.

    Maria de la Virgen de Reyes Torrubia Sanz

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2022

    Student thesis: Master Thesis and HD Thesis

  13. Where are all the female pros? A study of perception, sexualization, and representation of women in contemporary video game culture

    Casper Østergaard Sørensen

    Media Studies (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2022

    Student thesis: Master Thesis and HD Thesis

  14. 2021
  15. Biomimicry in Urban Greening

    Lazaara Simeonova Ilieva, Lamiita Traista, Isabella Ursano

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  16. Commercializing Independence - Changes in Japanese Independent Development Discourse

    Tau Esben Lehrmann Prestat

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  17. Connection Crystals: Initiating Spontaneous Online Interactions through Ambient Design

    Anja Ryom Jensen, Clara Sofie Rose, Gustav Breindahl

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  18. CraveInVR: Investigating immersive VR technologies to simulate craving-inducing social situations targeting use in CET for individuals with AUD

    Andreas Junker, Carl Hanefeld-Møller Hutters, Daniel Boonma Reipur, Lasse Embøl Sørensen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  19. Developing a Creative Tool as a Step Towards Strong Sustainable Urban Design

    Nanna Kruse Winther, Andreea Toma, Federico Moises Ulloa Saenz

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  20. Digital twins implementation in Operation and Maintenance Phase of a building lifecycle

    George Michael Quaye

    Construction Management and Informatics (cand.tech.), Master, (Master Programme) 4. term , 2021

    Student thesis: Master Thesis and HD Thesis

  21. Exploring Ethics and Human Values in Designing AI

    Reza Arkan Partadiredja

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2021

    Student thesis: Master Thesis and HD Thesis

  22. Student thesis: Master Thesis and HD Thesis

  23. #Fuck feminism and the bitches hiding behind it#: A qualitative case study of misogyny and antifeminism in Politiken's comment track

    Anna Vigsø Pedersen, Melissa Anni Ellermann

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  24. Knowledge work post Covid-19 - A future perspective of paradigm changes in post-Covid society

    Thorbjørn Revsbech Sørensen

    Urban Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  25. Student thesis: Master Thesis and HD Thesis

  26. Nudes are what they all are asking for: A quantitative study of key risk factors among children in relation to online grooming

    Astrid Kirstine Birgitte Hertel, Pernille Lund Hartmann, Amalie Bundgaard Kemp

    Master of Social Science (MSc) in Criminology, (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  27. Sport & gambling: Et casestudie af spilreklamers design og diskurs i dansk tv

    Jonas Søhus Vogt Sørensen, Mark Haldager Mathiesen

    Communication, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  28. Test Anxiety CBT: Further development & evaluation of a mobile app to reduce test anxiety

    Mikkel Agerbo Sahlholdt

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  29. Time's Running Out! Exploring User Interaction of Location-Based, Time-Limited, Augmented Reality Experiences In Urban Environments

    Mark Crispin Sandholt Dourado, Ingrid Germana Assis Lima

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  30. Training health care staff in hand hygiene the Usefulness of a virtual reality app

    Lotte Bach Hansen

    Clinical Science and Technology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  31. Up Next: The Manosphere: YouTube’s Anti-Feminist Communities’ Power to Radicalise and How to Prevent It

    Justice Monir Mooghen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

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    Virtual Reality for Education

    Ugnius Malukas, The Vinh Thinh Ninh

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2021

    Student thesis: Master Thesis and HD Thesis

  33. 2020
  34. Addressing Sustainability in Visual Design education

    Hadas Zohar

    Service Systems Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  35. Advanced WIreless Network Activity Inference: Monitoring wireless communivation meta data.

    Christian Hilligsøe Toft

    Mathematical Engineering, Master, (Master Programme) 4. semester, 2020

    Student thesis: Master Thesis and HD Thesis

  36. Barriers to innovation in the Ghanaian advertising industry

    Shanice Sintim-Aboagye

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  37. Student thesis: Master Thesis and HD Thesis

  38. Exam assignment Theories and Traditions: Exam Assignment Theories and Traditions

    Heba Mohamad-Baker

    Information Science, Master, (Master Programme) 1. term, 2020

    Student thesis: Master Thesis and HD Thesis

  39. Free Time: Game Design To Promote Shared Expectations of Family Time

    Anna-Sofie Odgaard Hansen, Reino Munk-Jakobsen, Nikolaj Johansen Sodemann

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  40. MICE in Virtual Reality Environments with a focus on sustainability identified through distinct stakeholder perspectives

    Ira Lisa Kristina Leino, Erica Buzzi

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  41. Motivation in language learning and fitness apps

    Rimvydas Jankunas, Eva Kapelac

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  42. Nobody expects the Cybertruck - a mediated discourse analysis

    Barbara Wisbech Nissen, Michelle Winther

    Communication, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  43. The barrier of entry for casual players: An in-depth analysis on video game elements' effect on casual players

    Michael Kaul Jørgensen, Michelle Larsen

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  44. The powerstruggle under the Danish COVID-19 Crisis. The behaviour og young adults during COVID-19.

    Emma Morgen Jørgensen, Eva Mielskov Bang

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  45. Uncovering place identities of Riga: how locals of Riga see and perceive their city?

    Alisa Pleska

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  46. 2019
  47. Student thesis: Master Thesis and HD Thesis

  48. A Framework for Evaluating User Experience of Mobile AR Apps

    Sara Nielsen

    Engineering Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  49. Augmented reality in a learning context

    Jonas Handberg Højgaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  50. Building Brand Awareness through Social media: Juan Choconat study

    Mayra Alejandra de la Roche Ramos, Krzysztof Jan Mizerski

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  51. Changing Littering Behaviour of Intoxicated People

    Simon Lindhardsen, Anders Jul Zibrandtsen, Flemming Bøge Østergaard Andersen

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2019

    Student thesis: Master Thesis and HD Thesis

  52. Cyborg Ethnography - Expanding the Borders of Virtual Worlds

    Morten Christian Heuser

    Techno-Anthropology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  53. Danish Users on YouTube in a globalized World

    Sonia Haji Ghassem, Camilla Secher Utoft

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  54. Deep Neural Network Analysis of Face Expressions Linked To Emotions and Continuation Desire

    Dines Rae Selvig

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  55. ApplicationFrameHost_2019_05_31_12_04_18.png

    Emergent Behaviour of Therapists in Virtual Reality Rehabilitation for Acquired Brain Injury

    Hans Pauli Arnoldson, Alexandru Diaconu, Flaviu Vreme, Henrik Sæderup

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  56. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  57. Facilitation of urban redevelopment processes through Negotiation Spaces: A Conceptual Framework for Realising a Transformation of Hersted Industrial Park

    Martin Vorstrup Højgrav-Huus, Victor Manuel Angulo Dominguez, Zaid Samir Nayef Marmash

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2019

    Student thesis: Master Thesis and HD Thesis

  58. Fashion x eSport - Cooperation

    Emil Kaco

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  59. Student thesis: Master Thesis and HD Thesis

  60. Student thesis: Master Thesis and HD Thesis

  61. Gamified Participation: Challenging the current participation methods in urban development with Minecraft

    August Gade Johansen, Camilla Bech Pedersen

    Urban Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  62. Investigating Game Experience and Engagement in Augmented Reality

    Steffen Hedegaard Sørensen, Cecilie Kamp

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  63. Learning in Virtual Reality

    Niels Koch Andreasen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  64. More than just a good story: Self-narratives through 360° photos in Virtual Reality headsets: A research project focusing on rehabilitation of people with an acquired brain injury

    Mads Peter Ankjær

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  65. Music as a refuge: Music as a cultural escape mechanism in a late-modern reality

    Nikolaj Heinrich Jørgensen

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  66. Music Exposure and the Music Industry

    Mathias Christensen, Anders Sproegel Larsen

    Sound and Music Computing, (Master Programme) 4. Term, 2019

    Student thesis: Master Thesis and HD Thesis

  67. Music, Flow and the Video Game Experience of Celeste

    Mathias Abildtrup Jørgensen

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  68. PathVR - User Experience in Virtual Reality: Analysing user experience in a virtual environment

    Esben Mørch Nygaard, Ilinca-Daria Ostaci, Stefan Secara, Thomas Møller

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  69. Quest: A Collocated Social Game for Strangers

    Anja Nilsson, Gabriela Petrila, Marija Dolgova

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2019

    Student thesis: Master Thesis and HD Thesis

  70. Substitutional Reality and its effect on Game Experience in a Virtual Reality Shooter Game

    Emil Jonathan Wittendorff, Mads Krøll Didriksen, Mathias Månsen Clemmensen

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  71. The effects of interaction between the management tools of BB and ABC/M

    Magnus Jørmundsson, Gloria Aleksandrova Hasiyanova

    Economics and Business Administration (Management Accounting and Control), Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  72. The meaning of music in the family home - Researching the musical habits of two families

    Camilla Flindt-Jacobsen

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  73. aau_logo.PNG

    The role of Business model innovation and leadership for start-up growth: A case study of Xiaomi

    Md Ahasun Uddin Raju

    Economics and Business Administration (Innovation and Entrepreneurship), Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  74. Towards a Better Understanding of Toxicity in Competitive Multiplayer Games.

    Malthe Roed Jensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  75. Understanding the relationship between audience and influencer: A study in the signficance of authenticity: A study on the significance of authenticity

    Sanne Diget Thomsen

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  76. Student thesis: Master Thesis and HD Thesis

  77. 2018
  78. Co-creation selling - Creating value with your customers. A case study on Arura

    Kristina Rosenørn Kristensen, Peter Sebastian Sandahl Skov

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  79. Effect of microtransactions in video games on brand perception and loyalty

    Ema Simec

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  80. Employee adaptation in integrated companies

    Martins Millers, Yoanna Nikolaeva Koleva

    Management in the Building Industry, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  81. Esports Events in Denmark - Opportunities and Challenges

    Asbjørn Dissing Bargsteen

    Tourism, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  82. Exploring Female Preferences Within Game Design

    Kathrine Midtgaard Stone

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  83. Student thesis: Master Thesis and HD Thesis

  84. Facade lighting concept

    Andreas Ramdahl

    Lighting Design, (Master Programme) 4. Term, 2018

    Student thesis: Master Thesis and HD Thesis

  85. Student thesis: Master Thesis and HD Thesis

  86. Student thesis: Master Thesis and HD Thesis

  87. Sensing the Young Child: Designing a multisensory examination room for 0-1 year old children at the hospital

    Emilie Vagner, Ditte Marie Hansen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  88. Service development through Service ecosystems

    Alexander Kim Nyborg

    Service Systems Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  89. Sound, Fear, and Tension in Horror Games

    Nicklas Bo Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  90. SportsLevels Master Thesis

    Sebastian Moritz Bille, Monika Michelsen, Rimon Johnny Stephan Nassory

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2018

    Student thesis: Master Thesis and HD Thesis

  91. Tensions and Technology Use in Families with Young Children

    Mette Hyllested Larsen, Camilla Mejlby Hansen, Katarina Leci Sakacova

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2018

    Student thesis: Master Thesis and HD Thesis

  92. The Effect of Eye Tracking on an Object-Based Task in a Shared Virtual Environment

    Jonathan Bernstorff Nielsen, Dennis Hultberg Klyver, Kristian Rokholm Jensen

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  93. The emergence of DLT in entrepreneurship: opportunities and business models.

    Cristian Alexe, Andrius Baliutavicius

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2018

    Student thesis: Master Thesis and HD Thesis

  94. The Virtual Presentation: Using theories of immersion & level design to guide future 3D VR presentations

    Steffen Bjerregaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  95. Unveiling Interfaces: A Software Studies Board Game for Algorithmic Literacy

    Willem Adriaan Odendaal, Karla Zavala

    Media Arts Cultures, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  96. When the piggy bank is digitized - An exploratory study of a user-centered approach to application design with children

    Kristoffer Meyer Mæng

    Information Architecture, Master, (Master Programme) 4. Term, 2018

    Student thesis: Master Thesis and HD Thesis

  97. 2017
  98. Analysis of broadband development in Bulgaria

    Valentina Kostadinova Petrova

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  99. Autodidact in a community of practices - The complex learning processes in a professional e-sports team

    Klaus Ingvordsen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  100. Block Planet - Increasing user engagement in personal finances, using gamification in a mobile banking application

    Anders Nørgaard, Mathias Utne Kærholm Svendsen, Ulrik Kroge Sloth

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

  101. Business Game State of Play: Case Studies on Decision Making in Business Game Companies

    Sheila Anne Kasyoka Mwanzia

    Experience Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master Thesis and HD Thesis

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