Search for student projects

  1. 2022
  2. A gentle nudge or an electronic whip? The balancing act of a user-oriented dashboard for laundry workers

    Maja Korup Frederiksen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  3. Barrier-breaking experience design to teens at physical events

    Jessie Holm Ostermann, Frederik Odde Dam

    Experience Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  4. Student thesis: Master thesis (including HD thesis)

  5. NUAS - Immersion with experience-oriented smartphone app

    Hung Tin Vo

    Experience Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  6. Phenomenological research into Wim Hof Method through auto-ethnography and participatory practices

    Deivids Intovics

    Techno-Anthropology, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  7. Sustainable creativity in educational life

    Lisa Juliane Fogth Andersen, Christine Cherdchoo Hentze

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  8. Sustainable gift-exchange

    Eszter Tekla Komlossy

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  9. The unperfect childhood at Ramasjang: An analysis of the teachings in Bamses billedbog and Onkel Reje

    Casper Klarborg Eskildsen

    Danish, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  10. Visioning workshop for a sustainable future for Østerbro

    Carolina Marie Fincke, Agata Zofia Sliwa

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  11. 2021
  12. A Saxophone Teaching Glove: Introducing Haptic Feedback Amongst Beginner Musical Enthusiasts

    Teodor Hristov Dimitriev, Theodor Florian Purcaru

    Computer Science (IT), Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  13. Coffee drinking in Copenhagen: On the path to a sustainable to-go coffee system

    Cecilie Møhl Andersen, Kira Wolf Olsen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  14. Creating a Sustainable Innovation Event System for SGRE

    Sara Kjølberg Mocci, Karen Nørgaard Bollesen

    Urban, Energy and Environmental Planning, Master, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  15. Student thesis: Master thesis (including HD thesis)

  16. Digital communities in an unusual time

    Anja Wittendorff Schack

    Experience Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  17. Dual Process Theory as a framing heuristic for user cognition, amongst novice designers

    Johannes Birkedal Hoseth

    Engineering Psychology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  18. Ideation and Validation of a Start-up's Value Proposition, Taking the Outset in One Case

    Pietro Soli

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2021

    Student thesis: Master thesis (including HD thesis)

  19. Improving User Onboarding Experience with Contextual Design: A case study in developing onboarding systems

    Laura Østerhaab Sell

    Information Science, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  20. Student thesis: Master thesis (including HD thesis)

  21. Mobility Data and Non-Pharmaceutical Interventions During COVID-19 - A Literature Review

    Rolf Mahon

    Information Science, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  22. Spacious - A virtual breakroom a place for ant communication, designed to enhance presence and promote social interaction in online courses at university level

    Christina Lanzky Mortensen, Dorthe Lyk

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  23. SpotAffald: A Citizen Science Approach to Litter in Context

    Christoffer Cæsar Fælled, Chatrine Elisabeth Larsen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  24. Technology Driven Innovation by Design: B-Smart / B-Fast

    Emma Rosendal Jensen, Janne Lyng Sørensen, Katrine Timmermann, Mikkel Bundgaard Nielsen, Anders Lindrup Nielsen

    Industrial Design, Master, (Master Programme) 2. term, 2021

    Student thesis: Master thesis (including HD thesis)

  25. Test Anxiety CBT: Further development & evaluation of a mobile app to reduce test anxiety

    Mikkel Agerbo Sahlholdt

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  26. Student thesis: Master thesis (including HD thesis)

  27. Student thesis: Master thesis (including HD thesis)

  28. 2020
  29. Ambient 1 - Sound of the future

    Casper Mohr, Marcus Heinrich Abrahamsen, Jonas Bennedbæk Knudsen

    Industrial Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  30. A smoking prevention learning tool for young students 7-9 class

    Malene Mouritzen Auken

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  31. Buster's educational course - an experience design

    Mia Bartholomæussen

    Experience Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  32. Citizen inclusion in urban development projects

    Simon Benjamin Barfod, Michelle Tuborg Petersen

    Service Systems Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  33. Student thesis: Master thesis (including HD thesis)

  34. Digital Participation in the city of Ghent

    Bartosz Wojciech Platek

    Urban, Energy and Environmental Planning, Master, (Master Programme) 3. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  35. Student thesis: Master thesis (including HD thesis)

  36. Epistemology and praxis in danish Game Education

    Alexander Kirkegaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  37. Student thesis: Master thesis (including HD thesis)

  38. Free Time: Game Design To Promote Shared Expectations of Family Time

    Anna-Sofie Odgaard Hansen, Reino Munk-Jakobsen, Nikolaj Johansen Sodemann

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  39. How a digital learning platform, supported by game-based learning, can engage student's interest in STEAM education in a global context

    Mikkel Bruun Nielsen, Cihan Didin, Johanna Cosmina Elise Vigholt

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  40. Motivation in language learning and fitness apps

    Rimvydas Jankunas, Eva Kapelac

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  41. Perspectives of telehealth: A case study of telehealth for cystic fibrosis patients in the mist of COVID-19

    Marie Hasselbalch, Trine Christensen Mayntzhusen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  42. REA - Stroke Rehabilitation

    Sarah Krarup Kildahl Lauritsen, Kirstine Svenningsen Appel

    Industrial Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  43. Rethinking Citizen Participation - Suggestions for Engagement Practices in Gladsaxe

    Theresa Ebling Lauritsen, Felipe Vaz de Melo Herriges

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  44. Smart sustainable mobility: building scenarios for future strategies in the city of Constanta

    Ana-Maria Motoc

    Joint European Master in Environmental Studies - Cities and Sustainability (JEMES CiSu), (Master Programme) 4. semester, 2020

    Student thesis: Master thesis (including HD thesis)

  45. Working PREVENTING DOMESTIC FOOD WASTE THROUGH DIGITAL INTERVENTION: How to nudge consumers into environmentally friendly behaviour?

    Linet Lores Sánchez

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2020

    Student thesis: Master thesis (including HD thesis)

  46. Your Climate Footprint: – A user-centred approach to design finance technology supporting sustainable behavior change

    Sissel Graakjær Bøgh Pedersen, Mia Pagh Jensen

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  47. 2019
  48. A gamification design framework recommender system

    Attila Vecerek

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  49. BLOCKCHAIN IN THE MUSIC INDUSTRY: A STUDY OF TOKEN BASED MUSIC PLATFORMS

    Mouloud Kessir

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2019

    Student thesis: Master thesis (including HD thesis)

  50. Building Brand Awareness through Social media: Juan Choconat study

    Mayra Alejandra de la Roche Ramos, Krzysztof Jan Mizerski

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  51. Changing Littering Behaviour of Intoxicated People

    Simon Lindhardsen, Anders Jul Zibrandtsen, Flemming Bøge Østergaard Andersen

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  52. Circular Economy in Business Modeling - An investigation into the Danish Building Industry

    Louise Udsen Nielsen, Katarzyna Gajewska

    Urban, Energy and Environmental Planning, Master, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  53. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  54. Esport: Becoming a professional - A qualitative study

    Jonathan Smed Iversen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  55. Gamification - A theoretical analytically oriented thesis

    Nahrain Younan

    Communication, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  56. Student thesis: Master thesis (including HD thesis)

  57. Gamified Participation: Challenging the current participation methods in urban development with Minecraft

    August Gade Johansen, Camilla Bech Pedersen

    Urban Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  58. Student thesis: Master thesis (including HD thesis)

  59. Information architecture and User Experience in First-Person-Shooter (FPS) video games

    Andreea Burciu

    Information Architecture, Master, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  60. Interactivity and immersion in verbal roleplay

    Casper Schacht Christiansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  61. New Way to Learn.New Way to Teach: A Persuasive Website Design for K-12 Educators' Engagement

    Yi-yang Liu

    Information Science, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  62. Pulp Action - Supporting Use of Edible Biomasses

    Anders Broen Devantier, Liva Bjerg Linnet

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  63. Student thesis: Master thesis (including HD thesis)

  64. 2018
  65. Student thesis: Master thesis (including HD thesis)

  66. Student thesis: Master thesis (including HD thesis)

  67. Co-creation selling - Creating value with your customers. A case study on Arura

    Kristina Rosenørn Kristensen, Peter Sebastian Sandahl Skov

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  68. Conceptual model of business storytelling

    Miruna-Antonia Olesen

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2018

    Student thesis: Master thesis (including HD thesis)

  69. Data sprints as Critical Proximity: Issue-publics in a workshop format

    Asbjørn Fleinert Mathiasen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  70. DDoS simulation through the process of game mechanics

    Claes Nielsen

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  71. Designing for personalized onboarding learning experience for a global audience

    Márta Csurgo Andersen

    Information Science, Master, (Master Programme) 4. term, 2018

    Student thesis: Master programme thesis

  72. DRI.M.FE.C.S: An in-vehicle feedback system for investigating the motivation of drivers to optimize their driving behaviour

    Charalampos Chatziloudis, Christos Mentzelos

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2018

    Student thesis: Master thesis (including HD thesis)

  73. DRI.M.FE.C.S: An in-vehicle feedback system for investigating the motivation of drivers to optimize their driving behaviour

    Christos Mentzelos, Charalampos Chatziloudis

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2018

    Student thesis: Master thesis (including HD thesis)

  74. Effect of microtransactions in video games on brand perception and loyalty

    Ema Simec

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  75. Experience design on a museum for peace

    Malene Agermose Pedersen

    Experience Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  76. Gamification: The Chemistry of an Enhancement Drug

    Mikkel Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  77. HeartBee: A Player Experience Evaluation of a Mobile HRV Biofeedback Game

    Rasmus Kongsmar Brejl

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  78. Investigating how to use Service Design to support knowledge transfer in Product Development Processes

    Huan Huu Hoang, Javid Gozalov

    Service Systems Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  79. Make-believe Politics: Gaming for Democratic Competence. A case study of the educational role-playing game Demokrativerkstaden

    Ida Andrea Nilsson

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  80. MinForening/DinForening? - A case study of use and acceptance of a smartphone app

    Nadia Schyberg Holland

    Techno-Anthropology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  81. Prototyping Mediation: How can a technological artefact be designed to mediate local data stories and evoke reflective thought in a learning situation?

    Mads Friborg Retoft, Mischa Benjamin Szpirt, Nikolaj Frøsig

    Techno-Anthropology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  82. The emergence of DLT in entrepreneurship: opportunities and business models.

    Cristian Alexe, Andrius Baliutavicius

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2018

    Student thesis: Master thesis (including HD thesis)

  83. Unveiling Interfaces: A Software Studies Board Game for Algorithmic Literacy

    Willem Adriaan Odendaal, Karla Zavala

    Media Arts Cultures, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  84. Vis

    Allan Gram Pedersen, Angela Lise Frank

    Industrial Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  85. Student thesis: Master thesis (including HD thesis)

  86. When scouts go digital.

    Troels Dalgård Danielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  87. 2017
  88. Block Planet - Increasing user engagement in personal finances, using gamification in a mobile banking application

    Anders Nørgaard, Mathias Utne Kærholm Svendsen, Ulrik Kroge Sloth

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  89. Budget Attack: Gamifying the Budget Planning Experience

    Andreas Heldbjerg Bork, Lasse Schøne Rosenlund, Christoffer Bech

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  90. Business Game State of Play: Case Studies on Decision Making in Business Game Companies

    Sheila Anne Kasyoka Mwanzia

    Experience Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  91. Continuation Desire and Player Types: A Framework for Testing Continuation Desire in Games Based on Player Types

    Lisbeth Lyngbye Rasmussen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  92. Cooperative Play - The effect(s) of Cooperation in a Digital Game-Based Learning Environment

    Ryan John Anderson, Christian Schütt Hansen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  93. Facilitating explication in known narrows - A workshop structure for interdisciplinarity

    René Mose Hansen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  94. "I prefer not to think too much about my food": Sustainable diets in Denmark

    Iris Scholten

    Techno-Anthropology, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  95. Mobile Experience in relation to Zoological gardens: - Framework for design og analyse af mobile tiltag udbudt af Zoo

    Christian Vestøl Lade

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  96. Student thesis: Master thesis (including HD thesis)

  97. Service Design in the Healthcare Sector: Improving the Educational Effort of Sundhedsplatformen

    Sevil Babakhani, Rasmus Lystlund

    Service Systems Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  98. Service Design to Understand Pension - A Case Study in Danica Pension

    Freja Enggård Christiansen, Patrick Johansen

    Service Systems Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  99. Smart Grid- Smart Thinking? Exploring the construction of end-users in Danish smart grid pilot projects

    Laura Bothilde Taisbak Jørgensen

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  100. The distribution of usability problems in strategy games revisited

    Jens Beyer Østergaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  101. The Third Space Establishment - Collective Creativity in Developing Smart City Experience Technology

    Joakim Glerup, Klaus Greve True

    Experience Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  102. Use of Virtual Reality for showcasing indoor and outdoor lighting proposals

    Victor Mihail Mihaita

    Lighting Design, (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  103. Using Social Media to brand Northern Jutland for the Middle Atlantic U.S. Tourists

    Andreas Langberg Bruhn Gustafsson

    Tourism, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  104. Student thesis: Master thesis (including HD thesis)

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