Search for student projects

  1. 2021
  2. Addressing environmental issues through the concept of Games for Change

    Nikolay Atanasov, Kwame Thomas Melega

    Medialogy, Master, (Master Programme) 2. term, 2021

    Student thesis: Master programme thesis

  3. A feasibility study on the applicability of Active Video Games (AVG) to physical activity for hospitalized children with cancer

    Kristian Birkemose Haugaard

    Clinical Science and Technology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  4. Commercializing Independence - Changes in Japanese Independent Development Discourse

    Tau Esben Lehrmann Prestat

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  5. Master Thesis 1.6.21: Mester thesis 2021

    Catja Græsborg Agnstoft, Sarah Emma Jensen, Martha Szlachetka Bomholt

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  6. Preventing commuting stress: A study of social support and positive experience on subjective stressors as a preventive stress method in an automotive context.

    Joachim Klyssing Jensen, Anders Linde Fejerskov

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  7. Technology Driven Innovation by Design: B-Smart / B-Fast

    Emma Rosendal Jensen, Janne Lyng Sørensen, Katrine Timmermann, Mikkel Bundgaard Nielsen, Anders Lindrup Nielsen

    Industrial Design, Master, (Master Programme) 2. term, 2021

    Student thesis: Master programme thesis

  8. The Danish elderly as gamers

    Jakob Nørholm, Helene Busk Madsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  9. 2020
  10. Abstract Data Visualization Using Game reviews

    Magnus Håkon Petersen

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  11. Student thesis: Master thesis (including HD thesis)

  12. Decision Dimensions: The six factors to decision making in video games

    Anders Schultz Christiansen, Carol Srisong Lund

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  13. Design thinking and game design in Science education: A case study of the GBL21-project in practice

    Rikke Ransgaard Sørensen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  14. Digital learning of tactics in esport

    Toke Lykke Lærkegaard, Søren-Emil Just Sund Carlsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  15. Effects of Perceived Speed on Performance Between Eye-Gaze and Mouse Input in a Rhythm Game

    Søren Langbo Slotø Thomassen

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  16. Epistemology and praxis in danish Game Education

    Alexander Kirkegaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  17. FreeTime: A Game to help Stimulate Awareness of in-home Screen Use

    Henrik Holstein Kruse

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  18. Free Time: Game Design To Promote Shared Expectations of Family Time

    Anna-Sofie Odgaard Hansen, Reino Munk-Jakobsen, Nikolaj Johansen Sodemann

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  19. Games as katalysts for curricular reading comprehension: Completion and analysis of a didactical design

    Marianne Borup

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2020

    Student thesis: Master programme thesis

  20. Literature and Ludicity in a perspective of intermediality

    Camilla Grubert Løgstrup

    Culture Studies (Minor subject), (Elective Study or Minor Subject) 6. Term (Bachelor), 2020

    Student thesis: Master thesis (including HD thesis)

  21. REA - Stroke Rehabilitation

    Sarah Krarup Kildahl Lauritsen, Kirstine Svenningsen Appel

    Industrial Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  22. The barrier of entry for casual players: An in-depth analysis on video game elements' effect on casual players

    Michael Kaul Jørgensen, Michelle Larsen

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  23. The Impact of Basic and Active Interaction Schemes on Player Involvement

    Christoffer Nicolai Kiaby Kjær, Ervin Hamulic

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  24. Time Stamps, An extension for Twitch: Time Stamps, An extension for Twitch

    Peter Tobias Stok Thorup

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  25. 2019
  26. A Game of Paradigms: A Usability Study of Functional Idioms in Gameplay Programming

    Tobias Morell, Thomas Gwynfryn Mc Collin

    Software, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  27. Cyborg Ethnography - Expanding the Borders of Virtual Worlds

    Morten Christian Heuser

    Techno-Anthropology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  28. Deep Neural Network Analysis of Face Expressions Linked To Emotions and Continuation Desire

    Dines Rae Selvig

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  29. ApplicationFrameHost_2019_05_31_12_04_18.png

    Emergent Behaviour of Therapists in Virtual Reality Rehabilitation for Acquired Brain Injury

    Hans Pauli Arnoldson, Alexandru Diaconu, Flaviu Vreme, Henrik Sæderup

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  30. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  31. Esport: Becoming a professional - A qualitative study

    Jonathan Smed Iversen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  32. Ethical dilemmas: A potential for game worlds

    Mathias Skov Andreasen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  33. Expanding Wave Function Collapse with Growing Grids for Procedural Content Generation

    Tobias Nordvig Møller, Jonas Aksel Billeskov

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  34. Fashion x eSport - Cooperation

    Emil Kaco

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  35. Gamification - A theoretical analytically oriented thesis

    Nahrain Younan

    Communication, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  36. Gamified Participation: Challenging the current participation methods in urban development with Minecraft

    August Gade Johansen, Camilla Bech Pedersen

    Urban Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  37. Has Functional Got Game: Evaluating the Benefits of Functional Programming Languages in Game Development

    Malte Emil Rosenbjerg Andersen, Thor Steen Jensen, Daniel Dirk Albert van Bolhuis

    Software, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  38. Student thesis: Master thesis (including HD thesis)

  39. Information architecture and User Experience in First-Person-Shooter (FPS) video games

    Andreea Burciu

    Information Architecture, Master, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  40. Investigating Game Experience and Engagement in Augmented Reality

    Steffen Hedegaard Sørensen, Cecilie Kamp

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  41. Manipulating Emotional Arousal Using External Secondary Stimuli

    Jacob Brok-Jørgensen

    Engineering Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  42. Music, Flow and the Video Game Experience of Celeste

    Mathias Abildtrup Jørgensen

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  43. Pressure as indirect feedback in an affective game

    Mads Mathiesen, Ea Ehrnberg Ustrup, Joakim Have Poulsen

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  44. Quest: A Collocated Social Game for Strangers

    Anja Nilsson, Gabriela Petrila, Marija Dolgova

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  45. Record Watch Talk: A rapid evaluation method of childrens interaction with IT-based experience products

    René Knudsen Thorsted Sørensen, Bjørn Benedikt Sørensen, Jonas Valentin Hyldrup Nielsen

    Experience Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  46. Substitutional Reality and its effect on Game Experience in a Virtual Reality Shooter Game

    Emil Jonathan Wittendorff, Mads Krøll Didriksen, Mathias Månsen Clemmensen

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  47. Successful Adaptations: A Study of an Adaptation's Success in the context of its Reception

    Rasmus Broch

    English, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  48. The Beginner's Guide to Art Games as Aesthetic Experiences: Examining Davey Wreden's The Beginner's Guide Through John Dewey's Aesthetic Framework

    Marcus Kristian Nielsen, Niklas Vinther Sørensen

    English, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  49. The effect and cause of Game-Based Learning on students with reading disabilities

    Nirojan Kathirgamarajah, Mickey Svan Steensen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  50. The meaning of music in the family home - Researching the musical habits of two families

    Camilla Flindt-Jacobsen

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  51. Towards a Better Understanding of Toxicity in Competitive Multiplayer Games.

    Malthe Roed Jensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  52. When music and difficulty meet: How music affects perception of a video game's difficulty

    Robin Wølk Bjerring, Mads Hemdrup

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  53. Why does everyone do QA wrong?

    Albert Nickolai Møller Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  54. 2018
  55. Agency in Hybrid Public Space How mixed Reality Performance appears as an Agency in Hybrid Public Space

    Khatia Tchokhonelidze

    Media Arts Cultures -Joint Master Degree, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  56. A preliminary exploration in the correlation of cybersickness and gaze direction in VR

    Jonatan Salling Hvass, Theis Berthelsen

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  57. Student thesis: Master thesis (including HD thesis)

  58. A Tutorial in Play - Gaining an understanding of tutorial design in Action-Adventure and Action-RPG games.

    Nanna Kurtzmann Eldrup

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  59. DDoS simulation through the process of game mechanics

    Claes Nielsen

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  60. DESIGNING THE VIRTUAL REALITY NARRATIVE: Embodiment and the Ludonarrative Dissonance

    Stefan Palitov

    Media Arts Cultures -Joint Master Degree, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  61. Dynamic Difficulty Adjustment In Games Using Physiology

    Casper Gade Kranker Vollmers

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  62. Early Access and the importance of usability in bugtrackers

    Sune Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  63. Effect of microtransactions in video games on brand perception and loyalty

    Ema Simec

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  64. Esports Events in Denmark - Opportunities and Challenges

    Asbjørn Dissing Bargsteen

    Tourism, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  65. Exploring Female Preferences Within Game Design

    Kathrine Midtgaard Stone

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  66. Student thesis: Master thesis (including HD thesis)

  67. HeartBee: A Player Experience Evaluation of a Mobile HRV Biofeedback Game

    Rasmus Kongsmar Brejl

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  68. MeteorQuest - Bringing families together with a location-based mobile social game

    Rasmus Lund Rosenqvist, Jannik Vestergaard Boldsen

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2018

    Student thesis: Master thesis (including HD thesis)

  69. Narrative Games - A Ludo-narratological Examination of Video Game Narrative

    Frederik Rex Borup Drescher

    English, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  70. Press X to Start: Arguments about art funding for videogames and the art status of videogames

    Louise Faber Lund

    Applied Philosophy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  71. Reaching Beyond the Screen: A Study of Affective Horror

    Britt Berg Sørensen, Michael Godsk Pedersen

    Culture Studies (Minor subject), (Elective Study or Minor Subject) 6. Term (Bachelor), 2018

    Student thesis: Master thesis (including HD thesis)

  72. Student thesis: Master thesis (including HD thesis)

  73. Sound, Fear, and Tension in Horror Games

    Nicklas Bo Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  74. The immersive sound: an exploration of how sound effects can affect immersion in video games

    Thomas Nielsen Thimm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  75. The playable story - narration, interaction, style and genre

    Anders Østergaard Bjørn

    Danish, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  76. The Virtual Presentation: Using theories of immersion & level design to guide future 3D VR presentations

    Steffen Bjerregaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  77. Unveiling Interfaces: A Software Studies Board Game for Algorithmic Literacy

    Willem Adriaan Odendaal, Karla Zavala

    Media Arts Cultures -Joint Master Degree, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  78. Virtual Reality head mounted display-systems and the possibilities for achieving flow, presence and immersion.

    Christian Dahl Mathiesen, Ana Mayra Gonzalez Camejo, Trygvi Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  79. Vis

    Allan Gram Pedersen, Angela Lise Frank

    Industrial Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  80. 2017
  81. Adaptive Tutorials for Complex Mechanics in Video Games

    Mathias Hjørne Fynbo, Frederik Schmidt Knudsen, Bo Sejer la Cour

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  82. Block Planet - Increasing user engagement in personal finances, using gamification in a mobile banking application

    Anders Nørgaard, Mathias Utne Kærholm Svendsen, Ulrik Kroge Sloth

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  83. Business Game State of Play: Case Studies on Decision Making in Business Game Companies

    Sheila Anne Kasyoka Mwanzia

    Experience Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  84. Categorising Non-Player Character Companions and the Influence they have on the Player

    Christian Reinhardt Hansen, Yasmin Tida Iversen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  85. Continuation Desire and Player Types: A Framework for Testing Continuation Desire in Games Based on Player Types

    Lisbeth Lyngbye Rasmussen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  86. Cooperative Play - The effect(s) of Cooperation in a Digital Game-Based Learning Environment

    Ryan John Anderson, Christian Schütt Hansen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  87. Cultural Persuasion Team Performance Strategies in Serious Roleplaying Video Game for Children

    Nicolai Melgaard Jørgensen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  88. Enhancing the gaming experience through haptic augmentation

    Jacob Sivesgaard

    Media Studies (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2017

    Student thesis: Master thesis (including HD thesis)

  89. From Realism to Cartoons: the Feeling of Desire to Continue

    Daniel Chramcenko

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  90. Games and empathy: Destigmatising mental disorders through a game design

    Anja Elisasen Lumholtz Nielsen, Nickie Hundevadt, Josefine Alma Bandsholm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  91. Hey, Listen! - An Exploration of Game Music as Provider of Information: An Exploration of Game Music as Provider of Information

    Mads Maretty Sønderup, Jacob Lynggaard Olsen

    Sound and Musik, (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  92. Juiciness – A Study of Visual Effects in Games

    Jiri Korinek, Sandra Louise Fagerli

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  93. LIKE WATCHING A MOVIE FOR THE BLIND - Framework for including Auditory Means in the Design of an Interactive Audio Book for Blind Children

    Mikkel Wettergreen Mulvad Beyer, Jonas Bjerregaard Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  94. Minecraft in mathclass - an investigation of changes in students' mathematical identities

    Erik Ottar Jensen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  95. Mobile game impact on the behaviour

    Ahsan Javaid

    Information Science, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  96. Playing Pokémon GO From The Couch: Why Do People Cheat In Location-Based Games?

    Mikkel Thomasen, Daniele Internicola

    Master of Information Technology, Software Development (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  97. Student thesis: Master thesis (including HD thesis)

  98. Randomness in Games

    Camilla Grønbjerg Jakobsen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  99. The distribution of usability problems in strategy games revisited

    Jens Beyer Østergaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  100. The Storyworld of Warcraft: Exploring Narrative Linearity in an MMORPG

    Astrid Skov Vanman

    English, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  101. Titan - Esports Equipment: Esports Equipment

    Louise Bredvig Dalgaard, Nadiim Mohamed Adel Abd El Fattah Nafei, Alexander Kjær Andersen

    Industrial Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  102. 2016
  103. A digital learning platform for children the NIC and developing countries - A new solution to an old problem

    Mette Pedersen, Isabella Maria Czarny

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  104. Dadiu - Level Design by Sandra Louise Fagerli

    Sandra Louise Fagerli

    Medialogy, Master, (Master Programme) 3. term, 2016

    Student thesis: Master thesis (including HD thesis)

  105. Design Computerspil med Objekt Teater

    Nanna Thyra Fischer Topp

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  106. Student thesis: Master thesis (including HD thesis)

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