Search for student projects

  1. 2023
  2. ARacing - A new go-kart experience

    Frederik Holm Sørensen, Lasse Tøt, Caroline Fromsejer Nøkleby

    Industrial Design, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  3. Development of a VR Escape Room for Corporate Compliance Training

    Christian Vasileios Tsalidis de Zabala, Scott James Naylor, Lilla Júlia Tóth

    Medialogy, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  4. Student thesis: Master Thesis and HD Thesis

  5. Exhume - Battery driven portable pressure washer for mountain bike cleaning

    Nicholas Alexander Mäkelä Green, Kasper Birkeskov Drejer Axelsen, Jacob Kjær Gertsen

    Industrial Design, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  6. Student thesis: Master Thesis and HD Thesis

  7. Student thesis: Master Thesis and HD Thesis

  8. Investigating the case of Helsingør School, a critical investigation of the implementation of VR in the learning environment.

    Martin Klamer, Faidon Gkaniatsas

    Techno-Anthropology, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

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    JunkCorp: A Narrative Task Framing Approach to Gamified Citizen Science

    Martin Dahl Sørensen, Marcus Otterstrøm Hyttel, Anne Nielsen

    Medialogy, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  10. Marketing of Video Games

    Jean Paul Jasinski

    Communication, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  11. Social Interactive Dinner Event

    Catharina Bøgsted Persson, Mai Kastrup Nobæk Jensen

    Medialogy, Master, (Master Programme) 4. term, 2023

    Student thesis: Master Thesis and HD Thesis

  12. Sustainability in a virtual world - Design- and developmentproces of an educational VR-game for primary school

    Line Højberg Jokumsen, Daniel Harlow Schlander

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2023

    Student thesis: Master Thesis and HD Thesis

  13. 2022
  14. ComfortXR

    Nikolaos Nikolaou

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  15. eSports: the newest addition to China's Public Diplomacy

    Kajetan Marek Domski

    Development and International Relations, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  16. Student thesis: Master Thesis and HD Thesis

  17. Examining the Effects of Eye-tracking on Dyadic Conversations in VR

    Christian Glerup Sørensen, Razvan-Constantin Andrei, Oliver Benjamin Engermann

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  18. From individual to social 360VR - New formats for PBL in AAUs medical education

    Lucas Paulsen

    Information Science, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  19. How to design an educational technological tool for children with autism between the ages of 6 and 11 years old?

    Victoria Dan

    Communication and Digital Media, Information Science (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2022

    Student thesis: Master Thesis and HD Thesis

  20. I once recieved a recipe for a gas bomb - a qualitative investigation of adolescents' resilience against online radicalization into right-wing extremism

    Sofie Berggren Jørgensen

    Master of Social Science (MSc) in Criminology, (Master Programme) 4. Term, 2022

    Student thesis: Master Thesis and HD Thesis

  21. NUAS - Immersion with experience-oriented smartphone app

    Hung Tin Vo

    Experience Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  22. Omnis - Gaming For All

    Rasmus Olesen, Diana Asmarandei

    Industrial Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  23. Student thesis: Master Thesis and HD Thesis

  24. The effect of golf putting practice in virtual reality on cortical activation and real-life putting performance

    Mathias Bitsch Thomsen

    Sports Science, Master, (Master Programme) 4. semester, 2022

    Student thesis: Master Thesis and HD Thesis

  25. The Impact of Graphical Fidelity on Physiological Measures of Stress in a Virtual Reality Urban Environment

    Stephanie Ann Christoffersen, Nicolai Laursen Danielsen, Emil Otto Sandkvist

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master Thesis and HD Thesis

  26. 2021
  27. An Immersive Geometry Environment (IGE): exploring the design of gesture-based interactions with dynamic geometry in Immersive Virtual Reality

    Christoffer Bendig Mundbjerg-Sunne, Kevin Baars

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  28. An Investigation of the Conveyed Plot in 360 Degree Video

    Josua Leo Severin

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  29. Student thesis: Master Thesis and HD Thesis

  30. CraveInVR: Investigating immersive VR technologies to simulate craving-inducing social situations targeting use in CET for individuals with AUD

    Andreas Junker, Carl Hanefeld-Møller Hutters, Daniel Boonma Reipur, Lasse Embøl Sørensen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  31. Student thesis: Master Thesis and HD Thesis

  32. From Ideation to Usability - A study on design principles for VR-design

    Mikkel Strange Pedersen, Marcus Baruch Bertelsen, Andreas Engell Refstrup Sørensen, Alireza Amini

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  33. Integrating BIM, Virtual Reality and Serious Gaming for effective collaboration and communication between end-users and the design team

    Kamil Pozanski, Andrei-Catalin Moraru

    Construction Management and Building Informatics, MSc., (Master Programme) 4. Semester, 2021

    Student thesis: Master Thesis and HD Thesis

  34. INTERACTIVE DIGITAL FILM

    Anders Hertzberg Godsk

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  35. Knowledge work post Covid-19 - A future perspective of paradigm changes in post-Covid society

    Thorbjørn Revsbech Sørensen

    Urban Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  36. Student thesis: Master Thesis and HD Thesis

  37. Spacious - A virtual breakroom a place for ant communication, designed to enhance presence and promote social interaction in online courses at university level

    Christina Lanzky Mortensen, Dorthe Lyk

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  38. Technology Acceptance for Hearing Aids: An Analysis of Adoption and Innovation

    Nilas Thomsen

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  39. Technology Driven Innovation by Design: B-Smart / B-Fast

    Emma Rosendal Jensen, Janne Lyng Sørensen, Katrine Timmermann, Mikkel Bundgaard Nielsen, Anders Lindrup Nielsen

    Industrial Design, Master, (Master Programme) 2. term, 2021

    Student thesis: Master Thesis and HD Thesis

  40. Test Anxiety CBT: Further development & evaluation of a mobile app to reduce test anxiety

    Mikkel Agerbo Sahlholdt

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

  41. The Dissensus of the Mediated Exhibition: Approaching Audiences in Post-Technological Times

    Sophia Madeleine Hammar

    Media Arts Cultures, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  42. Time's Running Out! Exploring User Interaction of Location-Based, Time-Limited, Augmented Reality Experiences In Urban Environments

    Mark Crispin Sandholt Dourado, Ingrid Germana Assis Lima

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  43. Training health care staff in hand hygiene the Usefulness of a virtual reality app

    Lotte Bach Hansen

    Clinical Science and Technology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  44. Virtual Acoustics and Singing in 6DoF VR

    Aili Niimura

    Sound and Music Computing, (Master Programme) 4. Term, 2021

    Student thesis: Master Thesis and HD Thesis

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    Virtual Reality for Education

    Ugnius Malukas, The Vinh Thinh Ninh

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2021

    Student thesis: Master Thesis and HD Thesis

  46. Virtual Reality is nothing on it's own: A qualitative study about how to use VR at VET training

    Frederik Folkmann Jørgensen, Simon Bjørnholdt Eriksen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2021

    Student thesis: Master Thesis and HD Thesis

  47. 2020
  48. Connecting games to better spatialized audio

    Jonas Siim Andersen

    Sound and Music Computing, (Master Programme) 3. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  49. Energy renovation of detached single-family houses - a case study on how to develop a sustainable solution through staging negotiation spaces

    Jan Sebastian Hornbaek, Christine Wiinstedt Olsgaard, Freja Viktoria Mortensen

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  50. Exploring Feasibility Of Common Virtual Reality Training Scenario Interactions Utilising Oculus Quest's Hand-Tracking

    Simon Fjordvald, Christoffer Sand Kirk, Hassan Mazin Abdul Hameed

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master Thesis and HD Thesis

  51. Kær Vestermark as a Living Lab for the Sustainable Development Goals - The Battle Towards Everyday Goals

    Mette Marie Simonsen, Cathrine Marie Skovbo Winther

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2020

    Student thesis: Master Thesis and HD Thesis

  52. Smartbag: An Entrepreneriual Adventure Using Exponential Technologies

    Giovanni Luca Amenta

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2020

    Student thesis: Master Thesis and HD Thesis

  53. 2019
  54. A 3D Routing Service for Indoor Environments: A Service for the Aalborg University Campus in Copenhagen

    Marina Georgati

    Surveying, Planning and Land Management (cand.tech.), Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  55. Ambient Communication with Light for The Airport Terminal Wayfinding

    Nikodem Derengowski, Egle Kucaite

    Lighting Design, (Master Programme) 4. Term, 2019

    Student thesis: Master Thesis and HD Thesis

  56. An exploration in using passive haptics and perceptual illusions for realistic virtual tool simulation

    Oana Andreea Dogaru, Patrick Lindholt Strandholt

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  57. A smart practice case study on storytelling as a branding tool for fashion brands on social media

    Annabella Szabó, Nadja Kruse

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  58. Contemporary Cyberpunk in Visual Culture: Identity and Mind/Body Dualism

    Benjamin Roel Westh Jørgensen, Morten Gjerulff Mortensen

    English, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  59. Student thesis: Master Thesis and HD Thesis

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    Emergent Behaviour of Therapists in Virtual Reality Rehabilitation for Acquired Brain Injury

    Hans Pauli Arnoldson, Alexandru Diaconu, Flaviu Vreme, Henrik Sæderup

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  61. Enhancing a Virtual Reality Game with Sonic Interaction and Adaptive Music

    Martin Lennart Wendelboe Maunsbach

    Sound and Music Computing, (Master Programme) 4. Term, 2019

    Student thesis: Master Thesis and HD Thesis

  62. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  63. Gamified Participation: Challenging the current participation methods in urban development with Minecraft

    August Gade Johansen, Camilla Bech Pedersen

    Urban Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  64. Helicopter training in the Armed Forces, as a Simulation game

    Frank Wilhard Rosengaard

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  65. Learning in Virtual Reality

    Niels Koch Andreasen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  66. More than just a good story: Self-narratives through 360° photos in Virtual Reality headsets: A research project focusing on rehabilitation of people with an acquired brain injury

    Mads Peter Ankjær

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  67. PathVR - User Experience in Virtual Reality: Analysing user experience in a virtual environment

    Esben Mørch Nygaard, Ilinca-Daria Ostaci, Stefan Secara, Thomas Møller

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  68. Playing me, playing him: Embodying a player character and its effect on decision-making in video games.

    Emilie Ørtoft Høllede Pedersen, Niels Anders Beckmann Stok

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  69. Robot Learning From a Human Expert Using Inverse Reinforcement Learning: A Deep Reinforcement Learning Approach for Industrial Applications

    Rasmus Eckholdt Andersen, Emil Blixt Hansen, Steffen Madsen

    Manufacturing Technology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  70. Study of the development of the new digital products within the advertising industry; Case of: Cheetah Digital

    Dominika Tyliszczak

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  71. Substitutional Reality and its effect on Game Experience in a Virtual Reality Shooter Game

    Emil Jonathan Wittendorff, Mads Krøll Didriksen, Mathias Månsen Clemmensen

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  72. Student thesis: Master Thesis and HD Thesis

  73. The Pulse - A Place to Unfold

    Camilla Hjørnholm Tønder, Sarah Wulff Hansen, Frida Rebecka Norén

    Architecture, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  74. Therapeutic Robots in Media Arts context

    Gohar Vardanyan

    Media Arts Cultures, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  75. Time for GuitarTid! : A music pedagogic and technological case study of an online instrumental learning resource

    Daniel Kirkemann Poulsen, Lukas Mathiasen Merrild

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master Thesis and HD Thesis

  76. Student thesis: Master Thesis and HD Thesis

  77. Student thesis: Master Thesis and HD Thesis

  78. 2018
  79. Student thesis: Master Thesis and HD Thesis

  80. Agency in Hybrid Public Space How mixed Reality Performance appears as an Agency in Hybrid Public Space

    Khatia Tchokhonelidze

    Media Arts Cultures, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  81. Student thesis: Master Thesis and HD Thesis

  82. A Tutorial in Play - Gaining an understanding of tutorial design in Action-Adventure and Action-RPG games.

    Nanna Kurtzmann Eldrup

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  83. Blockchain Technology for Tracking and Reporting of Carbon Dioxide Emission (A case study on its possible adoption on the container shipping industry)

    Michelle Anne Tabirao

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2018

    Student thesis: Master Thesis and HD Thesis

  84. BOSI

    Allan Lu

    Industrial Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  85. CINEMA OF THE FUTURE: Value Creation Through Digital Technologies and IoT

    Caroline Maria Christina Weimann, Sofie Elisabeth Krog

    Operations and Innovation Management (cand.tech.), Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  86. Co-creation selling - Creating value with your customers. A case study on Arura

    Kristina Rosenørn Kristensen, Peter Sebastian Sandahl Skov

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  87. Student thesis: Master Thesis and HD Thesis

  88. DESIGNING THE VIRTUAL REALITY NARRATIVE: Embodiment and the Ludonarrative Dissonance

    Stefan Palitov

    Media Arts Cultures, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  89. Esports Events in Denmark - Opportunities and Challenges

    Asbjørn Dissing Bargsteen

    Tourism, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  90. Student thesis: Master Thesis and HD Thesis

  91. Gamification: The Chemistry of an Enhancement Drug

    Mikkel Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  92. Measuring Presence in Augmented Reality

    Mathias Fornitz Eriksen

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  93. Press X to Start: Arguments about art funding for videogames and the art status of videogames

    Louise Faber Lund

    Applied Philosophy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  94. Start-ups within the Industry 4.0, a Challenge for the Czech Republic

    Vojtech Navratil

    Economics and Business Administration (Innovation and Entrepreneurship), Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  95. The Development of Data Strategy Framework: A Case Study: The Development of Data Strategy Framework: A Case Study

    Gintare Simkute

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  96. The Effect of Eye Tracking on an Object-Based Task in a Shared Virtual Environment

    Jonathan Bernstorff Nielsen, Dennis Hultberg Klyver, Kristian Rokholm Jensen

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  97. The effects of VR Driving Simulation on Novice Driver Performance

    Szilárd Jakab

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  98. The immersive sound: an exploration of how sound effects can affect immersion in video games

    Thomas Nielsen Thimm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  99. The Virtual Presentation: Using theories of immersion & level design to guide future 3D VR presentations

    Steffen Bjerregaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  100. Thinking about the messy fields of digitalisation.

    Emil Grosby Jørgensen, Pelle Annfeldt Israelsson, Nicolai Bækmark Zoffmann

    Techno-Anthropology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  101. Underneath the Skin: An Analysis of YouTube Videos to Understand the Interaction with Insertable Devices

    Maria Vraka, Liga Lavrinovica, Aida Komkaite

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2018

    Student thesis: Master Thesis and HD Thesis

  102. Virtual Reality Graded Exposure Therapy for Chronic Low Back Pain: A Pilot Study

    Anders Viborg Nielsen, Christian Fæster

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  103. Virtual Reality head mounted display-systems and the possibilities for achieving flow, presence and immersion.

    Christian Dahl Mathiesen, Ana Mayra Gonzalez Camejo, Trygvi Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master Thesis and HD Thesis

  104. Virtual Reality in a teaching practice for nursing students at Rigshospitalet

    Michael Rude Cortzen, Bjørn Christian Frantz Lindgren

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2018

    Student thesis: Master Thesis and HD Thesis

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