Search for student projects

  1. 2021
  2. #baredanmark - A Master Thesis about destination branding and consumer behaviour during COVID-19

    Rebecca Karen Kohl Svegaard

    Communication, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  3. Facilitating strategic conversations through service design: Communicating a startup studio vision

    Amalia Francisca Robinson Andrade, Marialuisa Dubla, Simona Mancusi

    Service Systems Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  4. Student thesis: Master thesis (including HD thesis)

  5. Science with and for society: ontopolitics of democratisation

    Anestis Amanatidis

    Techno-Anthropology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  6. Simulating avatar self-embodiment using 3-point of tracking

    Michelle Fly

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master programme thesis

  7. Spacious - A virtual breakroom a place for ant communication, designed to enhance presence and promote social interaction in online courses at university level

    Christina Lanzky Mortensen, Dorthe Lyk

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  8. Student thesis: Master thesis (including HD thesis)

  9. The increasing presence of online communities in crisis situations: A case study of Reddit during the GameStop stock crisis

    Alexandru-Valentin Beian, Diana-Andra Durdeu

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  10. final.png

    Virtual Reality for Education

    Ugnius Malukas, The Vinh Thinh Ninh

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2021

    Student thesis: Master programme thesis

  11. 2020
  12. Student thesis: Master thesis (including HD thesis)

  13. Comparing Eye Tracker Input to Traditional Input for Measuring Player Performance, Immersion, and Engagement in an Emergent Narrative

    Balázs Gyula Koltai, Robert Wittmann, Mózes Adorján Mikó

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  14. Master thesis: Light interventions in disadvantages areas of Copenhagen

    Agata Magda Terpinska

    Lighting Design, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  15. MICE in Virtual Reality Environments with a focus on sustainability identified through distinct stakeholder perspectives

    Ira Lisa Kristina Leino, Erica Buzzi

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  16. Motivation in language learning and fitness apps

    Rimvydas Jankunas, Eva Kapelac

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  17. Sostrenegrene.com - An online universe full of amazing scoops

    Mikkel Monrad Spliid, Kristine Hoyer Jessen

    Experience Design, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  18. Yokai An Augmented Reality Game

    Shirly Najjar Marokki, Dana Ann Whittaker, Ashna Mahmood Zada

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  19. 2019
  20. Circle of Voices, a techno-anthropological venture among Quebec First Nations

    Louise Romain

    Techno-Anthropology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  21. Concerts and concert houses in modern society

    Marianne Simone Herløv Hansen

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  22. Contemporary Cyberpunk in Visual Culture: Identity and Mind/Body Dualism

    Benjamin Roel Westh Jørgensen, Morten Gjerulff Mortensen

    English, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  23. Cyborg Ethnography - Expanding the Borders of Virtual Worlds

    Morten Christian Heuser

    Techno-Anthropology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  24. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  25. Student thesis: Master thesis (including HD thesis)

  26. Student thesis: Master thesis (including HD thesis)

  27. The Non-Human Turn in Performance Art: Conversations

    Boris Abramovic

    Media Arts Cultures -Joint Master Degree, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  28. 2018
  29. DESIGNING THE VIRTUAL REALITY NARRATIVE: Embodiment and the Ludonarrative Dissonance

    Stefan Palitov

    Media Arts Cultures -Joint Master Degree, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  30. Dynamic Difficulty Adjustment In Games Using Physiology

    Casper Gade Kranker Vollmers

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  31. Experience design against stress

    Lise Grotkjær Beck

    Experience Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  32. Measuring Presence in Augmented Reality

    Mathias Fornitz Eriksen

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  33. Service development through Service ecosystems

    Alexander Kim Nyborg

    Service Systems Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  34. The Effect of Eye Tracking on an Object-Based Task in a Shared Virtual Environment

    Jonathan Bernstorff Nielsen, Dennis Hultberg Klyver, Kristian Rokholm Jensen

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  35. The monads of Facebook: A comparative study of two digital methods approaches

    Asger Gehrt Olesen

    Techno-Anthropology, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  36. 2017
  37. Comparison of Movements in Virtual Reality Mirror Box Therapy for Treatment of Lower Limb Phantom Pain

    Bartal Henriksen, Ronni Nedergaard Nielsen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  38. Cooperative Play - The effect(s) of Cooperation in a Digital Game-Based Learning Environment

    Ryan John Anderson, Christian Schütt Hansen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  39. Does virtual reality signal a new marketing reality? A study evaluating the advertising effectiveness of virtual reality

    Jana Mancikova

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  40. How Knowledge of the Player Character's Alignment Affect Decision Making in a Game

    Daniel Svejstrup Christensen, Mette Jakobsen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  41. Image-based sexual abuse

    Sidsel Thomsen Devantier

    Laws, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  42. Minecraft in mathclass - an investigation of changes in students' mathematical identities

    Erik Ottar Jensen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  43. Playing Pokémon GO From The Couch: Why Do People Cheat In Location-Based Games?

    Mikkel Thomasen, Daniele Internicola

    Master of Information Technology, Software Development (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  44. Stud. Techno-Anthropology

    Linda Meta Korsholm

    Techno-Anthropology, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  45. The distribution of usability problems in strategy games revisited

    Jens Beyer Østergaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  46. The Inter Stimuli- and Visually-Dependent Effects of Vibrotactile Stimuli on Saltation in Virtual Reality

    Stine Linea Rosted Lind, Mie Charlotte Skovboe Egeberg

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  47. Therapist or audio recording: The effect of administrating Biofeedback

    Christian Lund

    Psychology, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  48. The Storyworld of Warcraft: Exploring Narrative Linearity in an MMORPG

    Astrid Skov Vanman

    English, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  49. Understanding the effect of anchors on narrative print ads using eye-tracking and text-analysis

    Kevin Vignola Ruder

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  50. Use of Virtual Reality for showcasing indoor and outdoor lighting proposals

    Victor Mihail Mihaita

    Lighting Design, (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  51. 2016
  52. Agency and Virtual Body Ownership of a Virtual Bat´s Avatar in VR

    Anastassia Andreasen

    Medialogy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  53. Agency and Virtual Body Ownership of a Virtual Bat´s Avatar in VR

    Anastassia Andreasen

    Medialogy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  54. A Study in the Design of Novel Tangible, Narrative and Infographic Means for Museum Dissimination

    Maja Kirstine Østergaard Nielsen

    Medialogy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  55. Games as a Teaching Tool for the Work with Students Teamwork Relations: with a specific focus at The School at Play method

    Jonas Nørgaard

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  56. Hvad vil det sige at være menneske? Selvet, bevidsthed og teknologi.

    Rasmus Uhrenfeldt

    Applied Philosophy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  57. Managing Game Production Management: The concept of Gamifying the Game Development Process

    Kenneth Heine Berle

    Medialogy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  58. Service design in healthcare context: Process report

    Dorina Burduja

    Service Systems Design, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  59. Student activity in distance education

    Sidsel Ørskov Pedersen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  60. Student activity in distance education

    Sidsel Ørskov Pedersen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  61. The degree of sense of community on Snapchat Live during a 24 hour live broadcast on a destination

    Ana Maria Balescu

    Tourism, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  62. The Disruptive Potential of Virtual Reality within the E-commerce Industry: Study case of Turn2VR

    Ionut-Alexandru Baltat, Cosmin-Georgian Pîrvu

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2016

    Student thesis: Master thesis (including HD thesis)

  63. Tomorrow's World: Contested Futures: A comparative analysis of futuring

    Andreas Holmelund Hansen

    Tourism, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  64. Using Tangible Widgets for Travel in a Touch-Based Tablet Game with a Scrolling Camera

    Benjamin Nicholas Overgaard, Gustav Dahl, Mathias Klitgaard Berthelsen

    Medialogy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  65. 2015
  66. Also a girls world! A qualitative study on female gamers in the globalized virtual space of MMORPGs

    Niels-Christian Eklund, Ruxandra Olteanu

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  67. Audio Visual storytelling in games: Conceptuel design principle for games without text and speech

    Michael Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  68. Connecting the Dots: Quantifying the Narrative Experience in Interactive Media

    Hakon Jarl Hannesson, Thorbjørn Reimann-Andersen

    Medialogy, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  69. Den Didaktiske Koblingsmodel: Kollaborativ operationalisering af basisfærdigheder som kompetencer i praksisnære problemstillinger

    Christian Østerballe, Lasse Kristian Suhr, Jacob Karim Klæstrup Andersen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2015

    Student thesis: Master programme thesis

  70. Game dynamics in the Classroom: A Study focusing on Teachers using the School at Play Method in their Practice

    Mille Liisberg Oxager

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2015

    Student thesis: Master thesis (including HD thesis)

  71. Postmodernism and Technology represented in Black Mirror

    Jakob Nors-Ganer

    English, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  72. The self-concept of the Chinese consumer in a theory of science perspective

    Jan Stern Jacobsen

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  73. Twitch TV: motives and interaction, a consumer perspective

    Tom Clement Maria Raes

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  74. 2014
  75. Assessing Sleepiness Through PVT Using Gamification As Intrinsic Motivation

    Thanh Long Truong

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  76. Establishing a framework of Environmental Storytelling

    Sebastian Hurup Bevensee

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  77. Game Design Business Model: The correlations between key design elements and revenue mechanics in free to play video games

    Kasper Hurwitz, Kristian Wulff, Nikolaj Frølund Jensen, Thomas Lykke Larsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  78. Meeting myself from another person's perspective: Swapping visual and auditory perception

    Simo Petteri Ekholm

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  79. Student thesis: Master thesis (including HD thesis)

  80. 2013
  81. ChildCrowds: A Computer Vision based Crowd Gaming framework for children

    Tommy Paaske Hansen

    Medialogy, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

  82. Gamification i PLOTLearner

    Mikael Grønhøj Skovgård

    Information Architecture, Master, (Master Programme) 4. Term, 2013

    Student thesis: Master thesis (including HD thesis)

  83. Hungry for a Change- Veganism as the "New Sexy" in German Society

    Laura Malina Birkhoff

    Culture, Communication and Globalization. English, 10. term, 2013

    Student thesis: Master thesis (including HD thesis)

  84. Improving HonTour.com: Designing Information Architecture for the Users

    Helene Jørgensen

    Information Architecture, Master, (Master Programme) 4. Term, 2013

    Student thesis: Master thesis (including HD thesis)

  85. Student thesis: Master thesis (including HD thesis)

  86. Mobile Interaction with Interactive Out-of-Home Media – A User Study

    Leeke Christin Bremer

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

  87. Silent as a Ninja: Diving into identity construction

    Tobias Bjørn Sørensen

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

  88. Story Bridges in Transmedia: Expanding transmedia stories across platforms in a meaningful way

    Hanna Skov Midtgaard, Annette Corpuz Breum

    Experience Design, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

  89. Voice and avatar face recognition with focus on familiarity and recall accuracy for use in a contact book designed for illiterates

    Alex Patrick Hauge, Christian Bødtkjer Jørgensen

    Medialogy, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

  90. 2012
  91. Ciquax: - et virtuelt læringsmiljø

    steffen krøyer

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2012

    Student thesis: Master programme thesis

  92. Creativity in Game Development: Ideation, problem-solving and decision-making

    Tobias Iskov Thomsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2012

    Student thesis: Master thesis (including HD thesis)

  93. Flowability: Creation of a flow heuristic for games

    Allan Schnoor

    Interactive Digital Media, Master, (Master Programme) 4. term, 2012

    Student thesis: Master thesis (including HD thesis)

  94. Investigating the connection between visual detail and character identification

    Daniel Lauritzen

    Medialogy, Master, (Master Programme) 4. term, 2012

    Student thesis: Master thesis (including HD thesis)

  95. Student thesis: Master thesis (including HD thesis)

  96. Udvikling af en persuasiv teknologi til unge protesebærere: - brug og betydning af Participatory Design

    Pernille Lepianka, Ulla Victoria Bulwan

    Information Architecture, Master, (Master Programme) 4. Term, 2012

    Student thesis: Master thesis (including HD thesis)

  97. 2011
  98. Den Lille Maler: Et interaktivt tegneprogram

    Jonas Winther Christensen

    Medialogy, Master, (Master Programme) 4. term, 2011

    Student thesis: Master thesis (including HD thesis)

  99. Gesture Based Presentation Tool: A comparison of interaction methods in slideshow presentations

    Heino Jørgensen

    Medialogy, Master, (Master Programme) 4. term, 2011

    Student thesis: Master thesis (including HD thesis)

  100. Natural user interfaces from all angles: An investigation of interaction methods using depth sensing cameras

    Michael Birkehøj Jensen

    Medialogy, Master, (Master Programme) 4. term, 2011

    Student thesis: Master thesis (including HD thesis)

  101. Neighbor Wars: A smartphone app for museums

    Dennis Risborg

    Medialogy, Master, (Master Programme) 4. term, 2011

    Student thesis: Master thesis (including HD thesis)

  102. Operationalization of digital media potential

    Ulrik Boisen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2011

    Student thesis: Master thesis (including HD thesis)

  103. Red Menace over South Asia? A Comparison of Maoist Guerrilla Movements in Nepal and India

    Martin Churavy

    Development and International Relations, Master, (Master Programme) 4. term, 2011

    Student thesis: Master thesis (including HD thesis)

  104. Student thesis: Master thesis (including HD thesis)

  105. 2010
  106. Authored Narratives in Procedurally Generated Worlds

    Bo Nielsen

    Medialogy, Master, (Master Programme) 4. term, 2010

    Student thesis: Master thesis (including HD thesis)

  107. Engaging Gameplay in Theory and Practice: A Study of Engaging Gameplay and Practical Application through Iterative User Centered Design

    Stefan Erik Asp, Michael Labovic Møller, Niels Christian Nilsson, David Skaarup

    Medialogy, Master, (Master Programme) 4. term, 2010

    Student thesis: Master thesis (including HD thesis)

  108. The Digital Game as a Hybrid Medium

    Rasmus Hindkjær

    English, Master, (Master Programme) 4. term, 2010

    Student thesis: Master thesis (including HD thesis)

  109. 2008
  110. Representing Architecture

    Soren Jakobsen

    Architecture & Design, 4. term, 2008

    Student thesis: Master thesis (including HD thesis)

  111. 2007
  112. Game Design as disciplin: function and method conveyed through computergames

    Paw Simonsen

    Humanistic Informatics - Multimedia, 4. term, 2007

    Student thesis: Master thesis (including HD thesis)

  113. 2004
  114. Engagerende mekanismer i spiluniverser

    Niels Jensby Olsen

    Informatics, Master, (Master Programme) 4. term (INF10 - Master Thesis), 2004

    Student thesis: Master thesis (including HD thesis)

  115. Hierarchical Influence Diagrams

    Thomas Ledet, Michael Fogh Kristensen

    Computer Science, Master, (Master Programme) 4. term, 2004

    Student thesis: Master thesis (including HD thesis)