Randomness in Games

Student thesis: Master Thesis and HD Thesis

  • Camilla Grønbjerg Jakobsen
4. term, Medialogy, Master (Master Programme)
The thesis seeks to explore the possibility of constructing a procedural quest generator to create versions of the same quest structure which on each repeated encounter of such a quest using that structure would feel different to the player.
This problem was coined with the following problem statement:
“Can a procedural quest generator be constructed to create quests based on the same quest structure which feel different each time a player encounter them”
A system for a procedural quest generator using a structure based on having separate NPC motivations for giving the quest along with possible strategies for completing quests with that motivation. The variation for each separate instance of a similar quest were done using randomised spawn points, objective amounts and objective items, enemies and associated NPC.
The system was incorporated into a RPG type game made in Unity and tested by 67 participants. The test proved that the project was a success as that the participants found the generated quests different and varied and attributing this to the variation on randomly selected amounts, items and enemies primarily.
Publication date2 Jun 2017
Number of pages65
ID: 259022434