Omnis - Gaming For All
Student thesis: Master Thesis and HD Thesis
- Rasmus Olesen
- Diana Asmarandei
4. term, Industrial Design, Master (Master Programme)
This project represents the development
process of a gaming tool meant for people
with cerebral palsy that are private from
various activities due to their incapacity of
using one side of their body. The purpose
of this product is to enforce people with
incapacity in one hand, with a tool that can
give them the possibility to experience
social gaming at the same level with
healthy people. E-sport is a growing trend among
teenagers, that creates communities of
gamers all around the world and promotes
a social activity that bonds people, from
their earlier stages in life. The result of this
project is a 2-in-1 gaming mouse made
for all which presents a solution to social
inclusion.
process of a gaming tool meant for people
with cerebral palsy that are private from
various activities due to their incapacity of
using one side of their body. The purpose
of this product is to enforce people with
incapacity in one hand, with a tool that can
give them the possibility to experience
social gaming at the same level with
healthy people. E-sport is a growing trend among
teenagers, that creates communities of
gamers all around the world and promotes
a social activity that bonds people, from
their earlier stages in life. The result of this
project is a 2-in-1 gaming mouse made
for all which presents a solution to social
inclusion.
Language | English |
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Publication date | 25 May 2022 |
Number of pages | 142 |