Nordkraft 360: A Collaborative Public Display Using Proxemic Interactions
Student thesis: Master Thesis and HD Thesis
- Jan Sundgaard Schultz
- Simon Christian Munk Sørensen
4. term, Software, Master (Master Programme)
In this paper we present our findings concerning the use of explicit proxemic interactions for navigating panoramic images displayed on a collaborative public display in Nordkraft, a cultural center in Aalborg, Denmark.
We look into existing literature regarding interactive public displays as well as proxemic interaction in HCI.
We created four distinct proxemic interactions to navigate a set of three high resolution panoramas, and implemented them on a public display, which was deployed for a month at Nordkraft.
In total we recorded 1336 sessions of interaction above 20 seconds of length, during deployment we made 95 observations and 20 interviews.
We found that some people would find the display confusing to use, but also that the majority of people we interviewed were able to explain how the interactions they had used worked.
Based on the findings we discuss how the feedback a player receives from the display when interacting may be a contributing factor to some people finding the display confusing to use.
We conclude that explicit proxemic interactions may be a viable form of interaction for future interactive displays.
We look into existing literature regarding interactive public displays as well as proxemic interaction in HCI.
We created four distinct proxemic interactions to navigate a set of three high resolution panoramas, and implemented them on a public display, which was deployed for a month at Nordkraft.
In total we recorded 1336 sessions of interaction above 20 seconds of length, during deployment we made 95 observations and 20 interviews.
We found that some people would find the display confusing to use, but also that the majority of people we interviewed were able to explain how the interactions they had used worked.
Based on the findings we discuss how the feedback a player receives from the display when interacting may be a contributing factor to some people finding the display confusing to use.
We conclude that explicit proxemic interactions may be a viable form of interaction for future interactive displays.
Language | English |
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Publication date | 4 Jun 2013 |
Number of pages | 87 |