• Esben Staunsbjerg Pedersen
  • Kenneth Høst Pedersen
  • Dennis Kjærsgaard Peitersen
4. term, Software, Master (Master Programme)
Failing software projects have been an issue since the early beginnings of computer science. This report tackles the problem by using reflection in software teams. It describes the development of a new reflective team improvement method. The method works with reflection for both individuals and teams. To support the individual reflection, a software tool has been developed, which tries to use questions and conversations. For the team reflection a board game has been created in which the team can discuss improvement topics based on user generated questions.

The project has been classified as design science and the design science research methodology (DSRM) has been used as a research methodology.

During the evaluation, a case study has been on conducted on a team of students from Aalborg University. They used the method for two iterations of their student project. The evaluation shows that they are positive towards the method and find it useful, but also have some reservations regarding the impact of the method.

From a research perspective this method gives an alternative view on the topic of reflective evaluations in the software industry.
LanguageEnglish
Publication date7 Jun 2010
Number of pages100
Publishing institutionAalborg Universitet
ID: 32586579