Latency Incorporated Game Mechanics: A game design project

Student thesis: Master thesis (including HD thesis)

  • Tom Jensen
4. term, Medialogy, Master (Master Programme)
This project proposes a novel method for achieving
fairness for players of network games with high
latencies.
Studies have shown that a player’s performance falls
as latency increases to the game server. Studies also
show that the first person shooter genre is highly
sensitive to this phenomenon.
Three hypotheses are constructed, based on
results of other studies. These hypotheses seek to
boost a player’s characteristics as a function of the
player’s latency. Hence, Latency Incorporated Game
Mechanics.
In order to evaluate these hypotheses a game is
designed, as well as specific features and procedures
needed in the evaluation process.
The game is then realized through a working
prototype. This prototype is then used in an
experiment that ultimately is inconclusive in its
evaluation of the hypotheses, but does bring
valuable information for future work.
Finally the project as a whole is evaluated. It is
determined that while there is great need for future
work on the project’s main focus, a solid base of
knowledge and prototype equipment has been
accumulated for the next phases.
LanguageEnglish
Publication date31 May 2011
Number of pages43
Publishing institutionAalborg University
ID: 52679457