Jetpack Attack: Kunstig Intelligens til Project Hoshimi

Student thesis: Master thesis (including HD thesis)

  • Morten Krog Sneftrup Pedersen
  • Henrik Kronborg Andersen
4. term, Software, Master (Master Programme)
This report describes the process of creating a competitive AI system named Jetpack Attack for the programming game Project Hoshimi, using various Machine Intelligence techniques. The report is a study of implementing a complete multi-agent AI, but has emphasis on two specific parts of the game; finding a starting point, and classifying the mission. The rules of Project Hoshimi are described, followed by the design of the AI. A range of different AI techniques are then described, and the useful ones are implemented, and a new method for finding the landing point is developed. The final implementation is then tested with various experiments, including a submission to a worldwide competition. The results of these experiments are described and the report concludes on the project with an evaluation of the various results.
Publication date2008
Number of pages96
Publishing institutionComputer Science
ID: 14421229