Investigating the Possibility of Procedurally Generated Serious Games

Student thesis: Master thesis (including HD thesis)

  • Jesper Holst
4. term, Medialogy, Master (Master Programme)
This master's thesis investigates the possibility of creating serious games with a procedural generation approach. The areas of serious games and procedural content generation is investigated and used to design and create a prototype serious game. All content in the game is procedurally generated through various approaches. Through a test on 19 subjects the generation process is evaluated to determine if a serious game can be procedurally generated. The learning aspect of the game is secondary but also investigated through the test. It is concluded that the content generation is working and some learning is likely to occur when the game is played.
Publication date24 May 2012
Number of pages63
ID: 63293426