• Mads Hagemann Nielsen
  • Simonas Garbaciauskas
4. term, Medialogy, Master (Master Programme)
This project looks into how Virtual Reality (VR) creates exciting new avenues for museum installations with a specific emphasis on interaction methods. With technologies such as the HTC Vive and the Leap Motion it is now possible to create much more natural interaction in VR environments. Using GBL and Game Design research the authors used an iterative design process to create a VR experience that places one person as the cannoneer at Mosede Fort during World War One and up to several others as the map readers and range finders for the cannoneer. This product is supposed to be used as a teaching tool by Greve Museum at their Mosede Fort Exibit after development is completed. The project experiment looked at the user experience of the application with the interaction method as the independent variable. Findings showed that while both the HTC Vive controllers and the Leap Motion gave the users a fun experience, most test participants found the Leap Motion more difficult to use.
SpecialisationGames
LanguageEnglish
Publication date26 May 2016
Number of pages90
ID: 234123373