• Martin Thrysøe Andersen
4. term, Techno-Anthropology, Master (Master Programme)
This thesis investigates the field of sustainable and digital transformation. Due to the rapid technological development in digital transformation and the potential ambiguities of sustainability, this thesis arrives from a critical perspective on what is sustainable and what is not. A lack of research in the fields combining sustainability and digital transformation leads the author, in collaboration with the TECH4SDT to create, develop and test 12 cards constituting a serious game in order to answer the problem statement: “How do you create a tool that facilitates reflection and discussion upon sustainable and digital transformation between researchers at a university?”. The results show how the cards facilitated and stimulated discussion upon the subjects of sustainable and digital transformation while reflection was only detected in very small parts.
LanguageEnglish
Publication date25 Nov 2022
Number of pages74
ID: 501917665