How a digital learning platform, supported by game-based learning, can engage student's interest in STEAM education in a global context
Student thesis: Master Thesis and HD Thesis
- Mikkel Bruun Nielsen
- Cihan Didin
- Johanna Cosmina Elise Vigholt
4. Term, IT, learning and organizational change (cand.it) (Master Programme)
Language | Danish |
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Publication date | 2 Jun 2020 |
Number of pages | 144 |
External collaborator | LEGO Education Gerhard Bjerrum-Andersen gerhard.bjerrum-andersen@LEGO.com Other |