Guiding Attention to Out-of-View Targets in Locate and Assembly Tasks Through Visual Cues in Virtual Reality
Student thesis: Master thesis (including HD thesis)
- Alex Bo Mikkelsen
- Daniel Agerholm Johansen
- Allan Schjørring
4. term, Medialogy, Master (Master Programme)
Virtual or Augmented Reality glasses is finding its way into the professional life in more and more industries. A problem in locating and assembly tasks is finding out of view objects. Guiding a user's attention to out-of-view targets through visual cues can solve this problem. We suggest that there is no one correct answer, and that the context and task at hand has an impact on which cue is most effective in each situation. The two studies in this paper looks into what visual cues work best in regards to time, cognitive workload and preference in two different contexts with different tasks. Our results suggest leading cues have an advantage over directing cues in locating and assembly tasks.
Specialisation | Interaction |
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Language | English |
Publication date | 28 May 2019 |
Number of pages | 11 |
External collaborator | Kanda Senior Developer Marc Leander Pilgaard mlp@kanda.dk Information group |