• Rasmus B. Nielsen
  • Marc N. Kammersgaard
  • Jasper Melsvik
4. term, Computer Science, Master (Master Programme)
The rapid development of mobile phones has increased the use of mobile phones as gaming devices. In this project we will focus on easier develop ment of mobile games, with regards to content and patching of code. To help mobile game developers we have created a framework called FoDa which handles on-demand delivery of data and automatic patching of code and contents. Handling this developers do not have to think about were game content comes from, how it should be saved and processed. The developer only has to request the data needed and FoDa will provide the data. As mobile development have a short time-to-market requirement, changes in the design of a development project require the framework to be highly flexible. To make FoDa as flexible as possible we have produced the framework by using a pure plugin architecture. This gives the developers the possibility to tailor FoDa to the specific needs of a project. This report will describe the process from an idea of the framework to the implementation and evaluation of the framework.
LanguageEnglish
Publication dateJun 2007
ID: 61070920