• Martin Lennart Wendelboe Maunsbach
4. Term, Sound and Music Computing (Master Programme)
This thesis researches whether sonic interaction and adaptive music can enhance a Virtual Reality beat slicing game. The sonic interactions take the form of Virtual Reality Musical Instruments and are based on knowledge of existing physical instruments and synthesis techniques. Adaptive music techniques are explored and appropriate uses created. A base game of an already existing game concept is create in the Unity game engine alongside the sonic interactions and adaptive music. The features are subjected to user testing and discussed. Future improvements are suggested.
Publication date28 Jun 2019
Number of pages91
ID: 304540783