Exploring Female Preferences Within Game Design

Student thesis: Master Thesis and HD Thesis

  • Kathrine Midtgaard Stone
4. term, Medialogy, Master (Master Programme)
This thesis explores how games can be designed to appeal to the female audience. Research suggests
that the current way of designing games often neglects narrative, deep characters, and emotional
content. Most games focus on creating goal-related tasks, such as collecting, navigating, or shooting,
which are components that are mostly preferred by themale audience. Therefore, this thesis explored
which game components appeal to women through empirical data collection and through existing
literature by using the Exploratory Research Approach.
A number of design components were identified and used to develop three prototypes that focused
on various design components. Three qualitative tests with women, who do not usually, play games,
were conducted, to explore the identified components. The findings indicated a number of design
features that are important to focus on when designing games that target the female audience. By
following these design guidelines, it might be possible to design innovative games that potentially
can attract a new audience, such as women with little prior gaming experience.
Publication date31 May 2018
Number of pages100
ID: 280210813