• Jonatan Salling Hvass
  • Theis Berthelsen
4. term, Medialogy, Master (Master Programme)
Virtual Reality(VR) has been on the
rise for the last six years with promises
of intricate and immersive experiences.
However, despite the heavy investments
in the technology, some of
the basic problems of VR remains unsolved
such as cybersickness which is
a major problem in VR experiences. In
this study the connection between cybersickness
and eye movements was
explored, in order to enlighten the
understanding of the eyes movement
and the body’s reaction to VR, with
the perspective of a better understanding
of cybersickness and the possible
solutions to it. The experiment was
conducted using within subject design
and used a visual stimuli created
Unity in which test participants (n=27)
would be exposed to three different
conditions,Walking in VR using roomscale;
moving with gamepad while sitting;
moving a gamepad standing. The
experiment used an HTC Vive with an
added Pupil Lab eye tracker to capture
the eye movement and the simulator
sickness questionnaire was used
as a self-reported measure of cybersickness.
Results showed that participants
experienced cybersickness in all
of the conditions, as well as it was
found that the eyes did not move differently
between the conditions. This
stands in contrast to what would be
expected as physically walking should
have caused additional movement of
the eyes.
SpecialisationInteraction
LanguageEnglish
Publication date2018
ID: 280896435