• Henrik Vestergaard Simonsen
4. term, Humanistic Informatics - Multimedia (Master Programme)
To examine how to include the user in ones interface I have examined Nintendo's Wii game console and how its use of movement interface works. Through analysis using cognition, usabilitym and learning I find the strengths and weaknesses of a movement interface.
Publication date2007
Number of pages69
Publishing institutionInstitut for Kommunikation
ID: 11538548