• Peter Weilgaard Brasen
  • Mathias Christoffersen
4. term, Medialogy, Master (Master Programme)
This report investigates the sense of embodiment users have in a Virtual Reality experience, and how the features haptic feedback, interaction, and attachments to the virtual environment may have an impact. This is done using a commercialised Virtual Reality product, HTC Vive.

To investigate this, a VR experience has been developed with four versions. The control version, called interactive, have all the mentioned features implemented, while the other versions have one feature removed each. Thus, the other versions are called non-haptic, non-interactive, and detached.

In total, the experiment was conducted with 17 participants. The experiment has been done with a within-subject design approach, having all participants test all four version, but in different order, after having tried a tutorial of the VR experience. Questionnaires and recorded tracking data of the participant’s movement was used to evaluate the experiment.

It was found that interaction and haptic feedback increase the user’s sense of embodiment, while attachments to the environment did not.
SpecialisationGames
LanguageEnglish
Publication date28 May 2019
Number of pages57
ID: 304487710