Effectiveness comparison of Third-Person and First-Person camera perspectives in VR for conventional and gamified tasks
Student thesis: Master Thesis and HD Thesis
- Richard Cuper
- Robert Henry Rosendorf
4. term, Medialogy, Master (Master Programme)
The popularity of emerging virtual reality (VR) technology encourages further research into alternative methods of interaction and the effects that alternative camera perspectives may have on VR experiences. This report covers a comparison of effectiveness between Third-Person camera perspectives in VR and First-Person perspectives. These are compared using conventional and gamified tasks to test both user preference and perceived level of effectiveness in virtual environments.
Specialisation | Interaction |
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Language | English |
Publication date | 1 Jun 2023 |
Number of pages | 65 |
Keywords | Virtual Reality, VR, Embodied Interaction, Game Design |
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