Dynamic Rendering of Small Objects on a Tablet Depending on the Position of the User
Student thesis: Master thesis (including HD thesis)
- Iskren Galentinov Vlaykov
4. term, Vision, Graphics and Interactive Systems, Master (Master Programme)
With the rapid pace with which the technologies are developing, it is hard for the classical museums to compete with modern media. They are in need of modernized technologies in order to keep the interest of their visitors and to provide them with enjoyable experience.
One way to achieve this goal is by using realistic looking virtual objects as a replacement of the real ones. Thus it will not only serve as a substitution when the real exhibits are unavailable due to maintenance, their frangibility, or if they are currently not present in the museum, but also will provide a possibility for more freely interaction.
The goal of this project is to create an application for a mobile device with high quality display, that will present to the users realistic looking objects depending on the position they are observing the device from. The method, which the head-detection of the observers is based on, is background subtraction between images captured with fish eye-lens camera. When the position of the head of the viewer is established, the camera representing the view-point of the user is translated accordingly in order to provide realistic feeling of observing a real object.
One way to achieve this goal is by using realistic looking virtual objects as a replacement of the real ones. Thus it will not only serve as a substitution when the real exhibits are unavailable due to maintenance, their frangibility, or if they are currently not present in the museum, but also will provide a possibility for more freely interaction.
The goal of this project is to create an application for a mobile device with high quality display, that will present to the users realistic looking objects depending on the position they are observing the device from. The method, which the head-detection of the observers is based on, is background subtraction between images captured with fish eye-lens camera. When the position of the head of the viewer is established, the camera representing the view-point of the user is translated accordingly in order to provide realistic feeling of observing a real object.
Language | English |
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Publication date | 6 Aug 2015 |
Number of pages | 64 |