• Julie Ulnits Sørensen
4. term, Medialogy, Master (Master Programme)
This project aims to create a system that can teach new dance moves to dancers. It should be able to incorporate teaching methods from dancing such as learning and movement principles. Using motion capture is one of the leading technologies when it comes to capturing dancing and movements and will create a realistic digital dancing teacher. Furthermore, to entertain users gamification should also be included to show the user’s progress when using the system. The application is able to track the virtual dancer and the user through a webcam in real-time and will give feedback to the user on how good they are doing by displaying their correct and incorrect steps. There will be a training session where the virtual dancer will do the moves slowly to teach the user, and afterward, a final session where the user will dance at normal speed to music. The system is developed in Python. It was tested on dancers from Move Dancestudio in Copenhagen in May 2023. Both qualitative and quantitative methods were used for data gathering. The finding shows that the system can be used for practicing and learning new dance moves, but it is not able to replace a real dance class. The findings also show it could benefit people who are too shy to take classes but still want to learn how to dance.
Publication date25 May 2023
Number of pages58
ID: 530259138