Comparison of Diegetic Navigational Aids in Virtual, Audio-Exclusive 3D Environments
Student thesis: Master thesis (including HD thesis)
- Camilla Horne Larsen
- Niklas Ammitzbøll Rasmussen
- David Skødt Lauritsen
4. term, Medialogy, Master (Master Programme)
Visually impaired gamers are a small minor- ity of gamers that are easily ignored from both a marketing and developer perspective. This report focuses on identifying naviga- tional aids suited for navigating an audio- exclusive 3D virtual environment.
By looking a pre-existing audio games for inspiration, we developed three navigational aids that we named: Cans, Dog and Map. Cans and Dog were considered spatial audio navigation aids and Map was considered to be a verbal navigational aid. To test the naviga- tional aids against each other, we performed a within-subjects experiment with 36 partic- ipants. Findings indicated a general prefer- ence towards Cans as a navigational aid. Due to video games being an artistic medium, Dog or Map have their uses as well, depending on priorities and specifications for the project.
By looking a pre-existing audio games for inspiration, we developed three navigational aids that we named: Cans, Dog and Map. Cans and Dog were considered spatial audio navigation aids and Map was considered to be a verbal navigational aid. To test the naviga- tional aids against each other, we performed a within-subjects experiment with 36 partic- ipants. Findings indicated a general prefer- ence towards Cans as a navigational aid. Due to video games being an artistic medium, Dog or Map have their uses as well, depending on priorities and specifications for the project.
Specialisation | Games |
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Language | English |
Publication date | 27 May 2015 |
Number of pages | 85 |