User-Generated Ads: En analyse af reklametypens udfordringer og potentialer
Student thesis: Master Thesis and HD Thesis
- Kent Riddersholm Nielsen
4. term, Communication, Master (Master Programme)
During the last couple of years a new type of advertising
has emerged. The younger generations
are migrating from TV to Internet entertainment
channels such as YouTube, and consequentially
they are getting harder to reach through traditional
advertisements. Increasingly, the young
tech savvy audience is producing entertaining
content of their own, freely distributing it around
the online communities, and the advertising
industry is utilizing the trend. By inviting the users
to create their own ads, companies are now
launching campaigns in the name of creativity
and competition. However, this collaboration
incorporates the users’ ads into the marketing
strategies, which has traditionally been very
closely controlled. A strategy that may seem worrying
for some, while appropriate for others.
We find that this new form of marketing has yet
to be properly analysed in order to get a full perspective
of its challenges and potentials, and our
thesis is therefore concerned with establishing a
theoretically and empirically founded understanding
of the phenomenon. Our analysis is built on
the assumption that users and corporations have
diverging interests. In order to understand the
challenges and potentials associated with usergenerated
ads (UGA), this report will uncover
these interests within different areas of focus, using
theories of cultural, psychological and sociological
character. Furthermore, we have analysed
the market for UGA and the related marketing
strategies.
Since users and corporations have different
interests in user-generated ads, the concept of
“control” is a central issue when considering the
challenges of this kind of marketing. We find that
corporations need to change the way they see the
“message”. Rather than constructing a “unique
sales proposition”, they should learn how to make
the message an experience, which may entertain
and maintain social communities. Creating a
campaign with a sufficiently engaging appeal is
challenging and dependent on the target audience,
but it is evident that rewards play a major
role. Rewards should not necessarily be tangible,
as it is proven that attention in various ways is
highly attractive. As a consequence, some users
will take it upon themselves to obtain attention
whether their ads get accepted or not.
Users and corporations each have a number of
resources available which may help them in obtaining
their goals. The users have efficient channels
for communication and distribution of their
opinions and their ads, whereas the corporations
have a greater amount of technological, economical,
legal and informational resources available.
Consequently they are capable of “controlling”
the campaigns to a certain degree, thereby establishing
some premises of conduct and participation
which may ideally lead to win-win situations
for both parties involved.
By launching a campaign with user-generated
ads, companies now have an alternative way
of reaching an audience, which is spending an
increasing amount of time online. Those watching
the majority of online-video belong to the
younger generations, and especially the young
males aged 18-29 are producing their own content.
When assessing the trust of advertising
messages, Denmark is found to be the most
sceptical nation of 47 select countries. Employing
UGAs may be a way to prove the message more
credible and help turn this trend around. With
UGA campaigns, corporations are able to distribute
a significantly greater amount of ads than
in traditional ad-campaigns, which means that
viewers have a better chance of finding an ad
that appeals to them and which is found trustworthy.
User-generated ads should be seen as part
of our new participation culture where creative
interests have a governing role in the activities
of users. In this culture, UGAs could help create
and re-create communities and social networks,
at the same time as they provide an opportunity
for corporations to benefit from what we call
“collective intelligence”. The backgrounds of the
participants in UGA vary from “amateur” to semiprofessional,
and as a result the users constitute
a group with an ability to think in alternate ways.
This creates a situation where corporations are
able to locate and recruit new creative employees,
while simultaneously observing the interests
of the participants along with their views on the
corporation itself.
Language | Danish |
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Publication date | 2008 |
Number of pages | 125 |
Publishing institution | AAU |
Keywords | User-Generated, User-Created, Content, Ads, Collective Intelligence |
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