- Allan Asbjørn Knudsen
- Marc André Kuhnert
4. term , Construction Management and Informatics (cand.tech.), Master (Master Programme)
This thesis represents the analysis of new technology Augmented Reality (AR) in Danish craftsmen education. The analysis explores the expectations and requirements for the Danish craftsmen from the perspective of industrial technology. Furthermore, the dissertation investigated if Augmented Reality technology could assist the learning at vocational schools.
The building industry is still afflicted with traditions which likewise are created or institutionalized by the building industries oldest actors, the craftsmen.
By contrast, the Danish government presented and launched a Strategy to stimulate Denmark's Digital Growth. This strategy aims to bring Denmark to a frontrunner level the digital development and hereby creating growth and wealth fare for all Danes with strong competition in the global market. This strategy influences not only the private sector but also all the public educational institutions.
Furthermore, according to the experts, all industries are facing a new automation trend called industry 4.0.
Similarly, numerous innovative technologies originated from industry 4.0 are slightly finding their way into the Danish Construction entrepreneurs’ practices, to gain a competitive and supportive advantage, (e.g. drones). But not just in the building industry this practice is happening, in every corner of the society new technological artefacts gradually become more evident as the consequence of the new trend and launched strategy.
As the Danish Construction entrepreneurs’ practices are historically represented on behalf of the technological development and societal demands which influenced the formation and development of the building industry, the analysis of the thesis targets in one of industry 4.0 technological artefacts - Augmented Reality.
Augmented Reality is described as 1 of the 8 drivers in the industry 4.0 literature but the literature with a Danish construction and educational context is very limited.
Therefor this thesis analyses the existing learning environments at different Danish vocational schools with focus on craftsmen. Hereby it will screen a picture of different sectoral or educational actors’ understanding of the technology AR, the status and the profound meaning of the implementation of new technology in this educational part of the building industry sector. This captured picture would highlight the reasons of, if the educational environment for the craftsman has realized the potential value of the technology, whether to adopt it or not.
The building industry is still afflicted with traditions which likewise are created or institutionalized by the building industries oldest actors, the craftsmen.
By contrast, the Danish government presented and launched a Strategy to stimulate Denmark's Digital Growth. This strategy aims to bring Denmark to a frontrunner level the digital development and hereby creating growth and wealth fare for all Danes with strong competition in the global market. This strategy influences not only the private sector but also all the public educational institutions.
Furthermore, according to the experts, all industries are facing a new automation trend called industry 4.0.
Similarly, numerous innovative technologies originated from industry 4.0 are slightly finding their way into the Danish Construction entrepreneurs’ practices, to gain a competitive and supportive advantage, (e.g. drones). But not just in the building industry this practice is happening, in every corner of the society new technological artefacts gradually become more evident as the consequence of the new trend and launched strategy.
As the Danish Construction entrepreneurs’ practices are historically represented on behalf of the technological development and societal demands which influenced the formation and development of the building industry, the analysis of the thesis targets in one of industry 4.0 technological artefacts - Augmented Reality.
Augmented Reality is described as 1 of the 8 drivers in the industry 4.0 literature but the literature with a Danish construction and educational context is very limited.
Therefor this thesis analyses the existing learning environments at different Danish vocational schools with focus on craftsmen. Hereby it will screen a picture of different sectoral or educational actors’ understanding of the technology AR, the status and the profound meaning of the implementation of new technology in this educational part of the building industry sector. This captured picture would highlight the reasons of, if the educational environment for the craftsman has realized the potential value of the technology, whether to adopt it or not.
Language | Danish |
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Publication date | 2019 |
Number of pages | 86 |