A method for procedurally generated narratives in video games

Student thesis: Master Thesis and HD Thesis

  • Lars Strange Hagen
4. term, Medialogy, Master (Master Programme)
This project focus on procedurally generated narratives for video games. The area shows a lot of potential for game developers as it can decrease production cost, decrease production time and increase the replayability of the game.
In this project I focus specifically on procedurally generating narratives for roleplaying games. The product consists of two parts. There is the storyengine that will generate the stories and then there is the game itself that will execute the story. The storyengine generates the stories based on the hero’s journey.
In this report I will investigate related works. I will analyse theory relating to the project and I will describe the design and implementation of the storyengine and game.
The product was tested on 29 test participants and evaluated based on the results. The storyengine in its current state does not create stories that are long and deep enough for the players to really get involved. My test results indicates that procedurally generated narratives like the ones produced by the storyengine can in fact improve replayability, but nothing can be concluded.
Publication date28 May 2014
Number of pages46
ID: 198261210