• Niklas Vinther
  • Moritz Alexander Thormann
This project was developed in collaboration with the Danish pump manufacturer Grundfos, which proposed a problem of a Virtual Reality Experience, that is supposed to be used for educational purposes. This was done to support the United Nations "Sustainable Development Goals" by visualizing the hydrologic cycle in Virtual Reality. The projects main focus was to investigate four different methods for free fall in Virtual Reality. The methods, which were similar to frequently used interaction methods in other Virtual Realities, were developed and tested. The four methods were named Teleport, Controller, Trackpad, and Automove. Through initial testing it was found that on-screen effects may increase the score of a Simulation Sickness Questionnaire, meaning the users felt more Virtual Reality sickness. The project ended up finding that the more freedom users had the less Virtual Reality sickness they felt and that speed had a high impact on the outcome of an Simulation Sickness Questionnaire. From the four different methods Controller was found to be the most liked by the users. In addition it was found that point to point movement is highly useful and simple but not preferred over freedom.
LanguageEnglish
Publication date4 Jun 2019
Number of pages135
External collaboratorGrundfos
Concept Accelerator & Lead Consultant Christian Carlsson ccarlsson@grundfos.com
Information group
ID: 305104628