A disaggregation and redesign of technological literacy: A design anthropological contribution to the innovation processes of the Danish Museum of Science and Technology
Student thesis: Master Thesis and HD Thesis
- Malte Lundby Siglev
- Rune Svendsgaard
4. term, Techno-Anthropology, Master (Master Programme)
The following master thesis concerns a design contribution to the innovation processes of the Danish Museum of Science and Technology. The thesis investigates the phenomenon technological literacy, which in the organisation of the museum is a normative aim for the dissemination strategy and thus a point of departure in a forthcoming innovation.
Data is collected qualitatively through field work with interviews, observations and workshop as the main methods. Theoretically the thesis analyses the problem through actor-network theory (ANT), post-phenomenology and Design Thinking.
The analysis leads to a design tool that is developed to support the innovation processes of the museum. The tool is constructed with point of departure in five parametres, which constitute technological literacy. Hence the tool can be used to evaluate various exhibitions or parts of exhibitions to discuss, how material and human actors affect the experience and dissemination of technology literacy. Concludingly the thesis offers four cases, where technological literacy is evaluated via design tool. The tool is developed with reference to the design theory of infrastructure to contribute to the innovation processes of the museum now and in the future.
Data is collected qualitatively through field work with interviews, observations and workshop as the main methods. Theoretically the thesis analyses the problem through actor-network theory (ANT), post-phenomenology and Design Thinking.
The analysis leads to a design tool that is developed to support the innovation processes of the museum. The tool is constructed with point of departure in five parametres, which constitute technological literacy. Hence the tool can be used to evaluate various exhibitions or parts of exhibitions to discuss, how material and human actors affect the experience and dissemination of technology literacy. Concludingly the thesis offers four cases, where technological literacy is evaluated via design tool. The tool is developed with reference to the design theory of infrastructure to contribute to the innovation processes of the museum now and in the future.
Language | English |
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Publication date | 2019 |
Number of pages | 90 |
External collaborator | Danmarks Tekniske Museum Signe Skov-Hansen ssh@tekniskmuseum.dk Other |