Interactive Digital Media, Master

Master Programme

Education structure: Education

1. term

Department of Communication and Psychology › Study Board of Communication and Digital Media › Interactive Digital Media, Master

2. term

Department of Communication and Psychology › Study Board of Communication and Digital Media › Interactive Digital Media, Master

3. term

Department of Communication and Psychology › Study Board of Communication and Digital Media › Interactive Digital Media, Master

4. term

Department of Communication and Psychology › Study Board of Communication and Digital Media › Interactive Digital Media, Master

  1. 2020
  2. Digital learning of tactics in esport

    Toke Lykke Lærkegaard, Søren-Emil Just Sund Carlsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  3. Epistemology and praxis in danish Game Education

    Alexander Kirkegaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  4. SKILLS DEVELOPMENT WITHIN IT-DIDACTIC FRAMEWORK

    Josephine Præcius, Stinne Lynge

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  5. The Illustrative Narratives Potential

    Lærke Elimar Jensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master programme thesis

  6. Theories & Traditions in Information Studies

    Niresh Ratnam

    Interactive Digital Media, Master, (Master Programme) 1. term, 2020

    Student thesis: Master thesis (including HD thesis)

  7. 2019
  8. A lack of management of misunderstandings in game development: Misforståelser fører altid komplikationer med sig, så hvordan er det muligt at mindske dem?

    Mikkel Damgaard Vindum, Rebekka Andreasen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  9. Augmented Reality & Internet of Things in the Public School System: How Augmented Reality & Internet of Things Can Facilitate Movement in Education.

    Kim Andersen, Mads Hørlyk Jensen, Daniel Kranker

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  10. Augmented reality in a learning context

    Jonas Handberg Højgaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  11. BoConcept Sustainable Implementation

    Rasmus Norge Jensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  12. Did you do that HAY thing? - A discourse analysis of the mobile application How Are You? focusing on construction of meanings on the context of therapy sessions

    Line Frost Tvorup Larsen, Hannah Hørgreen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  13. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  14. Ethical dilemmas: A potential for game worlds

    Mathias Skov Andreasen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  15. Student thesis: Master thesis (including HD thesis)

  16. Interactivity and immersion in verbal roleplay

    Casper Schacht Christiansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  17. Towards a Better Understanding of Toxicity in Competitive Multiplayer Games.

    Malthe Roed Jensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  18. User involvement in a design process

    Rebecca Schou Kvejborg, Camilla Steen Ipsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  19. Visibility of abstract knowledge: an AR learning tool for physiotherapist students

    Frederik Engelhardt Stryhn, Silas Andersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  20. When music and difficulty meet: How music affects perception of a video game's difficulty

    Robin Wølk Bjerring, Mads Hemdrup

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  21. Why does everyone do QA wrong?

    Albert Nickolai Møller Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  22. 2018
  23. Agile project management in the digital media industry - a case study of Combine

    Thomas Wirth Aggerholm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  24. A Tutorial in Play - Gaining an understanding of tutorial design in Action-Adventure and Action-RPG games.

    Nanna Kurtzmann Eldrup

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  25. Design Fiction as a pragmatic tool

    Laurits Rune Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  26. Digital inheritance and so what? Et eksplorativt studie af danske borgeres manglende håndtering af digital arv

    Lea Louise Nielsen, Line Toft Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  27. Early Access and the importance of usability in bugtrackers

    Sune Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  28. Gamification: The Chemistry of an Enhancement Drug

    Mikkel Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  29. Moesgaard Museum: Visitor experience and interactive exhibition design

    Mads Nikolaj Lauritsen, Tue Saltofte Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  30. Sound, Fear, and Tension in Horror Games

    Nicklas Bo Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  31. The immersive sound: an exploration of how sound effects can affect immersion in video games

    Thomas Nielsen Thimm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  32. The Virtual Presentation: Using theories of immersion & level design to guide future 3D VR presentations

    Steffen Bjerregaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  33. The voice of the digital banking experience: En undersøgelse af stemmeassistenters potentiale i en bankkontekst

    Dennis Pedersen, Ditte Dollerup Vandborg Larsen, Sofie Meldgård Hoffmann

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  34. Virtual Reality head mounted display-systems and the possibilities for achieving flow, presence and immersion.

    Christian Dahl Mathiesen, Ana Mayra Gonzalez Camejo, Trygvi Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  35. When scouts go digital.

    Troels Dalgård Danielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  36. 2017
  37. A World of Experiences: A study of Virtual Reality's Potential in the Danish Charter Industry

    Helle Tetzschner Larsen, Trine Pallesen Wiuff

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  38. Experience the potential in Virtual Reality

    Kasper Christian Nielsen, Brian Pedersen, Ricki Skov Vestergaard Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  39. Games and empathy: Destigmatising mental disorders through a game design

    Anja Elisasen Lumholtz Nielsen, Nickie Hundevadt, Josefine Alma Bandsholm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  40. LIKE WATCHING A MOVIE FOR THE BLIND - Framework for including Auditory Means in the Design of an Interactive Audio Book for Blind Children

    Mikkel Wettergreen Mulvad Beyer, Jonas Bjerregaard Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  41. Mobile Experience in relation to Zoological gardens: - Framework for design og analyse af mobile tiltag udbudt af Zoo

    Christian Vestøl Lade

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  42. Part of the elite

    Nikolaj Vestergaard Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  43. The distribution of usability problems in strategy games revisited

    Jens Beyer Østergaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  44. The role of teacher in participatory design workshops for and with own pupils: Læreres rolle i participatoriske design workshops for og med egne elever

    Rasmus Hoffensetz, Christoffer Carstensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  45. YourStory - A digital platfor for engineers

    Geethendra Sugendra, Andreas Rosendal Bang Carlsen, Nicolai Vajhøj Karlsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  46. 2016
  47. Besat af besættelsen: Et speciale om mediernes formidling af Danmarks besættelsen fra 1940-1945

    Litten Lykholt Poulsen, Nanna Gravers Steffensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  48. Design Computerspil med Objekt Teater

    Nanna Thyra Fischer Topp

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  49. Designing a corridor for brain-damaged adolescents - Design criteria created from a participatory design approach

    Maja Kathrine Lundholm Larsen, Karen Nabe Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  50. Et teknologi-baseret æstetisk oplevelses projekt

    Kenneth Korsgaard Gad, Danni Thorup Steffansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  51. Exploring the difference between exploratory and task based remote asynchronous usability testing

    Stine Eklund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  52. HCI, Game Design & Gamification - Et teoretisk funderet speciale

    Caspar Adam Tylak, Philip Kroer Færch

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  53. Implementation of the Maker movement on Danish public libraries - Implications and Challenges: Konsekvenser og udfordringer

    Pia Rask Jacobsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  54. Narrating Netflix: An Examination of the Narrative Structure of House of Cards and Netflix’s Position Within the Post-Network Era

    Lina Thierry Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

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