• Morten Bak Kristoffersen
4. semester, Medialogi, Kandidat (Kandidatuddannelse)
This thesis documents a comparative study of virtual reality and augmented reality in the context of training games for myoelectric prosthetics. The motivation is that a meaningful number of amputees abandon their myoelectric prosthetic in part be-cause they lack the motivation to train, which makes them unable to control it efficiently. Recent studies show a potential in utilizing aug-mented reality techniques in this context, but so far it remains uncer-tain that it provides a benefit when compared to more traditional virtual reality techniques. A prototype game based on the classic arcade game What-A-Mole supporting both techniques was implemented and tested on 10 able-bodied subjects and evaluated using the intrinsic motivation inventory questionnaire. The results from the test show no significant difference between the two techniques in any of the measured parameters.
Udgivelsesdato30 maj 2013
Antal sider48
ID: 76937719