• Anna Bünning Olsson
4. semester, Medialogi, Kandidat (Kandidatuddannelse)
This report focuses on the effects of motion blur and
frame rate on the perceived cinematographic realism
of a computer animated scene. Research focuses on
what is realism, and how it can be defined within
computer graphics. Computer graphics visual effects
are researched, to find out why it is we accept them
as a part of what we are watching, even when
common sense tells us it is impossible.
My problem statement is:
" How is the viewers perceived cinematographic
realism of an animated scene affected when watching
an animated action sequence at different frame rates
and does the lack or inclusion of motion blur affect
this perception?"
In my analysis I research further into visual
perception, motion blur and frame rate and realism,
concluding with test theories.
My test is designed in two groups, those that test
different frame rates with motion blur and those
who test different frame rates without motion blur,
where after the results will be analysed both within
test group and across test groups.
Unfortunately my test proved inconclusive due to
some errors, though the results that were gathered
showed that had the errors not been there, the results
might not have been inconclusive.
Udgivelsesdato24 maj 2013
Antal sider51
ID: 76701097