• Thanh Long Truong
4. semester, Medialogi, Kandidat (Kandidatuddannelse)
This project describes the development of an ubiquitous application for assessing sleepiness through psychomotoric reaction time. The application integrates gamification elements for maintaining users' intrinsic motivation towards the application. This is important because the psychomototoric reaction time test is often perceived as impractical both in form and design outside of laboratoy settings. Thus, the report layout consists of a literature review of sleep deprivation and its implications, followed by a literature review of game design and what constitute to the definition of gamification. The application is then designed and implemented in two versions, one version with gamification elements and another version without. The two versions are tested and evaluated on two different usergroups, where the findings are discussed along with the implications and limitations. Lastly, a conclusion is drawn with possible future work iterations in mind.
Udgivelsesdato26 maj 2014
Antal sider73
Ekstern samarbejdspartnerJan Ovesen
Jan Ovesen jov@medei.dk
ID: 198123887