Mobile game impact on the behaviour

Studenteropgave: Kandidatspeciale og HD afgangsprojekt

  • Ahsan Javaid
4. semester, Informationsvidenskab (, Kandidat (Kandidatuddannelse)
This report describes the purpose of forming a mobile game to be played by Narcotics Anonymous members, more precisely recovering addicts, to be strong in their recovery, to divert their thinking during the craving timeframe, and build a community to support one another during their recovery process. The design-based research enhanced both practical and theoretical framework to conduct the analysis and to develop the theory-driven design. In addition, the theoretical framework provided a detailed understanding of each action that happened inside each section, and the choice of rich methodology paved the way for identifying, analysing requirements and developing the solution. The solution is motivated by the theory of the community of practice, which enabled Narcotics Anonymous tradition steps and meetings with the aim of facilitating the conversation between Narcotics Anonymous treasurers, recovering addicts and among recovering addicts. Furthermore, the solution is the aim to facilitate recovering addicts at a high level to provide them with what they need in order to gain positive outcome(s). By doing so, through a popular relatable medium, namely a mobile video game, recovering addicts should be able to divert their attention, be motivated to health promotion in order to support recovery process and build a community to support one another.
Udgivelsesdato23 jun. 2017
Antal sider86
ID: 260095271