Jetpack Attack: AI for Project Hoshimi

Studenteropgave: Speciale (inkl. HD afgangsprojekt)

  • Henrik Krogborg Andersen
  • Morten Krog Sneftrup Pedersen
4. semester, Software, Kandidat (Kandidatuddannelse)
This report describes the process of creating a competitive AI system named Jetpack Attack for the programming game Project Hoshimi, using various Machine Intelligence techniques. The report is a study of implementing a complete multi-agent AI, but has emphasis on two specific parts of the game; finding a starting point, and classifying the mission. The rules of Project Hoshimi are described, followed by the design of the AI. A range of different AI techniques are then described, and the useful ones are implemented, and a new method for finding the landing point is developed. The final implementation is then tested with various experiments, including a submission to a worldwide competition. The results of these experiments are described and the report concludes on the project with an evaluation of the various results.
SprogEngelsk
Udgivelsesdatojun. 2008
ID: 61072844