Jetpack Attack: AI for Project Hoshimi

Studenteropgave: Speciale (inkl. HD afgangsprojekt)

  • Morten Krog Sneftrup Pedersen
  • Henrik Kronborg Andersen
4. semester, Software, Kandidat (Kandidatuddannelse)
This report describes the process of creating a competitive AI system named Jetpack Attack for the programming game Project Hoshimi, using various Machine Intelligence techniques. The report is a study of implementing a complete multi-agent AI, but has emphasis on two specific parts of the game; finding a starting point, and classifying the mission. The rules of Project Hoshimi are described, followed by the design of the AI. A range of different AI techniques are then described, and the useful ones are implemented, and a new method for finding the landing point is developed. The final implementation is then tested with various experiments, including a submission to a worldwide competition. The results of these experiments are described and the report concludes on the project with an evaluation of the various results.
SprogEngelsk
Udgivelsesdato2008
Antal sider96
Udgivende institutionComputer Science
ID: 14421229