• Hristina Todorova Prosenikova
  • Lise Lotte Selnø
4. semester, Softwarekonstruktion, Kandidat (Kandidatuddannelse)
The university learning environment holds a longstanding tradition of lectures by professors in large impersonal auditoriums with little room for students personal insecurities, when they encounter topics difficult to comprehend. With the use of design science research, this article seeks to investigate how an artifact can solve a genuine problem currently experienced by students. For this, it was researched how the value co-creation notion can be used to inform of a design, that can support students in their learning process. On the basis of the theory on value co-creation, a solution was designed. One major component of this theory is knowledge-sharing, which is also the focus of this research. The findings show that an IT solution designed on the basis of the value co-creation notion, creates value for the students and has the potential to solve the identified problem in this research. The results of this research led to an improved, and more generic framework on value co-creation. This study further adds to the existing body of research on value co-creation by providing a pragmatic example of how this concept can be used to inform a design. More so, it supplements the existing literature on value co-creation in a university context, and knowledge-sharing between students.
Udgivelsesdato8 jun. 2017
Antal sider36
ID: 259349203